Bone Chill

Bone Chill

Bone Chill is a Necromancy Cantrip available to Sorcerers, Warlocks, Wizards, and other sub-classes. It deals Necrotic damage to the target when cast.

Spell description: Prevent the target from healing until your next turn. An undead target receives Disadvantage on Attack Rolls. An undead target receives Disadvantage on Attack Rolls.

Properties

  • Damage: 1d8 Necrotic
  • Damage type: Necrotic
  • Range: 18m (60ft)
  • Attack type: Attack roll
  • Conditions applied: Target cannot heal for 1 turn.
  • Cost: Action
  • Recharge: Per action

Spell upcasting

At character level 5, damage increases to 2d8 Necrotic. At character level 10, damage increases to 3d8 Necrotic.

How to obtain

  • Sorcererm Warlock, Wizard, and Death Domain Clerics at Class level 1
  • Circle of the Spores (Druid) at Class level 2
  • Eldritch Knight (Fighter) and Arcane Trickster (Rogue) at Class level 3
  • College of Lore (Bard) at Class level 6 via Magical Secrets
  • All Bards at Class level 10 via Magical Secrets
  • High Elf and High Half-Elf at Character level 1
  • Granted by features: Magic Initiate: Sorcerer, Magic Initiate: Warlock, Magic Initiate: Wizard, Spell Sniper

Spell details

Bone Chill

Necromancy Cantrip
Damage: 1-8
1d8, Necrotic

Prevent the target from healing until your next turn. An undead target receives Disadvantage on Attack Rolls.

Arms of Hadar

Arms of Hadar

Arms of Hadar is a level 1 Conjuration Spell available to Warlocks in Baldur’s Gate 3. It allows the spellcaster to summon dark tendrils that deal necrotic damage to creatures in the area and prevents them from taking Reactions.

Spell description: Call forth tendrils of dark energy that prevent targets from taking reactions.

Spell properties

  • Damage: 2d6 Necrotic
  • Damage type: Necrotic
  • Range: Self
  • Area: 3 m (10 ft) Radius
  • Duration: 1 turn
  • Save: STR save
  • Conditions applied: On save: Target takes half damage but can use reactions.
  • Cost: Action + Spell Slot
  • Recharge: Per action

Spell upcasting

Damage increases by 1d6 Necrotic for each slot above the first.

How to obtain

  • Warlock at Class level 1
  • Granted by features: Magic Initiate: Warlock
  • Source item: Hollow's Staff (once per Long rest)

Arms of Hadar

Level 1 Conjuration Spell
Damage: 2-12
2d6, Necrotic

Shoot a bright flame from your finger that explodes upon contact, torching everything from your vicinity.

On save: Targets still take half damage but are able to use reactions.

Range: Self AOE: 3m (10ft) Radius Save: STR Save

Condition: ARMS OF HADAR (Can’t take Reactions. Duration: 1 turn).