Level 1 Evocation spell available to Bard, Druid and several other sub-classes. The spell allows the caster to conjure brilliant light in an area. Any creature that steps into the area temporarily sheds faint light that pervents them from becoming Invisible.
Spell description: Encase multiple targets in colourful light. The targets turns visible, and Attack Rolls against the targets have Advantage
Spell properties
- Range: 18m (60ft)
- Area: 6m (20ft) radius
- Duration: 10 turns
Concentration- Save: DEX save
- Conditions applied: Faerie Fire. Duration: 10 turns. Shedding dim light. Incoming attacks have Advantage. Cannot be invisible.
- Cost: Action + Spell Slot
- Recharge: Per action
Spell upcasting
Casting Faerie Fire at higher Spell level grants no additional benefits.
How to obtain [Spell Name]
- Bard, Druid at Class level 1
- Light Domain (Cleric) and The Archfey (Warlock) at Class level 1
- Swarmkeeper (Ranger) at Class level 3
- Drow and Drow Half-Elf at character level 3
- Granted by features: Magic Initiate: Bard, Magic Initiate: Druid
FAERIE FIRE
Level 1 Evocation SpellAll targets within the light turn visible, and Attack Rolls against them have Advantage.
Faerie Fire notes
- Circlet of Hunting grants 1d4 bonus to attack rolls against creatures marked by Faerie Fire.
- Xyanyde allows the weielder to apply Faerie Fire on a miss with the weapon (once per short rest).
- Hellrider Longbow allows the wielder to apply Faerie Fire with DC 12 Dexterity Saving Throw when dealing weapon damage.






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