Level 1 Enchantment spell available to Bards and Paladins. It makes a creature immune to Frightened and feeds it 5 temporary Hit Points every turn. A rolling shield on your front-liner.
Spell description: Bolster yourself or an ally with valour and health. The target can no longer be Frightened and gains 5 temporary Hit Points each turn.
Spell properties
- Range: Melee (1.5m)
- Duration: 10 turns
- Concentration spell
- Conditions applied: Immune to Frightened. Gains 5 temporary Hit Points each turn.
- Cost: Action + Spell Slot
- Recharge: Per action
Spell upcasting
Casting Heroism at a higher level affects an additional target for each spell slot level above the 1st.
How to obtain Heroism
- Bard at Class level 1
- Paladin at Class level 2
- Granted by features: Magic Initiate: Bard
- Source item: Absolute’s Warboard
Heroism
Level 1 Enchantment SpellBolster yourself or an ally with valour and health. The target can no longer be Frightened and gains 5 temporary Hit Points each turn.
When to cast Heroism
The 5 temporary Hit Points a turn stack up fast and refresh every round, so on a front-line target Heroism is a rolling shield that soaks a surprising amount of damage over ten turns. Put it on whoever is going to be hit the most.
Frightened immunity is the situational half: against the fear-heavy encounters in Act 2 it is a hard counter. It is Concentration, though, so you are trading it against your other control, and one solid hit on the caster drops it.
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