Create or Destroy Water is a level 1 Transmutation spell that allows caster to conjure or destroy a body of water, including other water-like surfaces. It is available to Clerics, Druids, and other sub-classes.
Spell description: Choose to call forth rain or destroy a water-based surface.
Properties
- Range: 9m (30ft)
- Area: 4m (13ft) radius
- Conditions applied: -
- Cost: Action + Spell Slot
- Recharge: Per action
Spell upcasting
When the spell is cast at a higher spell level, the area that you can create or destroy water in increased by 2m (7ft) for each spell slot above the first.
How to obtain Create or Destroy Water
- Cleric, Druid at Class level 1
- Conjuration School (Wizard) at Class level 2, as a Minor Conjuration
- Storm Sorcery (Sorcerer) at Class level 6, as a Storm Spell
- Granted by features: Magic Initiate: Cleric, Magic Initiate: Druid
Source item: Rain Dancer, Wavemother's Robe (once per Short rest)
CREATE OR DESTROY WATER
Level 1 Transmutation SpellChoose to call forth rain or destroy a water-based surface.
Create or Destroy Water spell variants
CREATE WATER
Level 1 Transmutation SpellCall forth rain. It extinguishes exposed flames and forms a Water surface.
SURFACE: WATER
Condition: Wet
– Resistant to
– Vulnerable to
DESTROY WATER
Level 1 Transmutation SpellCause water-based surfaces (such as Water, Steam Cloud, Ice, Blood, and Simple Toxin) to vanish.
Spell notes
- The Create Water spell variant applies Wet condition, which provides double damage to Cold and Lightning spells. Lightning spells cast on water surfaces cause Shocked condition.
- Casting a Fire spell over Electrified water causes Electrified Steam, which resets Shocked and Wet conditions.
- Casting a Cold spell over water or mist creates an Ice surface, which creates Difficult Terrain and may cause Prone.






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