Ray of Enfeeblement

Level 2 Necromancy spell available to Warlocks and Wizards. A ranged spell attack that halves the damage a creature deals with Strength-based weapon attacks for ten turns. No Concentration. It is a debuff aimed squarely at one kind of enemy, and against that enemy it is superb.

Spell description: A beam of enervating energy springs from your fingers to weaken a foe. The target deals half damage with Weapon Attacks using Strength.

Spell properties

  • Range: 18m (60ft)
  • Duration: 10 turns
  • Save: CON save
  • Conditions applied: Deals half damage with Weapon Attacks that use Strength.
  • Cost: Action + Spell Slot
  • Recharge: Per action

Spell upcasting

Casting Ray of Enfeeblement at higher levels provides no additional benefits.

How to obtain Ray of Enfeeblement

  • Warlock, Wizard at Class level 3

Source item: Scroll of Ray of Enfeeblement

RAY OF ENFEEBLEMENT

Level 2 Necromancy Spell

A beam of enervating energy springs from your fingers to weaken a foe. The target deals half damage with Weapon Attacks using Strength.

Range: 18m (60ft) Save: CON save Duration: 10 turns

CONDITION: ENFEEBLED

Duration: 10 turns

Condition: Enfeebled

  • Weapon attacks that use Strength deal half damage.
  • The creature repeats a Constitution Saving Throw at the end of each of its turns to end the effect.

When to cast Ray of Enfeeblement

Half damage is a bigger deal than Disadvantage. A brute who was hitting your Fighter for 20 is now hitting for 10, every swing, for ten turns, and your caster is free to concentrate on something else. Against a single scary melee enemy this is the best defensive spell in the tier.

Read the target. It only touches Strength-based weapon attacks. Archers, Rogues with finesse weapons, spellcasters, and anything that bites or claws with Dexterity do not care. Ogres, minotaurs, gith warriors, and anything holding a greataxe care a great deal.

It is a ranged spell attack rather than a save, so Advantage and high ground help it land and Disadvantage makes it useless. Cast it from the ledge, and cast it before the brute reaches your line rather than after.

Looking for more spells? Check out our full sortable and filterable list of all BG3 spells in the database.

Spell properties

Level
Level 2
School
Necromancy
Casting resource
Action + Spell Slot
Damage type

Range
18m (60 ft)
Duration
10 turns
You might also like these spells pages:

Arcane Lock

Level 2 Abjuration spell available to Wizards. Seals a door or container with a magical lock that cannot be picked and cannot be opened with Knock. Mostly it is Knock in a mirror and just as situational, but it has one combat trick that is properly good. Spell...

Web

Level 2 Conjuration spell available to Sorcerers and Wizards. Covers a 4m radius in sticky webbing: Difficult Terrain that halves movement, and anything that fails a Dexterity save is Enwebbed and cannot move at all. It is also flammable. That second sentence is the...

Pass Without Trace

Level 2 Abjuration spell available to Druids and Rangers. A flat +10 bonus to Stealth Checks for you and every companion nearby. Not Advantage. Ten points. It is the largest single modifier any spell in the game hands out, and it turns your whole party, plate armour...

Warding Bond

Level 2 Abjuration spell available to Clerics. You bind yourself to an ally: they get Resistance to all damage and a +1 bonus to Armour Class and Saving Throws, and every point of damage they take is dealt to you as well. No Concentration, lasts until a Long Rest....

Spike Growth

Level 2 Transmutation spell available to Druids and Rangers. Turns a 6m patch of ground into hardened spikes: 2d4 Piercing damage for every 1.5m a creature moves through it, and its Movement Speed is halved. There is no save. In a game where enemies love to charge...

Arcane Lock

Level 2 Abjuration spell available to Wizards. Seals a door or container with a magical lock that cannot be picked and cannot be opened with Knock. Mostly it is Knock in a mirror and just as situational, but it has one combat trick that is properly good. Spell...

Notes & sources

RPGWire’s BG3 Wiki is an independent fan resource maintained by a small team. We do our best to fact-check all content against in-game testing and official Larian sources. Errors can happen. If you spot one, or want to contribute to the wiki, Contact us here.

Spell mechanics, descriptions and values are based on Baldur’s Gate 3 version 4.1.1.7209685 and may change with future patches. Where applicable, sources are cited within each article.

Copyright disclaimer & licensing
Some or all of this work is © Larian Studios.
Some spell icons and game data are property of Larian Studios and used here under their fan content policy. Any fan-created works using content from Larian fall under: Larian Fan Content Policy and / or Baldur’s Gate 3 Fan Content Terms. Some of the icons used in these spell cards were downloaded from Sammy8932 on NexusMods.

0 Comments