Level 1 Conjuration spell available to Ranger. Available in two variants: Ensnaring Strike (Melee) and Ensnaring Strike (Ranged).
Spell description: Your attack summons thorny vines, dealing Weapon Damage and possibly Ensnaring your target. Ensnared creatures cannot move and take 1d6 Piercing damage at the start of each turn. An ally can use its help action to try and tear away the vines.
Spell properties
- Damage: 1d6 Piercing (per turn)
- Damage type: Piercing
- Range: Melee & Ranged
- Duration: 10 turns
Concentration- Conditions applied: Ensnared: Creature cannot move and takes 1d6 Piercing damage at the start of each turn.. Attack Rolls against the creature have Advantage, while the creature’s Attack Rolls and Dexterity Saving Throws have Disadvantage. The condition is removed when
Helped. - Cost to cast: Action + Cost on hit: Bonus Action + Level 1 Spell Slot
- Recharge: Per turn
Spell upcasting
At higher levels Ensnared deals an extra 1d6 Piercing per level.How to obtain Ensnaring Strike
- Ranger at Class level 2
- Oath of the Ancients (Paladin) at Class level 3
- Granted by items: Thorn Blade (once per long rest)
Ensnaring Strike variants
Ensnaring Strike (Ranged)
Level 1 Conjuration spellYour attack summons thorny vines that possibly
Ensnare your target.
Ensnaring Strike (Melee)
Level 1 Conjuration spellYour attack summons thorny vines that possibly
Ensnare your target.





0 Comments