Sleet Storm

Level 3 Conjuration spell available to Druids, Sorcerers, and Wizards. Freezes a 9m area into ice, knocks people over, puts out fires, and breaks enemy Concentration. It does no damage whatsoever and it is one of the most disruptive spells in the game.

Spell description: Call forth a storm that douses fire, creates an Ice surface, and forces spellcasters to succeed at a Concentration Saving Throw in order to maintain Concentration.

Spell properties

  • Range: 18m (60ft)
  • Area: 9m (30ft) radius
  • Duration: 10 turns
  • Concentration spell
  • Save: CON save
  • Conditions applied: Surface: Ice; Prone
  • Cost: Action + Spell Slot
  • Recharge: Per action

Spell upcasting

Casting Sleet Storm at higher levels provides no additional benefits.

How to obtain Sleet Storm

  • Druid, Sorcerer, Wizard at Class level 5

Source item: Scroll of Sleet Storm

SLEET STORM

Level 3 Conjuration Spell

Call forth a storm that douses fire, creates an Ice surface, and forces spellcasters to succeed at a Concentration Saving Throw in order to maintain Concentration.

Range: 18m (60ft) Save: CON save AoE: 9m (30ft) Radius Duration: 10 turns

SURFACE: ICE

Duration: 10 turns
AoE: 9m (30ft) Radius
Creatures moving across the ice must succeed on a Saving Throw or fall Prone. Fire surfaces in the area are extinguished.

Condition: Prone

  • The creature is knocked to the ground and must spend movement to stand up.
  • Its Attack Rolls have Disadvantage.
  • Melee Attack Rolls against it have Advantage.

When to cast Sleet Storm

The Concentration break is the headline. Every enemy caster in the area has to roll to keep whatever they are holding, every turn, and most of them will fail eventually. Against an encounter built around an enemy Wizard’s control spell, this dismantles the whole plan.

Then the ice. Anything crossing it falls over, and a Prone enemy is attacked at Advantage and has to waste movement standing up, at which point it can fall over again. Melee enemies trying to reach you across a Sleet Storm frequently never arrive.

It also puts out fire, which is more useful than it sounds when someone has just filled the room with burning oil, and it is a hard counter to a Wall of Fire or a Fireball follow-up.

It is Concentration on your side too, and the ice does not care whose feet are on it. Do not lay it where your own melee has to cross, and be aware you are giving up Haste or Hypnotic Pattern to hold it.

Sleet Storm – Baldur’s Gate 3 Spell

Spell properties

Level
Level 3
School
Conjuration
Casting resource
Action + Spell Slot
Damage type

Range
18m (60ft)
Duration
10 turns
Notes & sources

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Spell mechanics, descriptions and values are based on Baldur’s Gate 3 version 4.1.1.7209685 and may change with future patches. Where applicable, sources are cited within each article.

Copyright disclaimer & licensing
Some or all of this work is © Larian Studios.
Some spell icons and game data are property of Larian Studios and used here under their fan content policy. Any fan-created works using content from Larian fall under: Larian Fan Content Policy and / or Baldur’s Gate 3 Fan Content Terms. Some of the icons used in these spell cards were downloaded from Sammy8932 on NexusMods.

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