See Invisibility

Level 2 Divination spell available to Bards, Sorcerers, and Wizards. You can see Invisible creatures until a Long Rest, and anything Invisible within 9m that fails a Dexterity save loses it on the spot. It is a counter to one trick, and the game uses that trick more than you would like.

Spell description: Allows the spellcaster to see Invisible objects and creatures within range while not Incapacitated. Creatures within range which fail a Dexterity Saving Throw lose their Invisibility.

Spell properties

  • Range: Self
  • Area: 9m (30ft)
  • Duration: Long Rest
  • Save: DEX save
  • Conditions applied: Creatures within range that fail a Dexterity Saving Throw lose their Invisibility.
  • Cost: Action + Spell Slot
  • Recharge: Per action

Spell upcasting

Casting See Invisibility at higher levels provides no additional benefits.

How to obtain See Invisibility

  • Bard, Sorcerer, Wizard at Class level 3

Source items: Assassin of Bhaal Cowl, Volo’s Eye, Scroll of See Invisibility

SEE INVISIBILITY

Level 2 Divination Spell

Allows the spellcaster to see Invisible objects and creatures within range while not Incapacitated. Creatures within range which fail a Dexterity Saving Throw lose their Invisibility.

Range: Self Save: DEX save AoE: 9m (30ft) Radius Duration: Long Rest

When to cast See Invisibility

There are a handful of fights in Acts 2 and 3 built around enemies that vanish, hit you, and vanish again, and they are infuriating without an answer. See Invisibility is the answer. Cast it on the turn they disappear and they stop being a problem.

The area effect is the part people miss. It is not just you seeing them: anything Invisible within 9m makes a Dexterity save or becomes visible to everyone. Your whole party gets to attack again, not just the caster.

It lasts until Long Rest and it is not Concentration, so on a day when you expect Invisible enemies you cast it in the morning and forget it. On every other day it is a dead spell known, which is why the Bard is usually better off with a scroll.

See Invisibility – Baldur’s Gate 3 Spell

Spell properties

Level
Level 2
School
Divination
Casting resource
Action + Spell Slot
Damage type

Range
Self
Duration
Long Rest
Notes & sources

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Spell mechanics, descriptions and values are based on Baldur’s Gate 3 version 4.1.1.7209685 and may change with future patches. Where applicable, sources are cited within each article.

Copyright disclaimer & licensing
Some or all of this work is © Larian Studios.
Some spell icons and game data are property of Larian Studios and used here under their fan content policy. Any fan-created works using content from Larian fall under: Larian Fan Content Policy and / or Baldur’s Gate 3 Fan Content Terms. Some of the icons used in these spell cards were downloaded from Sammy8932 on NexusMods.

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