Level 3 Conjuration spell available to Druids, Sorcerers, and Wizards. Freezes a 9m area into ice, knocks people over, puts out fires, and breaks enemy Concentration. It does no damage whatsoever and it is one of the most disruptive spells in the game.
Spell description: Call forth a storm that douses fire, creates an Ice surface, and forces spellcasters to succeed at a Concentration Saving Throw in order to maintain Concentration.
Spell properties
- Range: 18m (60ft)
- Area: 9m (30ft) radius
- Duration: 10 turns
- Concentration spell
- Save: CON save
- Conditions applied: Surface: Ice; Prone
- Cost: Action + Spell Slot
- Recharge: Per action
Spell upcasting
Casting Sleet Storm at higher levels provides no additional benefits.
How to obtain Sleet Storm
- Druid, Sorcerer, Wizard at Class level 5
Source item: Scroll of Sleet Storm
SLEET STORM
Level 3 Conjuration SpellCall forth a storm that douses fire, creates an Ice surface, and forces spellcasters to succeed at a Concentration Saving Throw in order to maintain Concentration.
SURFACE: ICE
Condition: Prone
- The creature is knocked to the ground and must spend movement to stand up.
- Its Attack Rolls have
Disadvantage. - Melee Attack Rolls against it have
Advantage.
When to cast Sleet Storm
The Concentration break is the headline. Every enemy caster in the area has to roll to keep whatever they are holding, every turn, and most of them will fail eventually. Against an encounter built around an enemy Wizard’s control spell, this dismantles the whole plan.
Then the ice. Anything crossing it falls over, and a Prone enemy is attacked at Advantage and has to waste movement standing up, at which point it can fall over again. Melee enemies trying to reach you across a Sleet Storm frequently never arrive.
It also puts out fire, which is more useful than it sounds when someone has just filled the room with burning oil, and it is a hard counter to a Wall of Fire or a Fireball follow-up.
It is Concentration on your side too, and the ice does not care whose feet are on it. Do not lay it where your own melee has to cross, and be aware you are giving up Haste or Hypnotic Pattern to hold it.
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