Conjure Woodland Being

Level 4 Conjuration spell available to Druids. One slot, one Dryad, until Long Rest. The Dryad then summons her own Wood Woad, so you are actually getting two summons for the price of one, and one of them casts Spike Growth and Entangle for free.

Spell description: Conjure a dryad to fight alongside you. She can use Nature’s Step, Entangle enemies, and summon a wood woad.

Spell properties

  • Range: 18m (60ft)
  • Duration: Until Long Rest
  • Conditions applied: Summons a Dryad with Strengthened Shillelagh, Entangle, Spike Growth, and Fallen Lover (summons a Wood Woad). One instance per caster.
  • Cost: Action + Spell Slot
  • Recharge: Per action

Spell upcasting

Casting Conjure Woodland Being at higher levels provides no additional benefits.

How to obtain Conjure Woodland Being

  • Druid at Class level 7

CONJURE WOODLAND BEING

Level 4 Conjuration Spell

Conjure a dryad to fight alongside you. She can use Nature’s Step, Entangle enemies, and summon a wood woad.

Range: 18m (60ft) Duration: Until Long Rest

When to cast Conjure Woodland Being

Cast it after every Long Rest. The Dryad lasts until you rest again, and the first thing she should do is use Fallen Lover to summon a Wood Woad. That gives you a tanky melee summon and a caster summon from a single Level 4 slot.

The Dryad is a control unit. Entangle and Spike Growth from a summon means your actual Druid is free to Concentrate on something else, like Moonbeam or Call Lightning, while she locks down the enemy frontline.

The Wood Woad is the one to put in front. It hits hard, has decent Hit Points, and if the Dryad dies the Woad stays under your control, so you do not lose everything at once.

You can only have one Dryad out per caster, and she can only have one Woad. Recasting the spell dismisses the old pair, so do not do that mid-fight.

Conjure Woodland Being – Baldur’s Gate 3 Spell

Spell properties

Level
Level 4
School
Conjuration
Casting resource
Action + Spell Slot
Damage type

Range
18m (60 ft)
Duration
Until Long Rest
Notes & sources

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Spell mechanics, descriptions and values are based on Baldur’s Gate 3 version 4.1.1.7209685 and may change with future patches. Where applicable, sources are cited within each article.

Copyright disclaimer & licensing
Some or all of this work is © Larian Studios.
Some spell icons and game data are property of Larian Studios and used here under their fan content policy. Any fan-created works using content from Larian fall under: Larian Fan Content Policy and / or Baldur’s Gate 3 Fan Content Terms. Some of the icons used in these spell cards were downloaded from Sammy8932 on NexusMods.

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