Disguise Self

Disguise Self

Magically change all aspects of your appearance. (Lasts until the end of a long rest)

Properties

  • Damage: -
  • Damage type:
  • Range: Self
  • Area: -
  • Duration: Until long rest
  • Concentration: 0
  • Ritual: 1
  • Save: -
  • Attack type: -
  • Conditions applied: -
  • Cost: Action + Spell Slot
  • Recharge: Per action

At higher levels

No extra benefits.

How to obtain

Available to: Bard, Sorcerer, Wizard

Source item: Mask of the Shapeshifter

Dancing Lights

Dancing Lights

Dancing Lights is an Evocation Cantrip that is available to most classes in Baldur’s Gate. It is also immediately available as a Cantrip from the Wizard Spell list for High Elves, High Half Elves, Drows, and Drow Half Elves.

Spell description: Create wisps of light that illuminate a 9m radius.

Properties

  • Range: 18m (60ft)
  • Area: 9m radius
  • Duration: 10 turns
  • Concentration
  • Ritual: 0
  • Save:
  • Cost: Action
  • Recharge: Per action

How to obtain

  • Bard, Sorcerer, and Wizard at Class level 1
  • Eldritch Knight (Fighter) and Arcane Trickster (Rogue) at Class level 3
  • Druid (via Wild Shape: Deep Rothe) at Class level 5
  • High Elf, High Half-Elf, Drow, Drow Half-Elf at Character Level 1
  • Granted by features: Magic Initiate: Bard, Magic Initiate: Sorcerer, Magic Initiate: Wizard
  • Source item: Komira’s Locket

DANCING LIGHTS

Evocation Cantrip

Illuminate a 9m radius.

Range: 18m (60ft)
Concentration
Colour Spray

Colour Spray

Creates a dazzling array of flashing, colored lights that Blinds creatures up to a combined 33 hit points.

Properties

  • Damage: -
  • Damage type:
  • Range: Self
  • Area: 5m (17ft)
  • Duration:
  • Concentration: 0
  • Ritual: 0
  • Save: -
  • Attack type: -
  • Conditions applied: Blind creatures up to a combined 33HP.
  • Cost: Action + Spell Slot
  • Recharge: Per action

At higher levels

Casting at a higher level increases the combined HP by 11 for each spell slot above the 1st.

How to obtain

Available to: Sorcerer, Wizard

Source item: Ring of Colour Spray

Blade Ward

Blade Ward

Gain Resistance to Bludgeoning, Piercing, and Slashing damage from weapon attacks.

Spell description: Take only half damage from Bludgeoning, Piercing, and Slashing attacks.

Properties

  • Range: Self
  • Duration: 2 turns
  • Save:
  • Attack type:
  • Conditions applied:
  • Cost: Action

Spell upcasting

Upcasting Blade Ward provides no additional benefits.

How to obtain

  • Bard, Cleric, Sorcerer, Warlock, Wizard at Class level 1
  • Eldritch Knight (Fighter) and Arcane Trickster (Rogue) at Class level 3
  • High Elf and High Half-Elf at Character level 1.
  • Granted by Features: Magic Initiate: Bard, Magic Initiate: Cleric, Magic Initiate: Sorcerer, Magic Initiate: Warlock, Magic Initiate: Wizard

Source item:

Related spells: Expeditious Retreat, Find Familiar, Faerie Fire

Burning Hands

Burning Hands

Shoot fire from your outstretched fingers and ignite anything flammable.

Properties

  • Damage: 3d6 Fire
  • Damage type: Fire
  • Range: Self
  • Area: 5m (17ft) cone
  • Duration:
  • Concentration: 0
  • Ritual: 0
  • Save: DEX save
  • Attack type: -
  • Conditions applied: -
  • Cost: Action + Spell Slot
  • Recharge: Per action

At higher levels

Deals an additional 1d6 Fire per level.

How to obtain

Available to: Sorcerer, Wizard

Source item: -