Chromatic Orb

Chromatic Orb is a level 1 Evocation spell available to Sorcerer, Wizards, and other sub-classes later on in the game. It allows the caster to hurl a sphere of energy of the chosen damage type in an area of effect.

Spell description: Hurl a sphere of energy. It deals 3d8 Thunder damage, or deals 2d8 Acid, Cold; Fire, Lightning, or Poison damage and creates a surface.

Spell properties

  • Damage: 3d8 Thunder or 2d8 Element
  • Damage type: Thunder, Acid, Cold, Fire, Lightning, or Poison (see variations below)
  • Range: 18m (60ft)
  • Area: Varies
  • Duration: Varies
  • Save: Varies
  • Attack type: Ranged
  • Cost: Action + Spell Slot
  • Recharge: Per action

Spell upcasting

Deals an extra 1d8 damage of the chosen type for each spell slot above the 1st.

How to obtain Chromatic Orb

  • Sorcerer, Wizard at Class level 1
  • Arcane Trickster (Rogue) and Eldritch Knight (Fighter) at Class level 3
  • College of Lore (Bard) at Class level 6 via Magical Secrets
  • Bard at Class level 10 via Magical Secrets
  • Granted by features: Magic Initiate: Sorcerer, Magic Initiate: Wizard
  • Can also be learned by Warlocks who choose the Eldritch Invocation, Book of Ancient Secrets. Can be cast once per Long Rest without expending Spell Slots.

Chromatic Orb spell variants

Chromatic Orb: Acid

The Acid variant of Chromatic Orb creates an Acid Area.

CHROMATIC ORB: ACID

Level 1 Evocation Spell
Damage: 2-16
2d8, Acid

Hurl a sphere of energy that deals 2d8 Acid damage and creates an Acid surface.

Range: 18m (60ft)

AREA: ACID

Duration: 2 turns
AoE: 2 m (7 ft) Radius
Type: Surface

Condition: Acid

Reduces Armour Class by 2.

Chromatic Orb: Cold

The Cold variant of Chromatic Orb creates an Ice area.

CHROMATIC ORB: COLD

Level 1 Evocation Spell
Damage: 2-16
2d8, Cold

Hurl a sphere of energy that deals 2d8 Cold damage and creates an Ice surface.

Range: 18m (60ft)

AREA: ICE

Duration: 2 turns
AoE: 2 m (7 ft) Radius
Type: Surface
Difficult terrain. Movement speed is halved and creatures may fall Prone.

Condition: Prone

DEX Save
  • The affected creature cannot move or take Actions, Bonus Actions, or Reactions. It has Disadvantage on Strength and Dexterity Saving throws.
  • Proned unit must spend half its Movement Speed to stand up.
  • Attacks against Proned creatures have Advantage if made within 3m of it.

Difficult terain

Movement speed is halved.

Chromatic Orb: Fire

The Fire variant of Chromatic Orb creates a burning area with multiple conditions applied.

CHROMATIC ORB: FIRE

Level 1 Evocation Spell
Damage: 2-16
2d8, Fire

Hurl a sphere of energy that deals 2d8 Fire damage aind creates a Fire surface.

Range: 18m (60ft)

AREA: FIRE

Duration: 2 turns
AoE: 2 m (7 ft) Radius
Type: Surface
Deals 1d4 Fire damage per turn.

Condition: Burning

  • Take 1d4 Fire damage per turn
  • Can be removed with the Help action, using a Healing potion, or by gaining Wet.
  • Immunune to condition if Wet
  • Dip action can be used on Burning characters or objects

Chromatic Orb: Lightning

The Lightning variant of Chromatic orb creates an area of Electrified water that damages units.

CHROMATIC ORB: LIGHTNING

Level 1 Evocation Spell
Damage: 2-16
2d8, Lightning

Hurl a sphere of energy that deals 2d8 Lightning damage and creates an Electricified Water surface.

Range: 18m (60ft)

AREA: ELECTRIFIED WATER

Duration: 2 turns
AoE: 2 m (7 ft) Radius
Type: Surface
Deals 1d4 Lightning damage per turn.

Condition: Electrocuted

Takes 1d4 Lightning damage at the start of each turn.

Chromatic Orb: Poison

The Poison variant of Chromatic Orb creates an area with simple toxins that poison units.

CHROMATIC ORB: POISON

Level 1 Evocation Spell
Damage: 2-16
2d8, Poison

Hurl a sphere of energy that damages the target and creates a bubbling surface to Poison creatures.

Range: 18m (60ft)

AREA: SIMPLE TOXIN

Duration: 2 turns
AoE: 2 m (7 ft) Radius
Type: Surface
Applies Poisoned.

Condition: Simple toxin

CON Save (Spell save DC)
Affected entity takes 1d4 Poison damage at the end of its next turn.

Chromatic Orb: Thunder

The Thunder version of Chromatic Orb doesn’t create an area of effect but deals more damage than other variants.

CHROMATIC ORB: THUNDER

Level 1 Evocation Spell
Damage: 3-24
3d8, Thunder

Hurl a sphere of energy that deals 3d8 Thunder damage.

Range: 18m (60ft)

Looking for more spells? Check out our full sortable and filterable list of all BG3 spells in the database.

Chromatic Orb - Level 1 Spell Slot - Baldur's Gate 3

Spell properties

Level
Level 1
School
Evocation
Casting resource
Action + Spell Slot
Damage type
Acid, Cold, Fire, Lightning, Poison, Thunder
Range
18m (60ft)
Duration
Varies
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Notes & sources

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Spell mechanics, descriptions and values are based on Baldur’s Gate 3 version 4.1.1.7209685 and may change with future patches. Where applicable, sources are cited within each article.

Copyright disclaimer & licensing
Some or all of this work is © Larian Studios.
Some spell icons and game data are property of Larian Studios and used here under their fan content policy. Any fan-created works using content from Larian fall under: Larian Fan Content Policy and / or Baldur’s Gate 3 Fan Content Terms. Some of the icons used in these spell cards were downloaded from Sammy8932 on NexusMods.

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