Level 6 Evocation spell available to Clerics and Druids. A flat 70 Hit Points to one target at 18m, no dice, and it clears Blindness and any disease on the way. At the level you get it, 70 is most of anyone’s health bar.
Spell description: Heal a target’s wounds and remove Blindness and any diseases. No effect on Undead and Constructs.
Spell properties
- Damage: 70 Healing
- Damage type: Healing
- Range: 18m (60ft)
- Conditions applied: Heals 70 Hit Points and removes Blinded and Diseased conditions. No effect on Undead or Constructs.
- Cost: Action + Spell Slot
- Recharge: Per action
Spell upcasting
Casting Heal at higher levels provides no additional benefits.
How to obtain Heal
- Cleric, Druid at Class level 11
HEAL
Level 6 Evocation SpellHeal a target’s wounds and remove Blindness and any diseases. No effect on Undead and Constructs.
When to cast Heal
Cast it on the one person who is about to die. Seventy is enough to take a Fighter from nearly dead to nearly full, and it does it at range, so the Cleric does not have to run into melee to touch them. This is the emergency button.
It is a Level 6 slot, so it is one cast per day for most Clerics. Do not spend it on someone at half health. Spend it when the alternative is a revive.
The disease removal is a nice extra. Contagion, Harm, and mummy rot all count, so if your party has picked up something nasty this fixes it and heals at the same time.
Do not cast it on undead or constructs, it does nothing. And remember the usual rule: killing the thing that is hurting your ally is almost always better than out-healing it. Heal is for when that is not an option this turn.










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