Strike with your weapon, afflicting your foe with a resonance that hurts them for 1d8ThunderThunder when they move.
Properties
Damage: 1d8 Thunder
Damage type: Thunder
Range: Weapon range
Area: -
Duration: 1 turn
Concentration: 0
Ritual: 0
Save: -
Attack type: Attack roll
Conditions applied: Resonance
Cost: Action
Recharge: Per action
At higher levels
At character level 5, damage increases to 3-24 (1d8 Thunder + 2d8 Thunder when the target moves). At character level 11, damage increases to 5-40 (2d8 Thunder + 3d8 Thunder when the target moves).
Bone Chill is a Necromancy Cantrip available to Sorcerers, Warlocks, Wizards, and other sub-classes. It deals Necrotic damage to the target when cast.
Spell description: Prevent the target from healing until your next turn. An undead target receives Disadvantage on Attack Rolls. An undead target receives Disadvantage on Attack Rolls.
Properties
Damage: 1d8 Necrotic
Damage type: Necrotic
Range: 18m (60ft)
Attack type: Attack roll
Conditions applied: Target cannot heal for 1 turn.
Cost: Action
Recharge: Per action
Spell upcasting
At character level 5, damage increases to 2d8 Necrotic. At character level 10, damage increases to 3d8 Necrotic.
How to obtain
Sorcererm Warlock, Wizard, and Death Domain Clerics at Class level 1
Circle of the Spores (Druid) at Class level 2
Eldritch Knight (Fighter) and Arcane Trickster (Rogue) at Class level 3
College of Lore (Bard) at Class level 6 via Magical Secrets
Magically Charm a humanoid to gain Advantage on Ability Checks in dialogue and prevent it from attacking. Enemies have Advantage on Saving Throws against being Charmed. When the spell ends, the target might accuse you of Charming them.
Properties
Damage: -
Damage type:
Range: 18m (60ft)
Area: -
Duration: 10 turns
Concentration: 0
Ritual: 0
Save: WIS save
Attack type: -
Conditions applied: Charmed
Cost: Action + Spell Slot
Recharge: Per action
At higher levels
Affects an extra target for each spell slot level above the 1st.
How to obtain
Available to: Bard, Druid, Sorcerer, Warlock, Wizard