Ice Knife

Level 1 Conjuration spell available to Druids, Sorcerers, and Wizards. A dart for 1d10 Piercing plus a 2d6 Cold explosion that goes off even on a miss, leaving an Ice surface behind. A reliable arcane opener.

Spell description: Throw a shard of ice that deals 1d10 Piercing damage. It explodes and deals 2d6 Cold damage to anyone nearby. It leaves an Ice surface. On a miss, the shard of ice still explodes.

Spell properties

  • Damage: 1d10 Piercing plus 2d6 Cold
  • Damage type: Piercing, Cold
  • Range: 18m (60ft)
  • Area: 2m (7ft) radius
  • Save: DEX save
  • Attack type: Ranged
  • Conditions applied: Creates an Ice surface for 2 turns.
  • Cost: Action + Spell Slot
  • Recharge: Per action

Spell upcasting

Casting Ice Knife at a higher level deals an additional 1d6 Cold damage for each spell slot level above the 1st.

How to obtain Ice Knife

  • Druid, Sorcerer, Wizard at Class level 1
  • Arcane Trickster (Rogue) and Eldritch Knight (Fighter) at Class level 3
  • College of Lore (Bard) at Class level 6 via Magical Secrets
  • Bard at Class level 10 via Magical Secrets
  • Granted by features: Magic Initiate: Druid, Sorcerer, or Wizard
  • Source items: Frost Prince, Snow-Dusted Monastery Gloves

Ice Knife

Level 1 Conjuration Spell

Throw a shard of ice that deals 1d10 Piercing damage. It explodes and deals 2d6 Cold damage to anyone nearby. It leaves an Ice surface. On a miss, the shard of ice still explodes.

Range: 18m (60ft) AoE: 2m (7ft) radius

When to cast Ice Knife

Two damage types, a single-target dart plus a small area explosion, and it explodes even on a miss, so it never fully whiffs. For a Level 1 slot that is a lot of coverage: chip one target and splash the cluster around it.

The Ice surface is the bonus. It makes enemies slip and fall Prone, and it feeds the wet-and-cold combos, so following it with more Cold or a shove is easy value. A tidy, reliable opener for any arcane caster.

Ice Knife – Baldur’s Gate 3 Spell

Spell properties

Level
Level 1
School
Conjuration
Casting resource
Action + Spell Slot
Damage type
Cold, Piercing
Range
18m (60ft)
Duration
2 turns (Ice surface)
Notes & sources

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Spell mechanics, descriptions and values are based on Baldur’s Gate 3 version 4.1.1.7209685 and may change with future patches. Where applicable, sources are cited within each article.

Copyright disclaimer & licensing
Some or all of this work is © Larian Studios.
Some spell icons and game data are property of Larian Studios and used here under their fan content policy. Any fan-created works using content from Larian fall under: Larian Fan Content Policy and / or Baldur’s Gate 3 Fan Content Terms. Some of the icons used in these spell cards were downloaded from Sammy8932 on NexusMods.

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