Mirror Image

Level 2 Illusion spell available to Sorcerers, Warlocks, and Wizards. Three illusory duplicates of you, each worth +3 Armour Class. Ten turns, no Concentration. It is the best defensive spell a squishy caster can put on themselves and it is not close.

Spell description: Create 3 illusory duplicates of yourself that distract attackers. Each duplicate increases your Armour Class by 3. Whenever you successfully evade an attack, one of the duplicates disappears.

Spell properties

  • Range: Self
  • Duration: 10 turns
  • Conditions applied: Three duplicates, each granting +3 Armour Class. A duplicate is destroyed each time an attack misses you.
  • Cost: Action + Spell Slot
  • Recharge: Per action

Spell upcasting

Casting Mirror Image at higher levels provides no additional benefits.

How to obtain Mirror Image

  • Sorcerer, Warlock, Wizard at Class level 3

Source items: Shelter of Athkatla, Scroll of Mirror Image

MIRROR IMAGE

Level 2 Illusion Spell

Create 3 illusory duplicates of yourself that distract attackers. Each duplicate increases your Armour Class by 3. Whenever you successfully evade an attack, one of the duplicates disappears.

Range: Self Duration: 10 turns

CONDITION: MIRROR IMAGE

Duration: 10 turns

Condition: Mirror Image

  • Three duplicates, each granting +3 Armour Class.
  • A duplicate is destroyed each time an attack misses.

When to cast Mirror Image

+9 Armour Class is an absurd number. A Wizard sitting on 13 goes to 22, which is better than a Paladin in full plate, and most of Act 1 and Act 2 simply cannot roll that. The duplicates only pop when an attack misses, so a good Mirror Image can eat an entire enemy turn and still leave you with images to spare.

The bit people miss: it is not Concentration. That is what makes it exceptional. Your Wizard can be holding Web or Hold Person and still be wrapped in +9 AC. Nothing else at this level competes.

Cast it before the fight, not during. Ten turns covers a whole encounter if you put it up on the approach, and spending your Action on defence once combat is live is a turn where you dealt no damage.

Stack it with Blur if you like. Blur imposes Disadvantage, Mirror Image raises AC, and the two multiply rather than overlap. A caster running both is effectively unhittable by anything ordinary. Blur is Concentration though, so that is your control spell gone.

Looking for more spells? Check out our full sortable and filterable list of all BG3 spells in the database.

Spell properties

Level
Level 2
School
Illusion
Casting resource
Action + Spell Slot
Damage type

Range
Self
Duration
10 turns
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Notes & sources

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Spell mechanics, descriptions and values are based on Baldur’s Gate 3 version 4.1.1.7209685 and may change with future patches. Where applicable, sources are cited within each article.

Copyright disclaimer & licensing
Some or all of this work is © Larian Studios.
Some spell icons and game data are property of Larian Studios and used here under their fan content policy. Any fan-created works using content from Larian fall under: Larian Fan Content Policy and / or Baldur’s Gate 3 Fan Content Terms. Some of the icons used in these spell cards were downloaded from Sammy8932 on NexusMods.

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