Ray of Enfeeblement

Level 2 Necromancy spell available to Warlocks and Wizards. A ranged spell attack that halves the damage a creature deals with Strength-based weapon attacks for ten turns. No Concentration. It is a debuff aimed squarely at one kind of enemy, and against that enemy it is superb.

Spell description: A beam of enervating energy springs from your fingers to weaken a foe. The target deals half damage with Weapon Attacks using Strength.

Spell properties

  • Range: 18m (60ft)
  • Duration: 10 turns
  • Save: CON save
  • Conditions applied: Deals half damage with Weapon Attacks that use Strength.
  • Cost: Action + Spell Slot
  • Recharge: Per action

Spell upcasting

Casting Ray of Enfeeblement at higher levels provides no additional benefits.

How to obtain Ray of Enfeeblement

  • Warlock, Wizard at Class level 3

Source item: Scroll of Ray of Enfeeblement

RAY OF ENFEEBLEMENT

Level 2 Necromancy Spell

A beam of enervating energy springs from your fingers to weaken a foe. The target deals half damage with Weapon Attacks using Strength.

Range: 18m (60ft) Save: CON save Duration: 10 turns

CONDITION: ENFEEBLED

Duration: 10 turns

Condition: Enfeebled

  • Weapon attacks that use Strength deal half damage.
  • The creature repeats a Constitution Saving Throw at the end of each of its turns to end the effect.

When to cast Ray of Enfeeblement

Half damage is a bigger deal than Disadvantage. A brute who was hitting your Fighter for 20 is now hitting for 10, every swing, for ten turns, and your caster is free to concentrate on something else. Against a single scary melee enemy this is the best defensive spell in the tier.

Read the target. It only touches Strength-based weapon attacks. Archers, Rogues with finesse weapons, spellcasters, and anything that bites or claws with Dexterity do not care. Ogres, minotaurs, gith warriors, and anything holding a greataxe care a great deal.

It is a ranged spell attack rather than a save, so Advantage and high ground help it land and Disadvantage makes it useless. Cast it from the ledge, and cast it before the brute reaches your line rather than after.

Ray of Enfeeblement – Baldur’s Gate 3 Spell

Spell properties

Level
Level 2
School
Necromancy
Casting resource
Action + Spell Slot
Damage type

Range
18m (60 ft)
Duration
10 turns
Notes & sources

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Spell mechanics, descriptions and values are based on Baldur’s Gate 3 version 4.1.1.7209685 and may change with future patches. Where applicable, sources are cited within each article.

Copyright disclaimer & licensing
Some or all of this work is © Larian Studios.
Some spell icons and game data are property of Larian Studios and used here under their fan content policy. Any fan-created works using content from Larian fall under: Larian Fan Content Policy and / or Baldur’s Gate 3 Fan Content Terms. Some of the icons used in these spell cards were downloaded from Sammy8932 on NexusMods.

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