by baabuska | Apr 26, 2026 | Spells
Fire Bolt is an Evocation Cantrip available to Sorcerer, Wizards, and several other sub-classes. High Elfs and High Half-Elfs can also choose it as a Cantrip from the Wizard spell list.
Spell description: Hurl a mote of fire.
Spell properties
- Damage: 1d10 Fire
- Damage type: Fire
- Range: 18m (60ft)
- Area: —
- Duration: —
Concentration
- Ritual: 0
- Save: —
- Attack type: Attack roll
- Conditions applied: —
- Cost: Action
- Recharge: Per action
Spell at higher levels
At character level 5, damage increases to 2d10 Fire. At character level 10, damage increases to 3d10 Fire.
How to obtain [Spell Name]
- Sorcerer, Wizard at Class level 1
- Arcane Trickster (Rogue) and Eldritch Knight (Fighter) at Class level 3
- High Elf and High Half-Elf at Character level 1
- College of Lore (Bard) At Class level 6 via Magical Secrets.
- Bard at Class level 10 via Magical Secrets.
- Granted by features: Magic Initiate: Sorcerer, Magic Initiate: Wizard, Spell Sniper
- Granted by items: Incandescent Staff, Gold Wyrmling Staff
Damage:
1-10
1d10, Fire
Hurl a mote of fire.
Attack Roll
Range: 18m (60ft)
by baabuska | Apr 26, 2026 | Spells
Level 1 Transmutation spell available to Bard, Sorcerer, Wizard and other sub-classes. It allows the spellcaster to make themselves or their allies light as a feather, preventing damage when falling from extreme heights.
Spell description: Slow the rate of descent of allied creatures. They become Immune to Falling damage.
Spell properties
- Range: Self
- Area: 9m (30ft) radius
- Duration: 10 turns
- Ritual spell

- Conditions applied: Rate of falling is slowed, grants immunity to fall damage.
- Cost: Bonus Action + Spell Slot
- Recharge: Per action
Spell upcasting
No extra benefits.
How to obtain Feather Fall
- Bard, Sorcerer, Wizard at Class level 1
- Draconic Bloodlone (Sorcerer) at Class level 1
- Arcane Trickster (Rogue) and Eldritch Knight (Fighter) at Class Level 3
- Granted by features: Magic Initiate: Bard, Magic Initiate: Sorcerer, Magic Initiate: Wizard
- [Extra details about the spell must be added manually here]
- Feather Fall can also be cast using the following items: Mystra’s Grace & Corvid Token
Shoot a bright flame from your finger that explodes upon contact, torching everything from your vicinity.
by baabuska | Apr 26, 2026 | Spells
Level 1 Necromancy spell available to Sorcerer, Wizard.
Spell description: Your prayer empowers you with divine radiance. Your weapon attacks deal an additional 1d4 Radiant Damage.
Spell properties
- Range: Self
- Duration: Until long rest
- Conditions applied: Gain 7 temporary hit points.
- Cost: Action + Spell Slot
- Recharge: Per action
Spell upcasting
Get an extra 5 temporary hit points for each spell slot above the 1st.
How to obtain False Life
- Sorcerer, Wizard, and Death Domain (Cleric) at Class level 1
- Arcane Trickster (Rogue) and Eldritch Knight (Fighter) at Class level 3
- Colege of Lore (Bard) at Class level 6 via Magical Secrets
- Bard at Class level 10 via Magical Secrets
- Granted by features: Magic Initiate: Sorcerer, Magic Initiate: Wizard
- Also obtainable by Warlocks through the Fiendish Vigour Eldritch Invocation at class level 2+.
Bolster yourself with a necromatic facsimile of life to gain 7 temporary hit points.
Can only have temporary HP from one source.
by baabuska | Apr 25, 2026 | Spells
Level 1 Transmutation spell available to Sorcerer, Warlock, Wizard.
Spell description: Gain Dash as bonus acton, allowing you to move at an incredible pace.
Spell properties
- Range: Self
- Duration: Until long rest
Concentration
- Conditions applied: Dash (bonus action)
- Cost: Bonus Action + Spell Slot
- Recharge: Per action
Spell at higher levels
No extra benefits.
How to obtain [Spell Name]
- Sorcerer, Warlock, Wizard at Class level 1
- Arcane Trickster (Rogue) and Eldritch Knight (Fighter) at Class level 3
- Granted by features: Magic Initiate: Sorcerer, Magic Initiate: Warlock, Magic Initiate: Wizard
Dash available as a bonus action.
Duration: Until long rest
by baabuska | Apr 25, 2026 | Spells
Level 1 Transmutation spell available to Druid, Ranger, Sorcerer, Wizard. It allows spellcaster’s to triple the affected creature’s jumping distance.
Spell properties
- Range: Melee: 1.5m (5ft)
- Duration: 10 turns
Ritual spell
- Conditions applied: Jump distance is tripled.
- Cost: Action + Spell Slot
Spell at higher levels
No extra benefits.
How to obtain [Spell Name]
- Druid, Wizard, Sorcerer at Class level 1
- Ranger at Class level 2
- Arcane Trickster (Rogue) and Eldritch Knight (Fighter) at Class level 3
- Can also be obtained by the Warlock class through the Eldritch Invocation, Otherworldly Leap at Level 9+
- Granted by items: Ring of Jumping (available once per Short rest)
- Granted by features:
- Magic Initiate: Druid
- Magic Initiate: Sorcerer
- Magic Initiate: Wizard
- Ritual Caster: Free Spells
Triple a creature’s Jumping distance.