Level 2 Abjuration spell available to Clerics, Druids, Paladins, and Rangers. Touch an ally and they get Resistance to Poison damage and Advantage on saves against being Poisoned until a Long Rest. No Concentration. It exists for the spider fights and the Underdark, and in those places it is excellent.
Spell description: Touch a creature to grant it protection against poisonous influences. You neutralise all poisons affecting it, grant it Advantage on Saving Throws against being Poisoned, and grant it Resistance to Poison damage.
Spell properties
- Range: Melee: 1.5m (5ft)
- Duration: Long Rest
- Conditions applied: Advantage on Saving Throws against being Poisoned, and Resistance to Poison damage.
- Cost: Action + Spell Slot
- Recharge: Per action
Spell upcasting
Casting Protection from Poison at higher levels provides no additional benefits.
How to obtain Protection from Poison
- Cleric, Druid at Class level 3
- Paladin, Ranger at Class level 5
Source item: Scroll of Protection from Poison
PROTECTION FROM POISON
Level 2 Abjuration SpellTouch a creature to grant it protection against poisonous influences. You neutralise all poisons affecting it, grant it Advantage on Saving Throws against being Poisoned, and grant it Resistance to Poison damage.
CONDITION: PROTECTION FROM POISON
Condition: Protection from Poison
- Resistance to Poison damage.
Advantage on Saving Throws against being Poisoned.
When to cast Protection from Poison
The Poisoned condition is Disadvantage on every attack and every check, and Act 1 hands it out constantly: phase spiders, the Ettercaps, the Bulette, half the goblin archers. Advantage on the save means your frontliner mostly stops catching it.
It is not Concentration and it lasts all day, so it is a morning buff. Put it on whoever stands in front before you go into the spider caves and never think about it again.
Outside of Poison-heavy areas it does nothing at all, and a Cleric preparing spells for the day should swap it out the moment the spiders are behind you.
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