Sunbeam

Level 6 Evocation spell available to Druids, Sorcerers, and Wizards. An 18m line of light that does 6d8 Radiant and Blinds everything it touches, and then you get to fire it again every turn for free while you Concentrate. One slot, ten turns of lasers.

Spell description: A beam of brilliant light sears and Blinds all creatures in its path. Until the spell ends, you can recast Sunbeam without expending a Spell Slot.

Spell properties

  • Damage: 6d8 Radiant
  • Damage type: Radiant
  • Range: Self
  • Area: 18m (60ft) line
  • Duration: 10 turns
  • Concentration spell
  • Save: CON save (half damage on success)
  • Conditions applied: Blinded for 10 turns. While you Concentrate, you can Recast Sunbeam every turn without a Spell Slot.
  • Cost: Action + Spell Slot
  • Recharge: Per action

Spell upcasting

Casting Sunbeam at higher levels provides no additional benefits.

How to obtain Sunbeam

  • Druid, Sorcerer, Wizard at Class level 11

Source items: The Blood of Lathander, Scroll of Sunbeam

SUNBEAM

Level 6 Evocation Spell

A beam of brilliant light sears and Blinds all creatures in its path. Until the spell ends, you can recast Sunbeam without expending a Spell Slot.

On save: Targets still take half damage and are not Blinded.

Range: Self Save: CON save AoE: 18m (60ft) line Duration: 10 turns

CONDITION: BLINDED

Duration: 10 turns
AoE: 18m (60ft) line

Condition: Blinded

  • Disadvantage on Attack Rolls. Range of attacks and spells reduced to 3m.
  • Attack Rolls against the creature have Advantage.
  • Cannot make Opportunity Attacks.

When to cast Sunbeam

Cast it when the enemies are in a line, or can be made to be. Corridors, bridges, and stairs are ideal. Every recast is another 6d8 to everyone in the beam and another Constitution save against Blinded, and the recasts cost nothing but your Action.

Blinded is the real payload. A Blinded enemy attacks with Disadvantage, has its range cut to 3m, and gets hit with Advantage by everyone. Blinding a group of archers or casters shuts them down completely.

Radiant damage is resisted by almost nothing and does extra to a few things, and a caster Concentrating on Sunbeam also emits a 9m aura of sunlight, which triggers Sunlight Hypersensitivity on the vampire spawn and similar.

It is Concentration and the beam starts at you, so positioning matters every turn. The Blood of Lathander gives it to whoever holds the mace, which makes a Cleric or Paladin a surprisingly good Sunbeam user.

Sunbeam – Baldur’s Gate 3 Spell

Spell properties

Level
Level 6
School
Evocation
Casting resource
Action + Spell Slot
Damage type
Radiant
Range
Self
Duration
10 turns
Notes & sources

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Spell mechanics, descriptions and values are based on Baldur’s Gate 3 version 4.1.1.7209685 and may change with future patches. Where applicable, sources are cited within each article.

Copyright disclaimer & licensing
Some or all of this work is © Larian Studios.
Some spell icons and game data are property of Larian Studios and used here under their fan content policy. Any fan-created works using content from Larian fall under: Larian Fan Content Policy and / or Baldur’s Gate 3 Fan Content Terms. Some of the icons used in these spell cards were downloaded from Sammy8932 on NexusMods.

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