Beacon of Hope

Level 3 Abjuration spell available to Clerics. Every heal your party receives rolls maximum, and everyone gets Advantage on Wisdom and Death Saving Throws. It is the spell that turns your Cleric from a healer into a very annoying problem.

Spell description: Your allies will regain the maximum Hit Points possible when healed. They also gain Advantage on Wisdom Saving Throws and Death Saving Throws.

Spell properties

  • Range: Self
  • Area: 9m (30ft) radius
  • Duration: 10 turns
  • Concentration spell
  • Conditions applied: Beacon of Hope
  • Cost: Action + Spell Slot
  • Recharge: Per action

Spell upcasting

Casting Beacon of Hope at higher levels provides no additional benefits.

How to obtain Beacon of Hope

  • Cleric at Class level 5

Source item: Till Death Do Us Part

BEACON OF HOPE

Level 3 Abjuration Spell

Your allies will regain the maximum Hit Points possible when healed. They also gain Advantage on Wisdom Saving Throws and Death Saving Throws.

Range: Self AoE: 9m (30ft) Radius Duration: 10 turns

CONDITION: BEACON OF HOPE

Duration: 10 turns
AoE: 9m (30ft) Radius

Condition: Beacon of Hope

  • Healing received is always the maximum possible roll.
  • Advantage on Wisdom Saving Throws.
  • Advantage on Death Saving Throws.

When to cast Beacon of Hope

Maximum healing is a bigger number than it sounds. Every Healing Word, every potion, every Cure Wounds, every Lay on Hands, all rolling top of the dice. A Cleric running Beacon of Hope roughly doubles the output of your entire party’s healing for ten turns.

It is at its best in the fights that grind: the ones with waves, the ones where you are being chipped down rather than deleted. In a fight that ends in three turns it does almost nothing, so do not lead with it.

Advantage on Wisdom saves is quietly the second best thing here. Most of the nastiest crowd control in the game, Hold Person, Fear, Hypnotic Pattern, Dominate, is a Wisdom save, and Advantage on all of it for the whole party is a real defensive buff.

It is Concentration, which means it is competing with Spirit Guardians for the same slot in your Cleric’s head. Spirit Guardians usually wins. Beacon of Hope is what you cast when the fight is about surviving rather than winning.

Beacon of Hope – Baldur’s Gate 3 Spell

Spell properties

Level
Level 3
School
Abjuration
Casting resource
Action + Spell Slot
Damage type

Range
Self
Duration
10 turns
Notes & sources

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Spell mechanics, descriptions and values are based on Baldur’s Gate 3 version 4.1.1.7209685 and may change with future patches. Where applicable, sources are cited within each article.

Copyright disclaimer & licensing
Some or all of this work is © Larian Studios.
Some spell icons and game data are property of Larian Studios and used here under their fan content policy. Any fan-created works using content from Larian fall under: Larian Fan Content Policy and / or Baldur’s Gate 3 Fan Content Terms. Some of the icons used in these spell cards were downloaded from Sammy8932 on NexusMods.

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