A level 1 Enchantment spell in Baldur’s Gate 3 available to Bard, Druid, Rangers, and other sub-classes. It allows the spellcaster to charm a beast and convince it that they mean no hartm.
Description: Charm a beast and convince it not to attack you.
Spell properties
- Range: 18m (60ft)
- Duration: 10 turns
- Save: WIS save
- Conditions:
- The creature must have an Intelligence of 3 or less.
- Condition ends early if you or an ally hurt the target.
- In higher difficulty modes, the target may become hostile when the spell ends.
- Cost: Action + Spell Slot
- Recharge: Per action
Spell upcasting
Casting Animal Friendship at a higher level provides no additional benefits.
How to obtain Animal Friendship
- Bard, Druid, and Nature Domain (Cleric) at Class level 1
- Ranger at Class level 2
- Granted by features: Magic Initiate: Bard, Magic Initiate: Druid
- Source items: Beastmaster’s Chain
ANIMAL FRIENDSHIP
Level 1 Enchantment SpellConvince a beast not to attack you.
Condition:
CHARMED (The beast cannot attack the spellcaster. The spellcaster has advantage on Charisma Checks in dialogue.)






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