Level 1 Transmutation spell available to Bard, Sorcerer, Wizard and other sub-classes. It allows the spellcaster to make themselves or their allies light as a feather, preventing damage when falling from extreme heights.
Spell description: Slow the rate of descent of allied creatures. They become Immune to Falling damage.
Spell properties
- Range: Self
- Area: 9m (30ft) radius
- Duration: 10 turns
- Ritual spell

- Conditions applied: Rate of falling is slowed, grants immunity to fall damage.
- Cost: Bonus Action + Spell Slot
- Recharge: Per action
Spell upcasting
No extra benefits.How to obtain Feather Fall
- Bard, Sorcerer, Wizard at Class level 1
- Draconic Bloodlone (Sorcerer) at Class level 1
- Arcane Trickster (Rogue) and Eldritch Knight (Fighter) at Class Level 3
- Granted by features: Magic Initiate: Bard, Magic Initiate: Sorcerer, Magic Initiate: Wizard
- [Extra details about the spell must be added manually here]
- Feather Fall can also be cast using the following items: Mystra’s Grace & Corvid Token
FEATHER FALL
Level 1 Transmutation SpellShoot a bright flame from your finger that explodes upon contact, torching everything from your vicinity.






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