Level 4 Transmutation spell available to Bards, Druids, Sorcerers, and Wizards. Wisdom save or the target is a sheep with 3 Hit Points for five turns. It cannot attack, cannot cast, and the only thing that ends it early is someone on your side hitting the sheep.
Spell description: Transform a creature into a harmless sheep. If the sheep’s Hit Points drop to 0, the target reverts to its original form with its original Hit Points.
Spell properties
- Range: 18m (60ft)
- Duration: 5 turns
- Concentration spell
- Save: WIS save
- Conditions applied: Polymorphed. The creature becomes a sheep with 3 Hit Points for 5 turns. Reducing the sheep to 0 reverts it with its original Hit Points.
- Cost: Action + Spell Slot
- Recharge: Per action
Spell upcasting
Casting Polymorph at higher levels provides no additional benefits.
How to obtain Polymorph
- Bard, Druid, Sorcerer, Wizard at Class level 7
- Trickery Domain Clerics (Domain spell) and Circle of the Land Druids (Grassland) at Class level 7
- Warlocks via the Sculptor of Flesh invocation at Class level 7
Source item: Scroll of Polymorph
POLYMORPH
Level 4 Transmutation SpellTransform a creature into a harmless sheep. If the sheep’s Hit Points drop to 0, the target reverts to its original form with its original Hit Points.
CONDITION: POLYMORPHED
Condition: Polymorphed
- The creature is a harmless sheep with 3 Hit Points.
- It can only Dash.
- If the sheep is reduced to 0 Hit Points, the creature reverts to its original form with its original Hit Points.
When to cast Polymorph
Use it to take one enemy out of the fight for five turns. A boss, a caster, the thing that hits hardest. Unlike Hold Person it works on any creature type, so it is the answer for the big non-humanoid that Hold Person cannot touch.
Do not hit the sheep. Three Hit Points means any stray attack ends the spell and gives the enemy back its full health. Tell your party, mark it, and fight around it. It is Concentration as well, so keep the caster safe.
The value is the tempo. Five turns of the strongest enemy doing nothing while you kill its friends usually ends the fight before it turns back. When it does, you are fresh and it is alone.
One trick: it also works on allies. A downed friend about to take a killing blow can be turned into a sheep, and when the sheep dies they come back with the Hit Points they had. Niche, but it has saved runs.










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