Level 1 Abjuration spell available to Sorcerers and Wizards. It sets an unarmoured caster’s Armour Class to 13 plus Dexterity until Long Rest. Near-mandatory on a robe-wearer.
Spell description: Surround an unarmoured creature in a protective magical force. Its Armour Class increases to 13 + its Dexterity modifier.
Spell properties
- Range: Melee (1.5m)
- Duration: Until Long Rest
- Cost: Action + Spell Slot
- Recharge: Per action
Spell upcasting
Casting Mage Armour at higher levels provides no additional benefits.
How to obtain Mage Armour
- Sorcerer, Wizard at Class level 1
- Arcane Trickster (Rogue) and Eldritch Knight (Fighter) at Class level 3
- Granted by features: Magic Initiate: Sorcerer, Magic Initiate: Wizard
- Source item: Moon Devotion Robe
- Warlocks can gain a permanent version through the Armour of Shadows Invocation
Mage Armour
Level 1 Abjuration SpellSurround an unarmoured creature in a protective magical force. Its Armour Class increases to 13 + its Dexterity modifier.
When to cast Mage Armour
Cast it the moment you stand up from a Long Rest and never think about it again. It sets an unarmoured caster’s Armour Class to 13 plus Dexterity, which is a big jump for a robe-wearer and lasts the whole day for a single slot.
It does nothing for anyone already wearing armour, so it is strictly a caster buff. On a Wizard or Sorcerer it is close to mandatory; on a Warlock, take the Armour of Shadows Invocation instead and save the slot entirely.
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