Level 6 Abjuration spell available to Sorcerers and Wizards. A 3m dome where nothing takes damage for three turns. Not reduced, not resisted: nothing. Everyone inside is untouchable, and so is every enemy who wanders in.
Spell description: Create a barrier that makes creatures and objects inside it immune to all damage.
Spell properties
- Range: 3m (10ft)
- Area: 3m (10ft) radius
- Duration: 3 turns
- Concentration spell
- Conditions applied: Invulnerable. Creatures and objects inside the globe are immune to all damage and have Advantage on Saving Throws.
- Cost: Action + Spell Slot
- Recharge: Per action
Spell upcasting
Casting Globe of Invulnerability at higher levels provides no additional benefits.
How to obtain Globe of Invulnerability
- Sorcerer, Wizard at Class level 11
Source item: Scroll of Globe of Invulnerability
GLOBE OF INVULNERABILITY
Level 6 Abjuration SpellCreate a barrier that makes creatures and objects inside it immune to all damage.
AREA: GLOBE OF INVULNERABILITY
Condition: Invulnerable
- Immune to all damage.
Advantage on all Saving Throws.- Conditions still apply. Only damage is blocked.
When to cast Globe of Invulnerability
Cast it when the party is about to eat something you cannot stop. A dragon’s breath, a boss’s big cooldown, a wave of enemy casters all winding up Fireballs. Three turns of total immunity is three turns for the healer to catch up or for the enemy to burn their best abilities into a wall.
It only blocks damage. Conditions go straight through, so a Hold Person or a Fear still lands inside the globe. Push, shove, and throw also still work, so watch the ledges.
The globe is small and it is centred close to the caster, which means the party has to be bunched around the Wizard. That is fine for a defensive turtle and terrible if someone then drops a Cloudkill on the group, because the poison goes through too.
Enemies inside the globe are invulnerable as well, so do not cast it with a melee enemy already standing in your group. It is Concentration and it lasts three turns, so plan the retreat or the counter-attack before it ends.









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