Level 2 Illusion spell available to Bards, Clerics, and Rangers. A 6m sphere in which no sound exists. Nothing inside can cast a spell that needs speech, which is almost all of them, and nothing inside takes Thunder damage. It lasts 100 turns and it is a hard shutdown for enemy casters.
Spell description: Create a sound-proof sphere. All within are Silenced and Immune to Thunder damage.
Spell properties
- Range: 18m (60ft)
- Area: 6m (20ft)
- Duration: 100 turns
- Concentration spell
- Ritual spell
- Conditions applied: Silenced. Cannot cast spells that require speech. Immune to Thunder damage.
- Cost: Action + Spell Slot
- Recharge: Per action
Spell upcasting
Casting Silence at higher levels provides no additional benefits.
How to obtain Silence
- Bard, Cleric at Class level 3
- Ranger at Class level 5
Source item: Scroll of Silence
SILENCE
Level 2 Illusion SpellCreate a sound-proof sphere. All within are Silenced and Immune to Thunder damage.
AREA: SILENCE
Condition: Silenced
- Cannot cast spells with a verbal component.
- Immune to Thunder damage.
- Cannot be heard, and cannot hear.
When to cast Silence
Drop it on the enemy caster and they are done. No Fireball, no Hold Person, no Counterspell, nothing with a verbal component, which in this game means nearly the whole list. A Silenced Wizard is a man in a robe holding a stick.
The enemy can walk out of it, of course, and the AI will, so pair it with something that stops them. Web or Spike Growth under the Silence, or a Fighter standing on the edge with a Reaction ready. Silence plus Hold Person on the same caster is one of the cleanest lockdowns in the game.
It is also a stealth tool. Cast Silence on the door you are about to force and nobody hears the lock break. Cast it on the guards and they cannot raise the alarm. Combat is the obvious use, but the sneaky one is more fun.
It is Concentration and it affects your side too. Do not drop it on your own Cleric.
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