Invisibility

Level 2 Illusion spell available to Bards, Sorcerers, Warlocks, and Wizards. Turns a creature Invisible until it attacks or casts a spell. It is not really a combat spell. It is an escape hatch, a scouting tool, and the most reliable way to walk out of a fight you have decided you are not having.

Spell description: Touch a creature to turn it Invisible. The spell ends early if the creature attacks or casts a spell.

Spell properties

  • Range: Melee: 1.5m (5ft)
  • Duration: 10 turns
  • Concentration spell
  • Conditions applied: Invisible. Attacks against it have Disadvantage and its own attacks have Advantage. Breaks on attacking, casting a spell, or interacting with items.
  • Cost: Action + Spell Slot
  • Recharge: Per action

Spell upcasting

Affects an additional target for each spell slot level above the 2nd.

How to obtain Invisibility

  • Bard, Sorcerer, Warlock, Wizard at Class level 3

Source item: Scroll of Invisibility

INVISIBILITY

Level 2 Illusion Spell

Touch a creature to turn it Invisible. The spell ends early if the creature attacks or casts a spell.

Range: Melee (1.5m) Duration: 10 turns

CONDITION: INVISIBLE

Duration: 10 turns

Condition: Invisible

  • Attack Rolls against the creature have Disadvantage.
  • Its own Attack Rolls have Advantage.
  • Ends when the creature attacks, casts a spell, or interacts with an item.

When to cast Invisibility

The best use is leaving. Break line of sight from everything hostile and combat ends, and an invisible party member can simply stroll away from a fight that has gone badly wrong. Upcast it over two or three people and you can abandon almost any encounter, keep your loot, and come back later at a level where it is not a problem.

In combat its value is narrower than it looks, because it breaks the moment you attack. It does buy the first hit with Advantage, which a Rogue setting up a Sneak Attack will happily take, but that is a Level 2 slot for one round of Advantage and then it is gone.

Where it is quietly excellent is on whoever is rescuing a downed ally. Turn the Cleric Invisible, walk them straight through the melee, and Help the body up. Moving does not break it, and nobody can take an opportunity attack on a target they cannot see.

It is Concentration, so the Wizard holding it on a scout is not holding Web or Hold Person. The Potion of Invisibility needs no Concentration and is usually the better tool for exactly this job. Save the slot.

Invisibility – Baldur’s Gate 3 Spell

Spell properties

Level
Level 2
School
Illusion
Casting resource
Action + Spell Slot
Damage type

Range
Melee
Duration
10 turns
Notes & sources

RPGWire’s BG3 Wiki is an independent fan resource maintained by a small team. We do our best to fact-check all content against in-game testing and official Larian sources. Errors can happen. If you spot one, or want to contribute to the wiki, Contact us here.

Spell mechanics, descriptions and values are based on Baldur’s Gate 3 version 4.1.1.7209685 and may change with future patches. Where applicable, sources are cited within each article.

Copyright disclaimer & licensing
Some or all of this work is © Larian Studios.
Some spell icons and game data are property of Larian Studios and used here under their fan content policy. Any fan-created works using content from Larian fall under: Larian Fan Content Policy and / or Baldur’s Gate 3 Fan Content Terms. Some of the icons used in these spell cards were downloaded from Sammy8932 on NexusMods.

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