Enthrall

Level 2 Enchantment spell available to Bards and Warlocks. Shrinks a creature’s peripheral vision and keeps it looking at you. No scroll, no source item, no upcast benefit. It is a stealth tool wearing a combat spell’s clothes, and almost nobody uses it.

Spell description: Reduce a creature’s peripheral vision and make it look at you.

Spell properties

  • Range: 6m (20 ft)
  • Duration: 10 turns
  • Save: WIS save
  • Conditions applied: Enthralled. Peripheral vision is reduced and the creature keeps looking at the caster.
  • Cost: Action + Spell Slot
  • Recharge: Per action

Spell upcasting

Casting Enthrall at higher levels provides no additional benefits.

How to obtain Enthrall

  • Bard, Warlock at Class level 3

ENTHRALL

Level 2 Enchantment Spell

Reduce a creature’s peripheral vision and make it look at you.

Range: 6m (20 ft) Save: WIS save Duration: 10 turns

CONDITION: ENTHRALLED

Duration: 10 turns

Condition: Enthralled

  • The creature’s peripheral vision is reduced.
  • It keeps looking at the caster.
  • Disadvantage on Perception Checks.

When to cast Enthrall

This is for the party sneaking past a guard, not the party fighting one. His vision cone shrinks and locks onto your caster, and everyone else strolls round the back of him and into the room he is standing in front of.

It pairs perfectly with a Bard who is already stood there talking. Enthrall the guard, and your Rogue picks the lock six metres behind him while he gazes politely at your face.

In combat it does close to nothing and is not worth a Level 2 slot. On a run where you are avoiding fights rather than winning them its stock rises sharply, and nothing else at this level manipulates enemy vision this directly.

Looking for more spells? Check out our full sortable and filterable list of all BG3 spells in the database.

Spell properties

Level
Level 2
School
Enchantment
Casting resource
Action + Spell Slot
Damage type

Range
6m (20 ft)
Duration
10 turns
You might also like these spells pages:

Arcane Lock

Level 2 Abjuration spell available to Wizards. Seals a door or container with a magical lock that cannot be picked and cannot be opened with Knock. Mostly it is Knock in a mirror and just as situational, but it has one combat trick that is properly good. Spell...

Web

Level 2 Conjuration spell available to Sorcerers and Wizards. Covers a 4m radius in sticky webbing: Difficult Terrain that halves movement, and anything that fails a Dexterity save is Enwebbed and cannot move at all. It is also flammable. That second sentence is the...

Pass Without Trace

Level 2 Abjuration spell available to Druids and Rangers. A flat +10 bonus to Stealth Checks for you and every companion nearby. Not Advantage. Ten points. It is the largest single modifier any spell in the game hands out, and it turns your whole party, plate armour...

Warding Bond

Level 2 Abjuration spell available to Clerics. You bind yourself to an ally: they get Resistance to all damage and a +1 bonus to Armour Class and Saving Throws, and every point of damage they take is dealt to you as well. No Concentration, lasts until a Long Rest....

Spike Growth

Level 2 Transmutation spell available to Druids and Rangers. Turns a 6m patch of ground into hardened spikes: 2d4 Piercing damage for every 1.5m a creature moves through it, and its Movement Speed is halved. There is no save. In a game where enemies love to charge...

Arcane Lock

Level 2 Abjuration spell available to Wizards. Seals a door or container with a magical lock that cannot be picked and cannot be opened with Knock. Mostly it is Knock in a mirror and just as situational, but it has one combat trick that is properly good. Spell...

Notes & sources

RPGWire’s BG3 Wiki is an independent fan resource maintained by a small team. We do our best to fact-check all content against in-game testing and official Larian sources. Errors can happen. If you spot one, or want to contribute to the wiki, Contact us here.

Spell mechanics, descriptions and values are based on Baldur’s Gate 3 version 4.1.1.7209685 and may change with future patches. Where applicable, sources are cited within each article.

Copyright disclaimer & licensing
Some or all of this work is © Larian Studios.
Some spell icons and game data are property of Larian Studios and used here under their fan content policy. Any fan-created works using content from Larian fall under: Larian Fan Content Policy and / or Baldur’s Gate 3 Fan Content Terms. Some of the icons used in these spell cards were downloaded from Sammy8932 on NexusMods.

0 Comments