Level 4 Abjuration spell available to Druids, Sorcerers, and Wizards. Touch an ally and they take half damage from non-magical weapons until Long Rest. It is a strong buff with one enormous catch: it costs your Concentration for the whole day.
Spell description: Turn a creature’s flesh hard as stone. It takes only half the damage of all non-magical Bludgeoning, Piercing, and Slashing damage.
Spell properties
- Range: Melee: 1.5m (5ft)
- Duration: Until Long Rest
- Concentration spell
- Conditions applied: Stoneskin. Resistance to non-magical Bludgeoning, Piercing, and Slashing damage.
- Cost: Action + Spell Slot
- Recharge: Per action
Spell upcasting
Casting Stoneskin at higher levels provides no additional benefits.
How to obtain Stoneskin
- Druid, Sorcerer, Wizard at Class level 7
- War Domain Clerics (Domain spell) and Circle of the Land Druids (Mountain) at Class level 7
Source item: Scroll of Stoneskin
STONESKIN
Level 4 Abjuration SpellTurn a creature’s flesh hard as stone. It takes only half the damage of all non-magical Bludgeoning, Piercing, and Slashing damage.
CONDITION: STONESKIN
Condition: Stoneskin
- Resistance to non-magical Bludgeoning, Piercing, and Slashing damage.
- Ends if the caster loses Concentration.
When to cast Stoneskin
Cast it on your tank before a fight full of ordinary weapon attacks. Goblins, bandits, gnolls, animals, most of Act One. Half damage from every sword, arrow, and claw is a big deal at that stage.
The Concentration requirement is what stops it being an every-day buff. Your caster cannot Concentrate on anything else while it is up, and one failed save ends it. On a Sorcerer or Wizard that usually means giving up Haste, Hold Person, or Hypnotic Pattern. That is a bad trade in most fights.
It only covers non-magical damage. By Act Three most enemies who matter carry magical weapons, and spells never counted, so the value drops off hard as you level.
Where it fits is on a caster who does not need their Concentration: a Wizard playing pure damage with Fireball and Magic Missile, or a Druid about to Wild Shape. Otherwise leave it in the spellbook.










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