Hellish Rebuke

Hellish Rebuke

Level 1 Evocation spell available to Warlock and a few other sub-classes. It allows the spellcaster to punish attackers by surrounding them in hellfire that deals Fire damage.

Spell description: React to your next attacker with flames that deal 2d10 Fire damage.

Spell properties

  • Damage: 2d10 Fire
  • Damage type: Fire
  • Save: DEX save
  • Attack type: Range
  • Cost: Reaction
  • Recharge: Per turn

Spell upcasting

Deals an additional 1d10 Fire damage per level.

How to obtain Hellish Rebuke

  • Warlock at Class level 1
  • Oathbreaker (Paladin) at Class level 3
  • Asmodeus T ieflings at Character level 3
  • College of Lore (Bard) at Class level 6 via Magical Secrets
  • Bard at Class level 10 via Magical Secrets
  • Granted by Features: Magic Initiate: Warlock

HELLISH REBUKE

Level 1 Evocation Spell
Damage: 2-20
2d10 Fire

Shoot a bright flame from your finger that explodes upon contact, torching everything from your vicinity.

On save: Target still takes half damage

Save: DEX save
Hail of Thorns

Hail of Thorns

Level 1 Conjuration spell available to Ranger. It allows the spellcaster to make a ranged attack that creates a Piercing damage explosion and also deals normal weapon damage.

Spell description: Shoot a volley of exploding thorns. The thorns deal Weapon Damage Slashing Damage to the target and shatter, dealing an additional 1d10 Piercing Damage to the target and surrounding creatures.

Spell properties

  • Damage: 1d10 Piercing + Normal weapon damage
  • Damage type: Piercing
  • Range: 18m (60ft)
  • Area: 2m (7ft) radius
  • Save: DEX save
  • Attack type: Range
  • Cost: Action + Bonus Action + Spell Slot
  • Recharge: Per turn

Spell upcasting

The extra AoE damage increases by 1d10 Piercing for each spell level above the 1st.

How to obtain [Spell Name]

  • Ranger at Class level 1
  • Source item: Gloves of Hail of Thorns

HAIL OF THORNS

Level 1 Conjuration Spell
Damage: Piercing + Weapon damage
1d10 Piercing

Shoot a volley of exploding thorns. The thorns deal Weapon Damage Slashing Damage to the target and shatter, dealing an additional 1d10 Piercing Damage to the target and surrounding creatures.

On save: Targets still take half damage from the explosion. ON MISS: Thorns still explode.

Range: 18m (60ft) Save: DEX save
Fire Bolt

Fire Bolt

Fire Bolt is an Evocation Cantrip available to Sorcerer, Wizards, and several other sub-classes. High Elfs and High Half-Elfs can also choose it as a Cantrip from the Wizard spell list.

Spell description: Hurl a mote of fire.

Spell properties

  • Damage: 1d10 Fire
  • Damage type: Fire
  • Range: 18m (60ft)
  • Area:
  • Duration:
  • Concentration
  • Ritual: 0
  • Save:
  • Attack type: Attack roll
  • Conditions applied:
  • Cost: Action
  • Recharge: Per action

Spell at higher levels

At character level 5, damage increases to 2d10 Fire. At character level 10, damage increases to 3d10 Fire.

How to obtain [Spell Name]

  • Sorcerer, Wizard at Class level 1
  • Arcane Trickster (Rogue) and Eldritch Knight (Fighter) at Class level 3
  • High Elf and High Half-Elf at Character level 1
  • College of Lore (Bard) At Class level 6 via Magical Secrets.
  • Bard at Class level 10 via Magical Secrets.
  • Granted by features: Magic Initiate: Sorcerer, Magic Initiate: Wizard, Spell Sniper
  • Granted by items: Incandescent Staff, Gold Wyrmling Staff

Fire Bolt

Level 1 Evocation Cantrip
Damage: 1-10
1d10, Fire

Hurl a mote of fire.

Feather Fall

Feather Fall

Level 1 Transmutation spell available to Bard, Sorcerer, Wizard and other sub-classes. It allows the spellcaster to make themselves or their allies light as a feather, preventing damage when falling from extreme heights.

Spell description: Slow the rate of descent of allied creatures. They become Immune to Falling damage.

Spell properties

  • Range: Self
  • Area: 9m (30ft) radius
  • Duration: 10 turns
  • Ritual spell
  • Conditions applied: Rate of falling is slowed, grants immunity to fall damage.
  • Cost: Bonus Action + Spell Slot
  • Recharge: Per action

Spell upcasting

No extra benefits.

How to obtain Feather Fall

  • Bard, Sorcerer, Wizard at Class level 1
  • Draconic Bloodlone (Sorcerer) at Class level 1
  • Arcane Trickster (Rogue) and Eldritch Knight (Fighter) at Class Level 3
  • Granted by features: Magic Initiate: Bard, Magic Initiate: Sorcerer, Magic Initiate: Wizard
  • [Extra details about the spell must be added manually here]
  • Feather Fall can also be cast using the following items: Mystra’s Grace & Corvid Token

FEATHER FALL

Level 1 Transmutation Spell

Shoot a bright flame from your finger that explodes upon contact, torching everything from your vicinity.

Range: 9m Duration: 10 turns
False Life

False Life

Level 1 Necromancy spell available to Sorcerer, Wizard.

Spell description: Your prayer empowers you with divine radiance. Your weapon attacks deal an additional 1d4 Radiant Damage.

Spell properties

  • Range: Self
  • Duration: Until long rest
  • Conditions applied: Gain 7 temporary hit points.
  • Cost: Action + Spell Slot
  • Recharge: Per action

Spell upcasting

Get an extra 5 temporary hit points for each spell slot above the 1st.

How to obtain False Life

  • Sorcerer, Wizard, and Death Domain (Cleric) at Class level 1
  • Arcane Trickster (Rogue) and Eldritch Knight (Fighter) at Class level 3
  • Colege of Lore (Bard) at Class level 6 via Magical Secrets
  • Bard at Class level 10 via Magical Secrets
  • Granted by features: Magic Initiate: Sorcerer, Magic Initiate: Wizard
  • Also obtainable by Warlocks through the Fiendish Vigour Eldritch Invocation at class level 2+.

FALSE LIFE

Level 1 Necromancy Spell

Bolster yourself with a necromatic facsimile of life to gain 7 temporary hit points.

Range: Self Duration: Until long rest