Fire Bolt

Fire Bolt

Fire Bolt is an Evocation Cantrip available to Sorcerer, Wizards, and several other sub-classes. High Elfs and High Half-Elfs can also choose it as a Cantrip from the Wizard spell list.

Spell description: Hurl a mote of fire.

Spell properties

  • Damage: 1d10 Fire
  • Damage type: Fire
  • Range: 18m (60ft)
  • Area:
  • Duration:
  • Concentration
  • Ritual: 0
  • Save:
  • Attack type: Attack roll
  • Conditions applied:
  • Cost: Action
  • Recharge: Per action

Spell at higher levels

At character level 5, damage increases to 2d10 Fire. At character level 10, damage increases to 3d10 Fire.

How to obtain [Spell Name]

  • Sorcerer, Wizard at Class level 1
  • Arcane Trickster (Rogue) and Eldritch Knight (Fighter) at Class level 3
  • High Elf and High Half-Elf at Character level 1
  • College of Lore (Bard) At Class level 6 via Magical Secrets.
  • Bard at Class level 10 via Magical Secrets.
  • Granted by features: Magic Initiate: Sorcerer, Magic Initiate: Wizard, Spell Sniper
  • Granted by items: Incandescent Staff, Gold Wyrmling Staff

Fire Bolt

Level 1 Evocation Cantrip
Damage: 1-10
1d10, Fire

Hurl a mote of fire.

Attack Roll Range: 18m (60ft)
Feather Fall

Feather Fall

Level 1 Transmutation spell available to Bard, Sorcerer, Wizard and other sub-classes. It allows the spellcaster to make themselves or their allies light as a feather, preventing damage when falling from extreme heights.

Spell description: Slow the rate of descent of allied creatures. They become Immune to Falling damage.

Spell properties

  • Range: Self
  • Area: 9m (30ft) radius
  • Duration: 10 turns
  • Ritual spell
  • Conditions applied: Rate of falling is slowed, grants immunity to fall damage.
  • Cost: Bonus Action + Spell Slot
  • Recharge: Per action

Spell upcasting

No extra benefits.

How to obtain Feather Fall

  • Bard, Sorcerer, Wizard at Class level 1
  • Draconic Bloodlone (Sorcerer) at Class level 1
  • Arcane Trickster (Rogue) and Eldritch Knight (Fighter) at Class Level 3
  • Granted by features: Magic Initiate: Bard, Magic Initiate: Sorcerer, Magic Initiate: Wizard
  • [Extra details about the spell must be added manually here]
  • Feather Fall can also be cast using the following items: Mystra’s Grace & Corvid Token

FEATHER FALL

Level 1 Transmutation Spell

Shoot a bright flame from your finger that explodes upon contact, torching everything from your vicinity.

Range: 9m Duration: 10 turns
False Life

False Life

Level 1 Necromancy spell available to Sorcerer, Wizard.

Spell description: Your prayer empowers you with divine radiance. Your weapon attacks deal an additional 1d4 Radiant Damage.

Spell properties

  • Range: Self
  • Duration: Until long rest
  • Conditions applied: Gain 7 temporary hit points.
  • Cost: Action + Spell Slot
  • Recharge: Per action

Spell upcasting

Get an extra 5 temporary hit points for each spell slot above the 1st.

How to obtain False Life

  • Sorcerer, Wizard, and Death Domain (Cleric) at Class level 1
  • Arcane Trickster (Rogue) and Eldritch Knight (Fighter) at Class level 3
  • Colege of Lore (Bard) at Class level 6 via Magical Secrets
  • Bard at Class level 10 via Magical Secrets
  • Granted by features: Magic Initiate: Sorcerer, Magic Initiate: Wizard
  • Also obtainable by Warlocks through the Fiendish Vigour Eldritch Invocation at class level 2+.

FALSE LIFE

Level 1 Necromancy Spell

Bolster yourself with a necromatic facsimile of life to gain 7 temporary hit points.

Range: Self Duration: Until long rest
Can only have temporary HP from one source.
Expeditious Retreat

Expeditious Retreat

Level 1 Transmutation spell available to Sorcerer, Warlock, Wizard.

Spell description: Gain Dash as bonus acton, allowing you to move at an incredible pace.

Spell properties

  • Range: Self
  • Duration: Until long rest
  • Concentration
  • Conditions applied: Dash (bonus action)
  • Cost: Bonus Action + Spell Slot
  • Recharge: Per action

Spell at higher levels

No extra benefits.

How to obtain [Spell Name]

  • Sorcerer, Warlock, Wizard at Class level 1
  • Arcane Trickster (Rogue) and Eldritch Knight (Fighter) at Class level 3
  • Granted by features: Magic Initiate: Sorcerer, Magic Initiate: Warlock, Magic Initiate: Wizard

Expeditious Retreat

Level 1 Transmutation Spell

Gain Dash immediately and use as a Bonus action on each of your turns until this spell ends.

Concentration Range: Self

Expeditious Retreat

Condition

Dash available as a bonus action.

Duration: Until long rest
Enhance Leap

Enhance Leap

Level 1 Transmutation spell available to Druid, Ranger, Sorcerer, Wizard. It allows spellcaster’s to triple the affected creature’s jumping distance.

Spell properties

  • Range: Melee: 1.5m (5ft)
  • Duration: 10 turns
  • Ritual spell
  • Conditions applied: Jump distance is tripled.
  • Cost: Action + Spell Slot

Spell at higher levels

No extra benefits.

How to obtain [Spell Name]

  • Druid, Wizard, Sorcerer at Class level 1
  • Ranger at Class level 2
  • Arcane Trickster (Rogue) and Eldritch Knight (Fighter) at Class level 3
  • Can also be obtained by the Warlock class through the Eldritch Invocation, Otherworldly Leap at Level 9+
  • Granted by items: Ring of Jumping (available once per Short rest)
  • Granted by features:
    • Magic Initiate: Druid
    • Magic Initiate: Sorcerer
    • Magic Initiate: Wizard
    • Ritual Caster: Free Spells

Enhance Leap

Level 1 Transmutation Spell

Triple a creature’s Jumping distance.

Melee: 1.5m (5ft) Duration: 10 turns