Branding Smite

Level 2 Evocation spell available to Paladins. Your next weapon hit deals an extra 2d6 Radiant damage, and the target is lit up so it cannot turn Invisible for ten turns. It is the Smite you take for the utility rather than the number.

Spell description: Smite the target and possibly mark it with light, preventing it from turning Invisible.

Spell properties

  • Range: Melee: 1.5m (5ft)
  • Duration: 10 turns
  • Concentration spell
  • Save: CON save
  • Attack: Attack roll
  • Damage: 2d6 Radiant
  • Conditions applied: Target cannot turn Invisible.
  • Cost: Action + Spell Slot
  • Recharge: Per action

Spell upcasting

Damage increases by 1d6 Radiant for each spell slot level above the 2nd.

How to obtain Branding Smite

  • Paladin at Class level 5

BRANDING SMITE

Level 2 Evocation Spell

Smite the target and possibly mark it with light, preventing it from turning Invisible.

Range: Melee (1.5m) Save: CON save Duration: 10 turns

CONDITION: BRANDED

Duration: 10 turns

Condition: Branded

  • The creature sheds dim light and cannot become Invisible.
  • Existing Invisibility is removed.

When to cast Branding Smite

It is a worse Divine Smite for damage, and you already have Divine Smite. Same slot, 2d6 instead of 2d8, and this one is Concentration. If all you want is a bigger hit, use the button you already own.

What it does that Divine Smite cannot is the mark. A branded creature cannot go Invisible, which matters against precisely the enemies who cheat that way: the Act 2 shadows, the assassins in Act 3, anything that vanishes and reappears behind your Wizard. Brand it and it stays where you can hit it.

Because it is Concentration and lingers, it also plays nicely with the Paladin’s habit of not concentrating on anything at all. Cast it on the approach, take the first hit with the bonus damage, and the mark keeps working while your slots go on the Smites that actually hurt.

Looking for more spells? Check out our full sortable and filterable list of all BG3 spells in the database.

Spell properties

Level
Level 2
School
Evocation
Casting resource
Action + Spell Slot
Damage type
Radiant
Range
Melee
Duration
10 turns
You might also like these spells pages:

Arcane Lock

Level 2 Abjuration spell available to Wizards. Seals a door or container with a magical lock that cannot be picked and cannot be opened with Knock. Mostly it is Knock in a mirror and just as situational, but it has one combat trick that is properly good. Spell...

Web

Level 2 Conjuration spell available to Sorcerers and Wizards. Covers a 4m radius in sticky webbing: Difficult Terrain that halves movement, and anything that fails a Dexterity save is Enwebbed and cannot move at all. It is also flammable. That second sentence is the...

Pass Without Trace

Level 2 Abjuration spell available to Druids and Rangers. A flat +10 bonus to Stealth Checks for you and every companion nearby. Not Advantage. Ten points. It is the largest single modifier any spell in the game hands out, and it turns your whole party, plate armour...

Warding Bond

Level 2 Abjuration spell available to Clerics. You bind yourself to an ally: they get Resistance to all damage and a +1 bonus to Armour Class and Saving Throws, and every point of damage they take is dealt to you as well. No Concentration, lasts until a Long Rest....

Spike Growth

Level 2 Transmutation spell available to Druids and Rangers. Turns a 6m patch of ground into hardened spikes: 2d4 Piercing damage for every 1.5m a creature moves through it, and its Movement Speed is halved. There is no save. In a game where enemies love to charge...

Arcane Lock

Level 2 Abjuration spell available to Wizards. Seals a door or container with a magical lock that cannot be picked and cannot be opened with Knock. Mostly it is Knock in a mirror and just as situational, but it has one combat trick that is properly good. Spell...

Notes & sources

RPGWire’s BG3 Wiki is an independent fan resource maintained by a small team. We do our best to fact-check all content against in-game testing and official Larian sources. Errors can happen. If you spot one, or want to contribute to the wiki, Contact us here.

Spell mechanics, descriptions and values are based on Baldur’s Gate 3 version 4.1.1.7209685 and may change with future patches. Where applicable, sources are cited within each article.

Copyright disclaimer & licensing
Some or all of this work is © Larian Studios.
Some spell icons and game data are property of Larian Studios and used here under their fan content policy. Any fan-created works using content from Larian fall under: Larian Fan Content Policy and / or Baldur’s Gate 3 Fan Content Terms. Some of the icons used in these spell cards were downloaded from Sammy8932 on NexusMods.

0 Comments