Cantrip Conjuration spell available to Bards, Sorcerers, Warlocks, and Wizards. It summons a floating hand that can shove, throw, pull levers, and carry things from 18m away.
Spell description: Create a spectral hand that can manipulate and interact with objects.
Spell properties
- Range: 18m (60ft)
- Cost: Action
- Recharge: Short rest
Spell upcasting
This cantrip does not scale.
How to obtain Mage Hand
- Bard, Sorcerer, Warlock, Wizard at Class level 1
- Arcane Trickster (Rogue), Eldritch Knight (Fighter), and Swarmkeeper (Ranger) at Class level 3
- High Elf, High Half-Elf, and Mephistopheles Tiefling at Character level 1
- Granted by features: Magic Initiate: Bard, Sorcerer, Warlock, or Wizard
- Source item: Djinni Ring
Mage Hand
Conjuration CantripCreate a spectral hand that can manipulate and interact with objects.
When to cast Mage Hand
This is a puzzle and utility tool first. The hand pulls faraway levers, grabs items across gaps, disarms traps from a safe distance, and shoves enemies off ledges, which is the one genuinely nasty combat trick it has.
It also carries and throws, so it can lob a potion to a downed ally or drop a barrel of smokepowder somewhere inconvenient. It recharges on a Short rest rather than per turn, so the summoned hand is a resource, not something you spam.
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