Cantrip Abjuration spell available to Clerics and Druids, and the defensive twin of Guidance. It gives a creature +1d4 on Saving Throws for ten turns.
Spell description: Magically bolster a creature’s defences. It receives a +1d4 bonus to Saving Throws.
Spell properties
- Range: Melee (1.5m)
- Duration: 10 turns
- Concentration spell
- Cost: Action
- Recharge: Per action
Spell upcasting
This cantrip does not scale. The bonus stays at 1d4.
How to obtain Resistance
- Cleric, Druid at Class level 1
- Circle of the Land (Druid) at Class level 2
- Granted by features: Magic Initiate: Cleric, Magic Initiate: Druid
Resistance
Abjuration CantripMagically bolster a creature’s defences. It receives a +1d4 bonus to Saving Throws.
When to cast Resistance
It is more situational than Guidance because it is Concentration and only helps against effects that call for a save. Cast it on someone about to walk into a known save-or-suck, and the 1d4 can be the difference between shrugging off a Hold Person and losing a character for the fight.
The Concentration cost is the catch: your Cleric holding Resistance is not holding Spirit Guardians or Bless. In practice Bless does the same job for the whole party, so Resistance is a niche pick.
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