Arms of Hadar is a level 1 Conjuration Spell available to Warlocks in Baldur’s Gate 3. It allows the spellcaster to summon dark tendrils that deal necrotic damage to creatures in the area and prevents them from taking Reactions.
Spell description: Call forth tendrils of dark energy that prevent targets from taking reactions.
Spell properties
- Damage: 2d6 Necrotic
- Damage type: Necrotic
- Range: Self
- Area: 3 m (10 ft) Radius
- Duration: 1 turn
- Save: STR save
- Conditions applied: On save: Target takes half damage but can use reactions.
- Cost: Action + Spell Slot
- Recharge: Per action
Spell upcasting
Damage increases by 1d6 Necrotic for each slot above the first.How to obtain
- Warlock at Class level 1
- Granted by features: Magic Initiate: Warlock
- Source item: Hollow's Staff (once per Long rest)
Arms of Hadar
Level 1 Conjuration SpellShoot a bright flame from your finger that explodes upon contact, torching everything from your vicinity.
On save: Targets still take half damage but are able to use reactions.
Condition: ARMS OF HADAR (Can’t take Reactions. Duration: 1 turn).






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