Conjure Elemental

Level 5 Conjuration spell available to Druids and Wizards. One slot after a Long Rest and you have an Elemental for the rest of the day, or a Myrmidon if you spend a Level 6 slot. The Myrmidons in particular are some of the strongest summons in the game.

Spell description: Bend the barrier between the Planes until they disgorge an elemental ally to follow and fight for you.

Spell properties

  • Range: 18m (60ft)
  • Duration: Until Long Rest
  • Conditions applied: Summons an Air, Earth, Fire, or Water Elemental until Long Rest. One instance per caster.
  • Cost: Action + Spell Slot
  • Recharge: Per action

Spell upcasting

Cast with a Level 6 slot, it summons an Air, Earth, Fire, or Water Myrmidon instead.

How to obtain Conjure Elemental

  • Druid, Wizard at Class level 9
  • Circle of the Land Druids (Coast or Mountain) at Class level 9
  • Warlocks via the Minions of Chaos invocation at Class level 9
  • Bard via Magical Secrets at Class level 10

Source item: Scroll of Conjure Elemental

CONJURE ELEMENTAL

Level 5 Conjuration Spell

Bend the barrier between the Planes until they disgorge an elemental ally to follow and fight for you.

Range: 18m (60ft) Duration: Until Long Rest

Conjure Elemental spell variants

Four elementals at Level 5, four Myrmidons at Level 6. All of them last until Long Rest, and casting the spell again replaces the one you have out. The scroll always casts at Level 5, so no Myrmidons from scrolls.

1. Conjure Elemental: Air Elemental

CONJURE ELEMENTAL: AIR ELEMENTAL

Level 5 Conjuration Spell

The air elemental can use Primordial Gales, Gushing Air, and can Shock your foes.

Range: 18m (60ft) Duration: Until Long Rest

2. Conjure Elemental: Earth Elemental

CONJURE ELEMENTAL: EARTH ELEMENTAL

Level 5 Conjuration Spell

The earth elemental can use Seismic Strike, Soil-Clogged Slam, and can create sludgy mud surfaces while walloping your foes.

Range: 18m (60ft) Duration: Until Long Rest

3. Conjure Elemental: Fire Elemental

CONJURE ELEMENTAL: FIRE ELEMENTAL

Level 5 Conjuration Spell

The fire elemental can use Smouldering Touch, Erupting Cinder, and can make your foes Burn.

Range: 18m (60ft) Duration: Until Long Rest

4. Conjure Elemental: Water Elemental

CONJURE ELEMENTAL: WATER ELEMENTAL

Level 5 Conjuration Spell

The water elemental can use Winter’s Breath, Slam, and can mete out cold punishment upon foes with its fists.

Range: 18m (60ft) Duration: Until Long Rest

5. Conjure Elemental: Air Myrmidon

CONJURE ELEMENTAL: AIR MYRMIDON

Level 6 Conjuration Spell

The myrmidon can cast Invisibility, Electrified Flail, and Raging Vortex.

Range: 18m (60ft) Duration: Until Long Rest

6. Conjure Elemental: Earth Myrmidon

CONJURE ELEMENTAL: EARTH MYRMIDON

Level 6 Conjuration Spell

The myrmidon can cast Muck to Metal, Sludgy Sling, and Burrow.

Range: 18m (60ft) Duration: Until Long Rest

7. Conjure Elemental: Fire Myrmidon

CONJURE ELEMENTAL: FIRE MYRMIDON

Level 6 Conjuration Spell

The myrmidon can cast Scorching Strike, Myrmidon’s Immolation, and Cinderous Swipe.

Range: 18m (60ft) Duration: Until Long Rest

8. Conjure Elemental: Water Myrmidon

CONJURE ELEMENTAL: WATER MYRMIDON

Level 6 Conjuration Spell

The myrmidon can cast Hiemal Strike, Healing Vapours, and Explosive Icicle.

Range: 18m (60ft) Duration: Until Long Rest

When to cast Conjure Elemental

Cast it every morning. The summon lasts until Long Rest, it does not need Concentration, and it stacks with Conjure Minor Elemental. A Level 9 Druid or Wizard walking around with an Elemental and an Azer has a permanent frontline.

At Level 5 the Earth Elemental is the tank and the Water Elemental is the best all-rounder, thanks to Winter’s Breath making things Brittle. The Fire Elemental hurts anything that is not fire-resistant and the Air Elemental flies, which matters more than it sounds.

As soon as you have a Level 6 slot, summon a Myrmidon instead. The Water Myrmidon heals with Healing Vapours and freezes things, the Fire Myrmidon does silly damage, the Earth Myrmidon buffs your party’s weapons with Muck to Metal. All of them are a big step up from the elementals.

It is a single summon per caster, so a second cast replaces the first. If you want variety, get a second caster.

Conjure Elemental – Baldur’s Gate 3 Spell

Spell properties

Level
Level 5
School
Conjuration
Casting resource
Action + Spell Slot
Damage type

Range
18m (60 ft)
Duration
-
Notes & sources

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Spell mechanics, descriptions and values are based on Baldur’s Gate 3 version 4.1.1.7209685 and may change with future patches. Where applicable, sources are cited within each article.

Copyright disclaimer & licensing
Some or all of this work is © Larian Studios.
Some spell icons and game data are property of Larian Studios and used here under their fan content policy. Any fan-created works using content from Larian fall under: Larian Fan Content Policy and / or Baldur’s Gate 3 Fan Content Terms. Some of the icons used in these spell cards were downloaded from Sammy8932 on NexusMods.

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