Bone Chill is a Necromancy Cantrip available to Sorcerers, Warlocks, Wizards, and other sub-classes. It deals Necrotic damage to the target when cast.
Spell description: Prevent the target from healing until your next turn. An undead target receives Disadvantage on Attack Rolls. An undead target receives Disadvantage on Attack Rolls.
Properties
- Damage: 1d8 Necrotic
- Damage type: Necrotic
- Range: 18m (60ft)
- Attack type: Attack roll
- Conditions applied: Target cannot heal for 1 turn.
- Cost: Action
- Recharge: Per action
Spell upcasting
At character level 5, damage increases to 2d8 Necrotic. At character level 10, damage increases to 3d8 Necrotic.How to obtain
- Sorcererm Warlock, Wizard, and Death Domain Clerics at Class level 1
- Circle of the Spores (Druid) at Class level 2
- Eldritch Knight (Fighter) and Arcane Trickster (Rogue) at Class level 3
- College of Lore (Bard) at Class level 6 via Magical Secrets
- All Bards at Class level 10 via Magical Secrets
- High Elf and High Half-Elf at Character level 1
- Granted by features: Magic Initiate: Sorcerer, Magic Initiate: Warlock, Magic Initiate: Wizard, Spell Sniper
Spell details
Bone Chill
Necromancy CantripPrevent the target from healing until your next turn. An undead target receives Disadvantage on Attack Rolls.






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