Darkness

Level 2 Evocation spell available to Sorcerers, Warlocks, and Wizards. Fills a 5m sphere with magical darkness. Nobody shoots into it, nobody shoots out of it, and everything inside is effectively Blinded. The most double-edged spell at this level, and in the right build it is close to broken.

Spell description: Create a cloud of magical darkness that Heavily Obscures and Blinds creatures within. Creatures cannot make ranged attacks into or out of the darkness.

Spell properties

  • Range: 18m (60ft)
  • Area: 5m (16ft)
  • Duration: 10 turns
  • Concentration spell
  • Conditions applied: Heavily Obscured. Blinded.
  • Cost: Action + Spell Slot
  • Recharge: Per action

Spell upcasting

Casting Darkness at higher levels provides no additional benefits.

How to obtain Darkness

  • Sorcerer, Warlock, Wizard at Class level 3

Source item: Scroll of Darkness

DARKNESS

Level 2 Evocation Spell

Create a cloud of magical darkness that Heavily Obscures and Blinds creatures within. Creatures cannot make ranged attacks into or out of the darkness.

Range: 18m (60ft) AoE: 5m (16ft) Radius Duration: 10 turns

AREA: DARKNESS

Duration: 10 turns
AoE: 5m (16ft) Radius
Heavily Obscured. Creatures cannot make ranged attacks into or out of the area. Ordinary Darkvision does not see through it.

Condition: Blinded

  • The creature cannot see. Attack Rolls have Disadvantage and attacks against it have Advantage.

When to cast Darkness

Cast this without thinking and you have just blinded your own party. Congratulations. Cast it with Devil’s Sight and you are a war crime. The difference is one Warlock Invocation.

Here is the trick. Devil’s Sight lets you see through your own Darkness. Nobody else can. So you stand in a black sphere hitting everything with Advantage, while they swing at you with Disadvantage, assuming they can find you at all. Eldritch Blast from inside a Darkness cloud is the closest thing a Level 3 Warlock has to cheating.

No Devil’s Sight? Use it as a wall. Drop it on the enemy archers and they cannot shoot. Drop it on yourself and retreat and nothing can target you. Still good, just less fun.

Two gotchas. Ordinary Darkvision does not work. This is magical darkness, so your Drow is just as blind as everyone else, sorry. And it is Concentration, so one solid hit to your caster and the whole plan evaporates.

Darkness – Baldur’s Gate 3 Spell

Spell properties

Level
Level 2
School
Evocation
Casting resource
Action + Spell Slot
Damage type

Range
18m (60 ft)
Duration
10 turns
Notes & sources

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Spell mechanics, descriptions and values are based on Baldur’s Gate 3 version 4.1.1.7209685 and may change with future patches. Where applicable, sources are cited within each article.

Copyright disclaimer & licensing
Some or all of this work is © Larian Studios.
Some spell icons and game data are property of Larian Studios and used here under their fan content policy. Any fan-created works using content from Larian fall under: Larian Fan Content Policy and / or Baldur’s Gate 3 Fan Content Terms. Some of the icons used in these spell cards were downloaded from Sammy8932 on NexusMods.

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