Pass Without Trace

Level 2 Abjuration spell available to Druids and Rangers. A flat +10 bonus to Stealth Checks for you and every companion nearby. Not Advantage. Ten points. It is the largest single modifier any spell in the game hands out, and it turns your whole party, plate armour and all, into a competent stealth team.

Spell description: Call forth a veil of shadows and silence that gives you and all nearby companions a +10 bonus to Stealth Checks.

Spell properties

  • Range: Self
  • Area: 9m (30ft)
  • Duration: Long Rest
  • Concentration spell
  • Conditions applied: You and all nearby companions gain a +10 bonus to Stealth Checks.
  • Cost: Action + Spell Slot
  • Recharge: Per action

Spell upcasting

Casting Pass Without Trace at higher levels provides no additional benefits.

How to obtain Pass Without Trace

  • Druid at Class level 3
  • Ranger at Class level 5

Source items: Ring of Shadows, Scroll of Pass Without Trace

PASS WITHOUT TRACE

Level 2 Abjuration Spell

Call forth a veil of shadows and silence that gives you and all nearby companions a +10 bonus to Stealth Checks.

Range: Self AoE: 9m (30ft) Radius Duration: Long Rest

CONDITION: PASS WITHOUT TRACE

Duration: Until Long Rest
AoE: 9m (30ft) Radius

Condition: Pass Without Trace

  • +10 bonus to Stealth Checks.
  • Applies to the caster and all companions within range.

When to cast Pass Without Trace

+10 in a d20 system is ridiculous. It is worth roughly double what Advantage gives you, and it applies to every companion in range, including the Barbarian whose heavy armour has him on a 5 point Stealth penalty and who normally functions as a walking alarm. With this running he is stealthier than an unbuffed Rogue.

That is the point of the spell. It does not make your sneaky character sneakier. It makes your whole party viable at stealth, which unlocks an entire way of playing Baldur’s Gate 3 that most people never touch. Ambushes from hiding, Sneak Attack on the opening round with every character, whole encounters skipped, guards walked straight past.

It lasts until a Long Rest, so cast it and forget about it, but it is Concentration, and one solid hit on the Druid drops it for everyone at once. Keep the caster out of harm’s way and re-cast after every fight.

The most reliable opener in the game: Pass Without Trace, split the party, everyone hides, then all four attack from stealth in the same round. Most encounters do not survive that.

Pass Without Trace – Baldur’s Gate 3 Spell

Spell properties

Level
Level 2
School
Abjuration
Casting resource
Action + Spell Slot
Damage type

Range
Self
Duration
Long Rest
Notes & sources

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Spell mechanics, descriptions and values are based on Baldur’s Gate 3 version 4.1.1.7209685 and may change with future patches. Where applicable, sources are cited within each article.

Copyright disclaimer & licensing
Some or all of this work is © Larian Studios.
Some spell icons and game data are property of Larian Studios and used here under their fan content policy. Any fan-created works using content from Larian fall under: Larian Fan Content Policy and / or Baldur’s Gate 3 Fan Content Terms. Some of the icons used in these spell cards were downloaded from Sammy8932 on NexusMods.

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