Level 1 Conjuration spell available to the Druid class. It allows the spellcaster to conjure vines that sprout from the ground to turn an area into difficult terrain. Creatures within the area can become Entangled and move at half the speed.
Spell description: Vines sprout from the ground, slowing creatures within and possibly Entangling them. Entangled creatures cannot move. An ally can use its help action to try and tear away the vines.
Spell properties
Range: 18m (60ft)
Area: 3m (10ft) radius
Duration: 10 turns
Concentration
Save: STR save
Attack type: Ranged
Conditions applied: Creates area: Twisting Vines
Recharge: Per action
Entangle
Level 1 Conjuration Spell
Vines sprout from the ground, slowing creatures within and possibly Entangling them.
Spell upcasting
No extra benefits.
How to obtain Entangle:
Druid at Class level 1
Granted by feature: Magic Initiate: Druid
College of Lore (Bard) at Class level 6
Bard, via Magical Secrets, at Class level 10
A variation of the Entangle spell, called Faithwarden’s Vines ir provided by the Pale Oak quarterstaff.
Area: Twisting vines
Duration: 10 turns
AoE: 3m (10ft) radius
Difficult terrain: Movement speed is halved and creatures can become Entangled. Entangled creatures cannot move.
Condition: Entangled
Save: STR save
Creature cannot move while Entangled.
Attack Rolls against the creature have Advantage while the creature’s Attack Rolls and Dexterity Saving Throws have Disadvantage.
Level 1 Conjuration spell available to Ranger. Available in two variants: Ensnaring Strike (Melee) and Ensnaring Strike (Ranged).
Spell description: Your attack summons thorny vines, dealing Weapon Damage and possibly Ensnaring your target. Ensnared creatures cannot move and take 1d6 Piercing damage at the start of each turn. An ally can use its help action to try and tear away the vines.
Spell properties
Damage: 1d6 Piercing (per turn)
Damage type: Piercing
Range: Melee & Ranged
Duration: 10 turns
Concentration
Conditions applied: Ensnared: Creature cannot move and takes 1d6 Piercing damage at the start of each turn.. Attack Rolls against the creature have Advantage, while the creature’s Attack Rolls and Dexterity Saving Throws have Disadvantage. The condition is removed whenHelped.
Cost to cast: Action + Cost on hit: Bonus Action + Level 1 Spell Slot
Recharge: Per turn
Spell upcasting
At higher levels Ensnared deals an extra 1d6 Piercing per level.
How to obtain Ensnaring Strike
Ranger at Class level 2
Oath of the Ancients (Paladin) at Class level 3
Granted by items: Thorn Blade (once per long rest)
Ensnaring Strike variants
Ensnaring Strike (Ranged)
Level 1 Conjuration spell
Damage:
Normal weapon damage + 1d6 Piercing per turn
Your attack summons thorny vines that possibly Ensnare your target.
Range: 18m (60ft)
Save: STR save
Ensnaring Strike (Melee)
Level 1 Conjuration spell
Damage:
Normal weapon damage + 1d6 Piercing per turn
Your attack summons thorny vines that possibly Ensnare your target.
A level 1 Enchantment spell in Baldur’s Gate 3 available to Bards. It allows the spellcaster to fill a target with terror and deal Psychic damage to them.
Spell description: Whisper a discordant melody to a creature. It takes 3d6 Psychic damage and becomes Frightened.
Properties
Damage: 3d6 Psychic
Damage type: Psychic
Range: 18m (60ft)
Save: WIS save
Attack type: Ranged
Conditions applied: Frightened
Cost: Action + Spell Slot
Recharge: Per action
Spell upcasting
Deal an additional 1d6 Psychic damage per level.
How to obtain Dissonant Whispers
Bard at Class level 1
The Great Old One (Warlock) at Class level 1
Granted by feature: Magic Initiate: Bard
DISSONANT WHISPERS
Level 1 Enchantment Spell
Damage:3-18
3d6, Psychic
Frighten a creature: it will be easier to hit and cannot move.
On save: Target only takes half damage.
Range: 18m (60ft)
Save: WIS Save
Condition: Frightened
Duration: 2 turns
The affected creature cannot move. Frightened creatures also have Disadvantage on Ability Checks and Attach Rolls.
A level 1 Illusion spell in Baldur’s Gate 3 available to most classes. It allows the spellcaster to temporarily change their appearance and benefit from racial specific dialogue options.
Spell description: Magically change all aspects of your appearance.
Properties
Range: Self
Duration: Until long rest
Ritual spell
Cost: Action + Spell Slot
Recharge: Per action
Spell upcasting
Granting the spell at higher levels provides no extra benefits.
How to obtain
Bard, Sorcerer, Wizard at Class level 1
Trickery Domain (Cleric), Draconic Bloodline: Gold/Fire (Sorcerer), at Class level 1
Arcane Trickster (Rogue), Eldritch Knight (Fighter), Gloom Stalker (Ranger), at Class level 3