Orin

Orin

Orin the Red is the Chosen of Bhaal and one of the leaders of the enigmatic Cult of the Absolute and serves as one of the main antagonists in Baldur’s Gate 3.

A daughter of Bhaalspawns and a devout practitioner in the arts of murder and pain, Orin has painted the streets red in her father’s name for many years. Yet to be caught thanks to her shapeshifting abilities, she now prepares to make out of Baldur’s Gate the biggest bloody offering to her father yet.

Come Father, set my flesh upon thy holy purpose lala blabla quote very scary.
Lae'zel
Lae'zel Opening line when she meets Astarion first.

Related quests:

50px-Quest_Map_Icon.png Get Orin’s Netherstone

50px-Quest_Map_Icon.png Impress the Murder Tribunal

50px-Quest_Map_Icon.png Rescue Orin’s Victim

Orin’s background

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Orin’s personality & appearance

QiQ offers two main services, web hosting and hybrid mail. Hybrid mail involves printing and posting letters for customers from a network of around 30 worldwide locations. Letters get to the intended recipient quicker and cheaper than traditional airmail. Orin is cruel and sadistic, but artistic and creative in her own twisted way. Her demeanour is immature and almost childish; Orin easily loses her composure when things do not go her way, enacts small rebellions against the authority figures in her life, and enjoys toying with her victims. She derives sadistic pleasure from taunting her victims with the gory details of her deeds.

Orin’s involvement in the story

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  • Orin is a level 12 ⁠Changeling boss and one of the main antagonists in the game.
  • First mentioned in Act One, she is introduced in Act Two, and properly encountered and fought in Act Three.
  • Fighting her is required in order to obtain her Netherstone and proceed with the story.
  • In combat, she uses her deadly powers given by Bhaal himself to deal large amounts of damage quickly while being supported by her cultists.
  • Her encounter can go differently depending on the choices made by the party and whether or not the player character is the  Dark Urge.
  • A truce with her and her Bhaalists can be brokered if the party agree to slay Gortash first.
  • She can trick the party with her disguises and will kidnap someone important to the player character.

Orin’s combat

Orin serves as one of the main antagonists of Act Three of the game alongside Enver Gortash. Her defeat is required before facing the final threat of the game: The Netherbrain The Netherbrain. Orin serves as one of the main antagonists of Act Three of the game alongside Enver Gortash. Her defeat is required before facing the final threat of the game: The Netherbrain The Netherbrain.

Orin serves as one of the main antagonists of Act Three of the game alongside Enver Gortash. Her defeat is required before facing the final threat of the game: The Netherbrain The Netherbrain. Orin serves as one of the main antagonists of Act Three of the game alongside Enver Gortash. Her defeat is required before facing the final threat of the game: The Netherbrain The Netherbrain. Orin serves as one of the main antagonists of Act Three of the game alongside Enver Gortash. Her defeat is required before facing the final threat of the game: The Netherbrain The Netherbrain.

Notable features

Ambusher

Successful DEX saves nullify damage; failed DEX saves reduce it by half.

Crimson weapon

Successful DEX saves nullify damage; failed DEX saves reduce it by half.

Darkvision

Successful DEX saves nullify damage; failed DEX saves reduce it by half.

Fast hands

Successful DEX saves nullify damage; failed DEX saves reduce it by half.

Exploit weakness

Successful DEX saves nullify damage; failed DEX saves reduce it by half.

Evasion

Successful DEX saves nullify damage; failed DEX saves reduce it by half.

Reliable talent

Successful DEX saves nullify damage; failed DEX saves reduce it by half.

Immutable form

Successful DEX saves nullify damage; failed DEX saves reduce it by half.

Pray upon the weak

Successful DEX saves nullify damage; failed DEX saves reduce it by half.

Attacks and abilities

Darkvision

Can see in the dark up to a certain distance.

New Trait

Description here.

Orin has humanoid as well as Slayer-form attacks and abilities. She also has special abilities that are only used in honour mode. Orin only fights in her Humanoid Form if she is locked in a duel with The Dark Urge The Dark Urge after they have obtained the Slayer form.

Humanoid form abilities

Shroud self

Level 1 Transmutation Spell

Wrap yourself in shadows to become Invisible Invisible.

Range: 30ft Save: DEX save
Range: self

Unsettling visage

Exude pure terror, instilling Fear in your foes.

Range: 30ft Save: DEX save
Range: 9m (30ft) Recharge: per turn

Slayer form abilities

Orin can use all Slayer attacks and abilities. Despite its description, Sanguine Animation Sanguine Animation consumes corpses rather than blood surfaces in order to create Bloodmarrow Skeletons. Knocking enemies off the platform leaves less corpses for Orin to consume.

Sanguine animation

Nearby Blood surfaces transform into Bloodmarrow Skeletons under your control.

Range: 30ft Save: DEX save
Range: Self

Sanguine Lash

Damage: 8-64
8d8, Slashing

Sweep a warped appendage in front of you that Bleeds Bleeds targets and knock them back 6ft.

On save: Creature is not pulled but still takes damage.

Range: 30ft Save: DEX save
Recharge: per turn DEX SAVE

Orin can be fought at the Bhaal Temple in the Undercity Ruins. For the fight, she takes the form of the Slayer (see Slayer for a list of its attacks) and begins the fight with either 7 stacks of Unstoppable Unstoppable on Balanced difficulty or 12 stacks on Tactician difficulty. These stacks are refreshed by Boon of Bhaal at the end of every round, so long as at least 1 Reaper of Bhaal is still chanting.

Loot and rewards

Altar Key

Netherstone-Pommelled Bloodthirst

Crimson Mischief

Mutilated Carapace

Ring of Murderous Opportunity

Studded Leather Armour