Command

A level 1 Enchantment spell that allows the caster to order a target to flee, move closer, freeze, drop their weapon, or grovel.

Spell description: Command a creature to flee, move closer, freeze, drop to the ground, or drop their weapon. The effect of the command is based on the variant selected.

Spell properties

  • Range: 18m (60ft)
  • Duration: 1 turn
  • Save: WIS save
  • Attack type: Ranged
  • Conditions applied:
  • Cost: Action + Spell Slot
  • Recharge: Per action

Spell upcasting

Affects an extra target for each spell slot level above the 1st.

How to obtain Command

  • Cleric, The Fiend (Warlock), Knowledge Domain (Cleric, Domain Spell) at Class level 1
  • Paladin at Class level 2
  • Oath of the Crown (Oath Spell) at Class level 3
  • College of Lore (Bard) at Class level 6 via Magical Secrets
  • All bards at Class level 10 via Magical Secrets
  • Granted by features: Magic Initiate: Cleric

Source items: Gauntlet of the Tyrant, Netherstone-Studded Gauntlet, Salty Scimitar

Command

Enchantment Spell

Command a creature to flee, move closer, freeze, drop to the ground, or drop their weapon. The effect of the command is based on the variant selected.

Range: 18m (60ft) Duration: 1 turn

Command spell variations

Command: Approach

Enchantment Spell

Command a creature to move toward you on its turn and do nothing else.

Range: 18m (60ft) Duration: 1 turn

Condition: Command: Approach

  • Duration: 1 turn
  • Has to move toward the spellcaster using the shortest route possible
  • Cannot take Actions, Bonus Actions, or Reactions

Command: Drop

Enchantment Spell

Command a creature to drop its weapon.

Range: 18m (60ft) Duration: 1 turn

Condition: Command: Drop

  • Duration: 1 turn
  • An enemy has made you drop your weapon to the ground, similar to Disarmed

Command: Flee

Enchantment Spell

Command a creature to flee from you on its turn and do nothing else.

Range: 18m (60ft) Duration: 1 turn

Condition: Command: Flee

  • Duration: 1 turn
  • Has to move as far away from the spellcaster by the fastest available means
  • Cannot take Actions, Bonus Actions, or Reactions

Command: Grovel

Enchantment Spell

Command a creature to fall Prone immediately and do nothing else.

Range: 18m (60ft) Duration: 1 turn

Condition: Command: Grovel

  • Duration: 1 turn
  • Can’t move or take Actions, Bonus Actions, or Reactions. Has Disadvantage on Strength and Dexterity Saving throws
  • Attacks against a grovelling creature have Advantage if they are made within 3m (10ft) of the creature

Looking for more spells? Check out our full sortable and filterable list of all BG3 spells in the database.

Command - level 1 spell - Baldur's Gate 3

Spell properties

Level
Level 1
School
Enchantment
Casting resource
Action + Spell Slot
Damage type

Range
18m (60ft)
Duration
1 turn
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Notes & sources

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Spell mechanics, descriptions and values are based on Baldur’s Gate 3 version 4.1.1.7209685 and may change with future patches. Where applicable, sources are cited within each article.

Copyright disclaimer & licensing
Some or all of this work is © Larian Studios.
Some spell icons and game data are property of Larian Studios and used here under their fan content policy. Any fan-created works using content from Larian fall under: Larian Fan Content Policy and / or Baldur’s Gate 3 Fan Content Terms. Some of the icons used in these spell cards were downloaded from Sammy8932 on NexusMods.

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