Level 6 Conjuration spell available to Clerics. One slot after a Long Rest and you have a Djinni, a Deva, or a Cambion for the whole day. All three are strong, none of them need Concentration, and the Deva can cast Revivify, which means your summon can raise your Cleric.
Spell description: Beseech one of these otherworldly entities for aid. Summon either an Elemental, Celestial, or Fiend to fight for you.
Spell properties
- Range: 18m (60ft)
- Duration: Until Long Rest
- Conditions applied: Summons a Djinni, a Deva, or a Cambion until Long Rest.
- Cost: Action + Spell Slot
- Recharge: Per action
Spell upcasting
Casting Planar Ally at higher levels provides no additional benefits.
How to obtain Planar Ally
- Cleric at Class level 11
Source items: Infernal Rapier (Cambion only), Scroll of Bestial Communion (Deva only)
PLANAR ALLY
Level 6 Conjuration SpellBeseech one of these otherworldly entities for aid. Summon either an Elemental, Celestial, or Fiend to fight for you.
Planar Ally spell variants
Three summons, all of them until Long Rest. The Djinni is an elemental with crowd control, the Deva is a flying celestial healer, the Cambion is a fiend with fire and a charm.
1. Planar Ally: Djinni
PLANAR ALLY: DJINNI
Level 6 Conjuration SpellConjure a powerful djinni to fight alongside you. It can cast Sweetplum Gales, Thunderwave, and Drunken Inhale.
2. Planar Ally: Deva
PLANAR ALLY: DEVA
Level 6 Conjuration SpellConjure a Celestial Deva to fight alongside you. It can cast Wrathful Smite, Revivify, and Concussive Smash.
3. Planar Ally: Cambion
PLANAR ALLY: CAMBION
Level 6 Conjuration SpellConjure a Cambion to fight alongside you.
When to cast Planar Ally
Cast it every morning. It lasts until Long Rest and it is not Concentration, so it is an extra party member for the price of one Level 6 slot a day. Cast it before Heroes’ Feast so the summon gets the buff.
The Deva is the default pick. It flies, it smites, and it has a once-per-Long-Rest Revivify, so your party has a backup revive that does not cost a scroll. Concussive Smash is decent damage on top.
The Djinni is control: Sweetplum Gales and an upcast Thunderwave push enemies around, and Drunken Inhale is a debuff. The Cambion is the damage option, with Rays of Fire and a Fiendish Charm that can turn an enemy for a turn.
The Infernal Rapier gives any wielder the Cambion version once per Long Rest, which is worth knowing for a non-Cleric. Only one Planar Ally per caster at a time.









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