Barkskin

Level 2 Transmutation spell available to Druids and Rangers. Touch an ally and their Armour Class becomes 16 until a Long Rest, if it was lower. It is a floor, not a bonus, and that one word decides whether it is worth a slot.

Spell description: Touch a willing creature to toughen its skin and increase its Armour Class up to 16.

Spell properties

  • Range: Melee: 1.5m (5ft)
  • Duration: Long Rest
  • Concentration spell
  • Conditions applied: Armour Class is increased to 16.
  • Cost: Action + Spell Slot
  • Recharge: Per action

Spell upcasting

Casting Barkskin at higher levels provides no additional benefits.

How to obtain Barkskin

  • Druid at Class level 3
  • Ranger at Class level 5

Source items: Barkskin Armour, Scroll of Barkskin

BARKSKIN

Level 2 Transmutation Spell

Touch a willing creature to toughen its skin and increase its Armour Class up to 16.

Range: Melee (1.5m) Duration: Long Rest

CONDITION: BARKSKIN

Duration: Until Long Rest

Condition: Barkskin

  • Armour Class is increased to 16 if it was lower.
  • Does not stack with armour that already provides 16 or more.
  • Persists through Wild Shape.

When to cast Barkskin

It sets Armour Class to 16. It does not add to it. Your Fighter in plate is already sitting on 18 and gets nothing. Your Wild Shaped Druid, your Monk in cloth, your Sorcerer in a dressing gown, all go straight to 16, which is a full set of medium armour for one spell slot.

The best target is the Druid casting it. Wild Shape forms have dreadful AC and Barkskin carries over into the animal, so a bear with 16 AC is a much healthier bear. Cast it in the morning, it lasts until Long Rest, and forget about it.

It is Concentration, which is a strange thing to attach to an all-day buff, and it means a Druid running Barkskin is not running Spike Growth or Moonbeam. If your caster has better things to concentrate on, the Barkskin Armour from Act 1 does the same job for free.

Barkskin – Baldur’s Gate 3 Spell

Spell properties

Level
Level 2
School
Transmutation
Casting resource
Action + Spell Slot
Damage type

Range
Melee
Duration
Long Rest
Notes & sources

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Spell mechanics, descriptions and values are based on Baldur’s Gate 3 version 4.1.1.7209685 and may change with future patches. Where applicable, sources are cited within each article.

Copyright disclaimer & licensing
Some or all of this work is © Larian Studios.
Some spell icons and game data are property of Larian Studios and used here under their fan content policy. Any fan-created works using content from Larian fall under: Larian Fan Content Policy and / or Baldur’s Gate 3 Fan Content Terms. Some of the icons used in these spell cards were downloaded from Sammy8932 on NexusMods.

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