Ensnaring Strike

Level 1 Conjuration spell available to Ranger. Available in two variants: Ensnaring Strike (Melee) and Ensnaring Strike (Ranged).

Spell description: Your attack summons thorny vines, dealing Weapon Damage and possibly Ensnaring your target. Ensnared creatures cannot move and take 1d6 Piercing damage at the start of each turn. An ally can use its help action to try and tear away the vines.

Spell properties

  • Damage: 1d6 Piercing (per turn)
  • Damage type: Piercing
  • Range: Melee & Ranged
  • Duration: 10 turns
  • Concentration
  • Conditions applied: Ensnared: Creature cannot move and takes 1d6 Piercing damage at the start of each turn.. Attack Rolls against the creature have Advantage, while the creature’s Attack Rolls and Dexterity Saving Throws have Disadvantage. The condition is removed when Helped.
  • Cost to cast: Action + Cost on hit: Bonus Action + Level 1 Spell Slot
  • Recharge: Per turn

Spell upcasting

At higher levels Ensnared deals an extra 1d6 Piercing per level.

How to obtain Ensnaring Strike

  • Ranger at Class level 2
  • Oath of the Ancients (Paladin) at Class level 3
  • Granted by items: Thorn Blade (once per long rest)

Ensnaring Strike variants

Ensnaring Strike (Ranged)

Level 1 Conjuration spell
Damage:
Normal weapon damage + 1d6 Piercing per turn

Your attack summons thorny vines that possibly Ensnaring_Strike_Ranged_IconEnsnare your target.

Range: 18m (60ft) Save: STR save

Ensnaring Strike (Melee)

Level 1 Conjuration spell
Damage:
Normal weapon damage + 1d6 Piercing per turn

Your attack summons thorny vines that possibly Ensnaring_Strike_Ranged_IconEnsnare your target.

Range: Melee 1.5 m (5 ft) Save: STR save

Looking for more spells? Check out our full sortable and filterable list of all BG3 spells in the database.

Ensnaring_Strike_Ranged_Icon

Spell properties

Level
Level 1
School
Conjuration
Casting resource
Action + Bonus Action + Spell Slot
Damage type
Piercing
Range
Melee & Ranged
Duration
10 turns
You might also like these spells pages:

Arcane Lock

Level 2 Abjuration spell available to Wizards. Seals a door or container with a magical lock that cannot be picked and cannot be opened with Knock. Mostly it is Knock in a mirror and just as situational, but it has one combat trick that is properly good. Spell...

Web

Level 2 Conjuration spell available to Sorcerers and Wizards. Covers a 4m radius in sticky webbing: Difficult Terrain that halves movement, and anything that fails a Dexterity save is Enwebbed and cannot move at all. It is also flammable. That second sentence is the...

Pass Without Trace

Level 2 Abjuration spell available to Druids and Rangers. A flat +10 bonus to Stealth Checks for you and every companion nearby. Not Advantage. Ten points. It is the largest single modifier any spell in the game hands out, and it turns your whole party, plate armour...

Warding Bond

Level 2 Abjuration spell available to Clerics. You bind yourself to an ally: they get Resistance to all damage and a +1 bonus to Armour Class and Saving Throws, and every point of damage they take is dealt to you as well. No Concentration, lasts until a Long Rest....

Spike Growth

Level 2 Transmutation spell available to Druids and Rangers. Turns a 6m patch of ground into hardened spikes: 2d4 Piercing damage for every 1.5m a creature moves through it, and its Movement Speed is halved. There is no save. In a game where enemies love to charge...

Arcane Lock

Level 2 Abjuration spell available to Wizards. Seals a door or container with a magical lock that cannot be picked and cannot be opened with Knock. Mostly it is Knock in a mirror and just as situational, but it has one combat trick that is properly good. Spell...

Notes & sources

RPGWire’s BG3 Wiki is an independent fan resource maintained by a small team. We do our best to fact-check all content against in-game testing and official Larian sources. Errors can happen. If you spot one, or want to contribute to the wiki, Contact us here.

Spell mechanics, descriptions and values are based on Baldur’s Gate 3 version 4.1.1.7209685 and may change with future patches. Where applicable, sources are cited within each article.

Copyright disclaimer & licensing
Some or all of this work is © Larian Studios.
Some spell icons and game data are property of Larian Studios and used here under their fan content policy. Any fan-created works using content from Larian fall under: Larian Fan Content Policy and / or Baldur’s Gate 3 Fan Content Terms. Some of the icons used in these spell cards were downloaded from Sammy8932 on NexusMods.

0 Comments