Level 2 Illusion spell available to Bards, Sorcerers, Warlocks, and Wizards. Turns a creature Invisible until it attacks or casts a spell. It is not really a combat spell. It is an escape hatch, a scouting tool, and the most reliable way to walk out of a fight you have decided you are not having.
Spell description: Touch a creature to turn it Invisible. The spell ends early if the creature attacks or casts a spell.
Spell properties
- Range: Melee: 1.5m (5ft)
- Duration: 10 turns
- Concentration spell
- Conditions applied: Invisible. Attacks against it have Disadvantage and its own attacks have Advantage. Breaks on attacking, casting a spell, or interacting with items.
- Cost: Action + Spell Slot
- Recharge: Per action
Spell upcasting
Affects an additional target for each spell slot level above the 2nd.
How to obtain Invisibility
- Bard, Sorcerer, Warlock, Wizard at Class level 3
Source item: Scroll of Invisibility
INVISIBILITY
Level 2 Illusion SpellTouch a creature to turn it Invisible. The spell ends early if the creature attacks or casts a spell.
CONDITION: INVISIBLE
Condition: Invisible
- Attack Rolls against the creature have
Disadvantage. - Its own Attack Rolls have
Advantage. - Ends when the creature attacks, casts a spell, or interacts with an item.
When to cast Invisibility
The best use is leaving. Break line of sight from everything hostile and combat ends, and an invisible party member can simply stroll away from a fight that has gone badly wrong. Upcast it over two or three people and you can abandon almost any encounter, keep your loot, and come back later at a level where it is not a problem.
In combat its value is narrower than it looks, because it breaks the moment you attack. It does buy the first hit with Advantage, which a Rogue setting up a Sneak Attack will happily take, but that is a Level 2 slot for one round of Advantage and then it is gone.
Where it is quietly excellent is on whoever is rescuing a downed ally. Turn the Cleric Invisible, walk them straight through the melee, and Help the body up. Moving does not break it, and nobody can take an opportunity attack on a target they cannot see.
It is Concentration, so the Wizard holding it on a scout is not holding Web or Hold Person. The Potion of Invisibility needs no Concentration and is usually the better tool for exactly this job. Save the slot.
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