Astarion Ancunín is an Origin Character and recruitable Companion who can be romanced by characters of any gender. He is a high elven Rogue with the Charlatan background. Astarion can be first found west of the Nautiloid Wreck during Act One.
A vampire spawn previously under the control of
Cazador Szarr until being abducted by the nautiloid, Astarion is set on exacting revenge upon Cazador and becoming free, no matter the consequences.
Astarion’s background
Astarion prowled the night as a vampire spawn for two centuries in Baldur’s Gate, enslaved by a sadistic vampire lord named Cazador Szarr until he was abducted by mind flayers on the Nautiloid. Although living on borrowed time due to being tadpoled, he now can walk in sunlight, wade through water, enter homes uninvited, and resist his master’s compulsions.
Astarion has a chance at a new life where he can make his own choices, and possibly gain the freedom and safety he previously dared not even hope for.
Keep your distance or I will gut you. Blabla add more stuff to the quote to make it cool.
Astarion, when you meed him in the woods blabla
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Where to find Astarion
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Related quests:
Investigate Cazador’s Palace
The Pale Elf
Some other quest name
Astarion description
Physical appearance
Astarion is a high elven vampire spawn who appears to be in his late 30s despite being centuries old. He is approximately 5’11” tall with a medium build and sharp facial features. He has pale skin and red eyes, as well as smile lines and a faint mark on his left cheek. Jaw-length silver hair curls around his long pointed ears. He has a bite-mark scar on the right side of his neck from when his old master
Cazador Szarr turned him into a vampire, as well as a myriad of scars carved by
Cazador covering most of his back.
Astarion is very interested in his overall appearance. Favoring extravagant attire, he wears an elaborate doublet, leather chaps and embroidered leather shoes when recruited. He takes meticulous care to maintain and repair the clothing that he owns. He is very mindful of his hygiene, especially his hair, nails, skin, and clothing. Default animations in camp regularly show Astarion tending to his appearance.
Astarion’s personality
Astarion’s personality is heavily influenced by his background and his time spent as a vampire spawn slave. He is charming, eloquent, cunning, witty, and practical. But, having felt abandoned by the world and its heroes for centuries, Astarion can also be bitter, self-centered, manipulative, distrustful, prejudiced, and vengeful. Driven by fear, Astarion believes the world is divided in a predator-or-prey binary, and as such follows a “dog-eat-dog” philosophy, where his goal is to be on top to avoid subjugation. His main priorities initially are his own autonomy, safety, and revenge on Cazador, though he also prioritizes the party’s safety as-a-whole as a means to these ends.
He is largely apathetic toward the feelings of others and typically has little interest in helping for no reward, as he feels if he did not get help (literally for centuries), no one else should. He also holds a grudge against the Gur people and, perceiving them as weak, prejudice against small races such as gnomes. Despite his confident bravado and arrogant persona, subsequent conversations with Astarion reveal actions and plans that are arguably fear-motivated and reflect low self-worth.
Astarion seemingly revels in the physical and is among the first of companions to offer sexual relations with the player character of their own accord, but this is likely due to seeking favor with the player character, if for no other reason than to have their protection from
Cazador and other powerful enemies. He believes charm, seduction and sexual prowess are effective and proven paths to not only these goals but also one the of few ways he knows to form relationships with others.
Astarion’s involvement in the story
Act 1:
Astarion begins the story in Act One on the ravaged beach by the crashed nautiloid, where he beckons the player character over to assist him in fighting an Intellect Devourer nearby in the bushes. However it quickly becomes apparent it is just a Boar.
Depending on the player character’s perception, Astarion either pulls a knife on the player or tackles them to the ground with his knife at their throat while they are distracted, believing the player character was in league with the mind flayers on the ship, as he saw them walking freely and speaking with the mind flayers while he was tadpoled and trapped in a pod. Astarion demands answers about what happened on the ship from the player character, who can explain the reality of the situation to him.
- Example of bullet points related to Astarion
- Example of bullet points related to Astarion
- Example of bullet points related to Astarion
- Example of bullet points related to Astarion

Act 2:
Astarion begins the story in Act One on the ravaged beach by the crashed nautiloid, where he beckons the player character over to assist him in fighting an Intellect Devourer nearby in the bushes. However it quickly becomes apparent it is just a Boar.
Depending on the player character’s perception, Astarion either pulls a knife on the player or tackles them to the ground with his knife at their throat while they are distracted, believing the player character was in league with the mind flayers on the ship, as he saw them walking freely and speaking with the mind flayers while he was tadpoled and trapped in a pod. Astarion demands answers about what happened on the ship from the player character, who can explain the reality of the situation to him.
- Example of bullet points related to Astarion
- Example of bullet points related to Astarion
- Example of bullet points related to Astarion
- Example of bullet points related to Astarion
Act 3:
In Rivington, Astarion and the party may encounter Ulma and the other members of the local Gur tribe. Ulma recognizes Astarion and reveals him as one of the vampire spawn who stole their children away in the night under Cazador’s orders. She offers Astarion a chance for redemption: save their children from Cazador’s clutches and bring them home. Agreeing starts the quest
Investigate Cazador’s Palace. Refusing has Ulma and the other members of the Gur tribe become hostile.
Astarion story endings:
- Zombie Astarion: If given to the Gur in Act One, killed by the player character without recruiting him, or not freed during the fight with Cazador, Astarion is transformed into a zombie with red skin, exposed bones, and all of his otherwise defining physical traits gone.
- Life as a spawn vigilante: If spawn Astarion is romanced, the player character can join him in his adventures and explore Faerûn together. At the reunion party, he happily encourages the player character to mingle with their old friends and check in on their wellbeing. He reaffirms to the player character that he loves them and will always be there for them.
- Life as a vampire lord: If allowed to complete the ritual, Astarion takes over Szarr Palace as his own and becomes an ascended vampire lord, rising in status and power in Baldur’s Gate. When spoken to at the Reunion Party, Astarion brags about his rising status as the city’s “puppet-master” and generally looks down upon the player character. He can be challenged on his new behavior and compared to Cazador, but Astarion brushes off these comments.
- Life as a vampire spawn leader: If Astarion is romanced and the vampire spawn in the dungeon were released to the Underdark, he and the player character can instead choose to go find the spawn and help them adjust to their new lives. Both of them act as leaders alongside Astarion’s “siblings.”
Quest rewards:
Rhapsody as loot from Cazador
Szarr Family Ring
Woe








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