Globe of Invulnerability

Level 6 Abjuration spell available to Sorcerers and Wizards. A 3m dome where nothing takes damage for three turns. Not reduced, not resisted: nothing. Everyone inside is untouchable, and so is every enemy who wanders in.

Spell description: Create a barrier that makes creatures and objects inside it immune to all damage.

Spell properties

  • Range: 3m (10ft)
  • Area: 3m (10ft) radius
  • Duration: 3 turns
  • Concentration spell
  • Conditions applied: Invulnerable. Creatures and objects inside the globe are immune to all damage and have Advantage on Saving Throws.
  • Cost: Action + Spell Slot
  • Recharge: Per action

Spell upcasting

Casting Globe of Invulnerability at higher levels provides no additional benefits.

How to obtain Globe of Invulnerability

  • Sorcerer, Wizard at Class level 11

Source item: Scroll of Globe of Invulnerability

GLOBE OF INVULNERABILITY

Level 6 Abjuration Spell

Create a barrier that makes creatures and objects inside it immune to all damage.

Range: 3m (10ft) AoE: 3m (10ft) radius Duration: 3 turns

AREA: GLOBE OF INVULNERABILITY

Duration: 3 turns
AoE: 3m (10ft) radius
A dome of force. Anything inside it, friend or foe, takes no damage from any source while the globe lasts.

Condition: Invulnerable

  • Immune to all damage.
  • Advantage on all Saving Throws.
  • Conditions still apply. Only damage is blocked.

When to cast Globe of Invulnerability

Cast it when the party is about to eat something you cannot stop. A dragon’s breath, a boss’s big cooldown, a wave of enemy casters all winding up Fireballs. Three turns of total immunity is three turns for the healer to catch up or for the enemy to burn their best abilities into a wall.

It only blocks damage. Conditions go straight through, so a Hold Person or a Fear still lands inside the globe. Push, shove, and throw also still work, so watch the ledges.

The globe is small and it is centred close to the caster, which means the party has to be bunched around the Wizard. That is fine for a defensive turtle and terrible if someone then drops a Cloudkill on the group, because the poison goes through too.

Enemies inside the globe are invulnerable as well, so do not cast it with a melee enemy already standing in your group. It is Concentration and it lasts three turns, so plan the retreat or the counter-attack before it ends.

Globe of Invulnerability – Baldur’s Gate 3 Spell

Spell properties

Level
Level 6
School
Abjuration
Casting resource
Action + Spell Slot
Damage type

Range
3m (10 ft)
Duration
3 turns
Notes & sources

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Spell mechanics, descriptions and values are based on Baldur’s Gate 3 version 4.1.1.7209685 and may change with future patches. Where applicable, sources are cited within each article.

Copyright disclaimer & licensing
Some or all of this work is © Larian Studios.
Some spell icons and game data are property of Larian Studios and used here under their fan content policy. Any fan-created works using content from Larian fall under: Larian Fan Content Policy and / or Baldur’s Gate 3 Fan Content Terms. Some of the icons used in these spell cards were downloaded from Sammy8932 on NexusMods.

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