Enhance Ability

Level 2 Transmutation spell available to Bards, Clerics, Druids, and Sorcerers. Pick an ability and touch an ally: they get Advantage on every Ability Check with it until a Long Rest. Six variants, one of which is the best conversation buff in the game.

Spell description: Bestow a magical enhancement upon an ally. They gain Advantage on Ability Checks with a chosen Ability.

Spell properties

  • Range: Melee: 1.5m (5ft)
  • Concentration spell
  • Conditions applied: Target gains Advantage on Ability Checks with a chosen Ability.
  • Cost: Action + Spell Slot
  • Recharge: Per action

Spell upcasting

Casting Enhance Ability at a higher level affects one additional creature for each spell slot level above the 2nd.

How to obtain Enhance Ability

  • Bard, Cleric, Druid, Sorcerer at Class level 3

Source item: Scroll of Enhance Ability

ENHANCE ABILITY

Level 2 Transmutation Spell

Bestow a magical enhancement upon an ally. They gain Advantage on Ability Checks with a chosen Ability.

Range: Melee (1.5m)

Enhance Ability spell variants

You pick the ability when you cast it. All six last until a Long Rest and all six are Concentration.

1. Enhance Ability: Bear’s Endurance

ENHANCE ABILITY: BEAR’S ENDURANCE

Level 2 Transmutation Spell

The target gains Advantage on Constitution Checks. The target also gains 2d6 temporary Hit Points.

Range: Melee (1.5m) Duration: Until Long Rest

2. Enhance Ability: Bull’s Strength

ENHANCE ABILITY: BULL’S STRENGTH

Level 2 Transmutation Spell

The target gains Advantage on Strength Checks. The target’s carrying capacity is doubled.

Range: Melee (1.5m) Duration: Until Long Rest

3. Enhance Ability: Cat’s Grace

ENHANCE ABILITY: CAT’S GRACE

Level 2 Transmutation Spell

The target gains Advantage on Dexterity Checks. The target does not take damage from falling 6m or less.

Range: Melee (1.5m) Duration: Until Long Rest

4. Enhance Ability: Eagle’s Splendour

ENHANCE ABILITY: EAGLE’S SPLENDOUR

Level 2 Transmutation Spell

The target gains Advantage on Charisma Checks.

Range: Melee (1.5m) Duration: Until Long Rest

5. Enhance Ability: Fox’s Cunning

ENHANCE ABILITY: FOX’S CUNNING

Level 2 Transmutation Spell

The target gains Advantage on Intelligence Checks.

Range: Melee (1.5m) Duration: Until Long Rest

6. Enhance Ability: Owl’s Wisdom

ENHANCE ABILITY: OWL’S WISDOM

Level 2 Transmutation Spell

The target gains Advantage on Wisdom Checks.

Range: Melee (1.5m) Duration: Until Long Rest

When to cast Enhance Ability

Eagle’s Splendour is the one you will cast most. Advantage on every Charisma check for the whole day means Advantage on every Persuasion, Deception, and Intimidation roll in every conversation until you sleep. Put it on whoever talks for the party before you walk into anywhere important.

Cat’s Grace is the sneaky one: Advantage on Stealth for the day, plus no damage from short falls. Combine it with Pass Without Trace on a Ranger and you have a character who does not fail Stealth checks anymore.

It is Concentration, so a Cleric running Eagle’s Splendour through town drops it the moment a fight starts, and that is fine. It is a spell for the time between fights, not the fights themselves.

Looking for more spells? Check out our full sortable and filterable list of all BG3 spells in the database.

Spell properties

Level
Level 2
School
Transmutation
Casting resource
Action + Spell Slot
Damage type

Range
Melee
Duration
-
You might also like these spells pages:

Arcane Lock

Level 2 Abjuration spell available to Wizards. Seals a door or container with a magical lock that cannot be picked and cannot be opened with Knock. Mostly it is Knock in a mirror and just as situational, but it has one combat trick that is properly good. Spell...

Web

Level 2 Conjuration spell available to Sorcerers and Wizards. Covers a 4m radius in sticky webbing: Difficult Terrain that halves movement, and anything that fails a Dexterity save is Enwebbed and cannot move at all. It is also flammable. That second sentence is the...

Pass Without Trace

Level 2 Abjuration spell available to Druids and Rangers. A flat +10 bonus to Stealth Checks for you and every companion nearby. Not Advantage. Ten points. It is the largest single modifier any spell in the game hands out, and it turns your whole party, plate armour...

Warding Bond

Level 2 Abjuration spell available to Clerics. You bind yourself to an ally: they get Resistance to all damage and a +1 bonus to Armour Class and Saving Throws, and every point of damage they take is dealt to you as well. No Concentration, lasts until a Long Rest....

Spike Growth

Level 2 Transmutation spell available to Druids and Rangers. Turns a 6m patch of ground into hardened spikes: 2d4 Piercing damage for every 1.5m a creature moves through it, and its Movement Speed is halved. There is no save. In a game where enemies love to charge...

Arcane Lock

Level 2 Abjuration spell available to Wizards. Seals a door or container with a magical lock that cannot be picked and cannot be opened with Knock. Mostly it is Knock in a mirror and just as situational, but it has one combat trick that is properly good. Spell...

Notes & sources

RPGWire’s BG3 Wiki is an independent fan resource maintained by a small team. We do our best to fact-check all content against in-game testing and official Larian sources. Errors can happen. If you spot one, or want to contribute to the wiki, Contact us here.

Spell mechanics, descriptions and values are based on Baldur’s Gate 3 version 4.1.1.7209685 and may change with future patches. Where applicable, sources are cited within each article.

Copyright disclaimer & licensing
Some or all of this work is © Larian Studios.
Some spell icons and game data are property of Larian Studios and used here under their fan content policy. Any fan-created works using content from Larian fall under: Larian Fan Content Policy and / or Baldur’s Gate 3 Fan Content Terms. Some of the icons used in these spell cards were downloaded from Sammy8932 on NexusMods.

0 Comments