Divine Favour

Divine Favour

Level 1 Evocation spell available to Cleric, Paladin.

Spell description: Your prayer empowers you with divine radiance. Your weapon attacks deal an additional 1d4 Radiant Damage.

Spell properties

  • Range: Self
  • Duration: 3 turns
  • Concentration
  • Conditions applied: Your weapons deal an additional 1d4 Radiant damage.
  • Cost: Action + Spell Slot
  • Recharge: Per action

Spell at higher levels

Casting this spell at higher spell levels grants no extra benefits.

How to obtain Divine Favour

  • Cleric (War Domain) at Class level 1
  • Paladin at Class level 2

Divine Favour

Level 1 Evocation spell

Your prayer empowers you with divine radiance. Your weapons deal an additional 1d4 Radiant damage.

Range: 30ft Save: DEX save
Range: Self Concentration Duration: 3 turns
Dissonant Whispers

Dissonant Whispers

Whisper a discordant melody to a creature. It takes 3d6 Psychic damage and becomes Frightened.

Properties

  • Damage: 3d6 Psychic
  • Damage type: Psychic
  • Range: 18m (60ft)
  • Area: -
  • Duration:
  • Concentration: 0
  • Ritual: 0
  • Save: WIS save
  • Attack type: Ranged
  • Conditions applied: Frightened
  • Cost: Action + Spell Slot
  • Recharge: Per action

At higher levels

Deal an additional 1d6 Psychic damage per level.

How to obtain

Available to: Bard

Source item: -

Disguise Self

Disguise Self

Magically change all aspects of your appearance. (Lasts until the end of a long rest)

Properties

  • Damage: -
  • Damage type:
  • Range: Self
  • Area: -
  • Duration: Until long rest
  • Concentration: 0
  • Ritual: 1
  • Save: -
  • Attack type: -
  • Conditions applied: -
  • Cost: Action + Spell Slot
  • Recharge: Per action

At higher levels

No extra benefits.

How to obtain

Available to: Bard, Sorcerer, Wizard

Source item: Mask of the Shapeshifter

Dancing Lights

Dancing Lights

Dancing Lights is an Evocation Cantrip that is available to most classes in Baldur’s Gate. It is also immediately available as a Cantrip from the Wizard Spell list for High Elves, High Half Elves, Drows, and Drow Half Elves.

Spell description: Create wisps of light that illuminate a 9m radius.

Properties

  • Range: 18m (60ft)
  • Area: 9m radius
  • Duration: 10 turns
  • Concentration
  • Ritual: 0
  • Save:
  • Cost: Action
  • Recharge: Per action

How to obtain

  • Bard, Sorcerer, and Wizard at Class level 1
  • Eldritch Knight (Fighter) and Arcane Trickster (Rogue) at Class level 3
  • Druid (via Wild Shape: Deep Rothe) at Class level 5
  • High Elf, High Half-Elf, Drow, Drow Half-Elf at Character Level 1
  • Granted by features: Magic Initiate: Bard, Magic Initiate: Sorcerer, Magic Initiate: Wizard
  • Source item: Komira’s Locket

DANCING LIGHTS

Evocation Cantrip

Illuminate a 9m radius.

Range: 18m (60ft)
Concentration
Create or Destroy Water

Create or Destroy Water

Choose to call forth rain or destroy a water-based surface.

Properties

  • Damage: -
  • Damage type:
  • Range: 9m (30ft)
  • Area: 4m (13ft) radius
  • Duration:
  • Concentration: 0
  • Ritual: 0
  • Save: -
  • Attack type: -
  • Conditions applied: -
  • Cost: Action + Spell Slot
  • Recharge: Per action

At higher levels

Area in which the caster can create or destroy water increases by 2m (7ft) for each spell slot above the 1st.

How to obtain

Available to: Cleric, Druid

Source item: Rain Dancer, Wavemother's Robe