Chromatic Orb is a level 1 Evocation spell available to Sorcerer, Wizards, and other sub-classes later on in the game. It allows the caster to hurl a sphere of energy of the chosen damage type in an area of effect.
Spell description: Hurl a sphere of energy. It deals 3d8 Thunder damage, or deals 2d8 Acid, Cold; Fire, Lightning, or Poison damage and creates a surface.
Spell properties
- Damage: 3d8 Thunder or 2d8 Element
- Damage type: Thunder, Acid, Cold, Fire, Lightning, or Poison (see variations below)
- Range: 18m (60ft)
- Area: Varies
- Duration: Varies
- Save: Varies
- Attack type: Ranged
- Cost: Action + Spell Slot
- Recharge: Per action
Spell upcasting
Deals an extra 1d8 damage of the chosen type for each spell slot above the 1st.How to obtain Chromatic Orb
- Sorcerer, Wizard at Class level 1
- Arcane Trickster (Rogue) and Eldritch Knight (Fighter) at Class level 3
- College of Lore (Bard) at Class level 6 via Magical Secrets
- Bard at Class level 10 via Magical Secrets
- Granted by features: Magic Initiate: Sorcerer, Magic Initiate: Wizard
- Can also be learned by Warlocks who choose the Eldritch Invocation, Book of Ancient Secrets. Can be cast once per Long Rest without expending Spell Slots.
Chromatic Orb spell variants
Chromatic Orb: Acid
The Acid variant of Chromatic Orb creates an Acid Area.
CHROMATIC ORB: ACID
Level 1 Evocation SpellHurl a sphere of energy that deals 2d8 Acid damage and creates an Acid surface.
AREA: ACID
Condition: Acid
Chromatic Orb: Cold
The Cold variant of Chromatic Orb creates an Ice area.
CHROMATIC ORB: COLD
Level 1 Evocation SpellHurl a sphere of energy that deals 2d8 Cold damage and creates an Ice surface.
AREA: ICE
Condition: Prone
- The affected creature cannot move or take Actions, Bonus Actions, or Reactions. It has
Disadvantage on Strength and Dexterity Saving throws. - Proned unit must spend half its Movement Speed to stand up.
- Attacks against Proned creatures have
Advantage if made within 3m of it.
Difficult terain
Chromatic Orb: Fire
The Fire variant of Chromatic Orb creates a burning area with multiple conditions applied.
CHROMATIC ORB: FIRE
Level 1 Evocation SpellHurl a sphere of energy that deals 2d8 Fire damage aind creates a Fire surface.
AREA: FIRE
Condition: Burning
- Take 1d4 Fire damage per turn
- Can be removed with the
Help action, using a Healing potion, or by gaining Wet. - Immunune to condition if Wet
Dip action can be used on Burning characters or objects
Chromatic Orb: Lightning
The Lightning variant of Chromatic orb creates an area of Electrified water that damages units.
CHROMATIC ORB: LIGHTNING
Level 1 Evocation SpellHurl a sphere of energy that deals 2d8 Lightning damage and creates an Electricified Water surface.
AREA: ELECTRIFIED WATER
Condition: Electrocuted
Chromatic Orb: Poison
The Poison variant of Chromatic Orb creates an area with simple toxins that poison units.
CHROMATIC ORB: POISON
Level 1 Evocation SpellHurl a sphere of energy that damages the target and creates a bubbling surface to Poison creatures.
AREA: SIMPLE TOXIN
Condition: Simple toxin
Affected entity takes 1d4 Poison damage at the end of its next turn.
Chromatic Orb: Thunder
The Thunder version of Chromatic Orb doesn’t create an area of effect but deals more damage than other variants.
CHROMATIC ORB: THUNDER
Level 1 Evocation SpellHurl a sphere of energy that deals 3d8 Thunder damage.






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