Fire Bolt

Fire Bolt

Fire Bolt is an Evocation Cantrip available to Sorcerer, Wizards, and several other sub-classes. High Elfs and High Half-Elfs can also choose it as a Cantrip from the Wizard spell list.

Spell description: Hurl a mote of fire.

Spell properties

  • Damage: 1d10 Fire
  • Damage type: Fire
  • Range: 18m (60ft)
  • Area:
  • Duration:
  • Concentration
  • Ritual: 0
  • Save:
  • Attack type: Attack roll
  • Conditions applied:
  • Cost: Action
  • Recharge: Per action

Spell at higher levels

At character level 5, damage increases to 2d10 Fire. At character level 10, damage increases to 3d10 Fire.

How to obtain [Spell Name]

  • Sorcerer, Wizard at Class level 1
  • Arcane Trickster (Rogue) and Eldritch Knight (Fighter) at Class level 3
  • High Elf and High Half-Elf at Character level 1
  • College of Lore (Bard) At Class level 6 via Magical Secrets.
  • Bard at Class level 10 via Magical Secrets.
  • Granted by features: Magic Initiate: Sorcerer, Magic Initiate: Wizard, Spell Sniper
  • Granted by items: Incandescent Staff, Gold Wyrmling Staff

Fire Bolt

Level 1 Evocation Cantrip
Damage: 1-10
1d10, Fire

Hurl a mote of fire.

Attack Roll Range: 18m (60ft)
Burning Hands

Burning Hands

Shoot fire from your outstretched fingers and ignite anything flammable.

Properties

  • Damage: 3d6 Fire
  • Damage type: Fire
  • Range: Self
  • Area: 5m (17ft) cone
  • Duration:
  • Concentration: 0
  • Ritual: 0
  • Save: DEX save
  • Attack type: -
  • Conditions applied: -
  • Cost: Action + Spell Slot
  • Recharge: Per action

At higher levels

Deals an additional 1d6 Fire per level.

How to obtain

Available to: Sorcerer, Wizard

Source item: -

Chromatic Orb

Chromatic Orb

Hurl a sphere of energy. It deals 3d8 Thunder damage, or deals 2d8 Acid, Cold; Fire, Lightning, or Poison damage and creates a surface.

Properties

  • Damage: 3d8 Thunder or 2d8 Element
  • Damage type: Acid, Cold, Fire, Lightning, Poison, Thunder
  • Range: 18m (60ft)
  • Area: Varies
  • Duration: Varies
  • Concentration: 0
  • Ritual: 0
  • Save: Varies
  • Attack type: Ranged
  • Conditions applied: -
  • Cost: Action + Spell Slot
  • Recharge: Per action

At higher levels

Deals an extra 1d8 damage of the chosen type for each spell slot above the 1st.

How to obtain

Available to: Sorcerer

Source item: -

Chromatic Orb variants

When you cast Chromatic Orb, you must choose between the 6 available Orb variants, each with its unique element and effect.

Chromatic Orb: Acid

Level 1 Transmutation Spell
Damage: 2-16
2d8, Acid

Hurl a sphere of energy that deals 2d8 Acid damage and creates an Acid surface.

Range: 30ft Save: DEX save
Attack Roll Creates area: ACID

Chromatic Orb: Acid

Level 1 Transmutation Spell
Damage: 2-16
2d8, Acid

Hurl a sphere of energy that deals 2d8 Acid damage and creates an Acid surface.

Range: 30ft Save: DEX save
Attack Roll Creates area: ACID