Dissonant Whispers

Dissonant Whispers

A level 1 Enchantment spell in Baldur’s Gate 3 available to Bards. It allows the spellcaster to fill a target with terror and deal Psychic damage to them.

Spell description: Whisper a discordant melody to a creature. It takes 3d6 Psychic damage and becomes Frightened.

Properties

  • Damage: 3d6 Psychic
  • Damage type: Psychic
  • Range: 18m (60ft)
  • Save: WIS save
  • Attack type: Ranged
  • Conditions applied: Frightened
  • Cost: Action + Spell Slot
  • Recharge: Per action

Spell upcasting

Deal an additional 1d6 Psychic damage per level.

How to obtain Dissonant Whispers

  • Bard at Class level 1
  • The Great Old One (Warlock) at Class level 1
  • Granted by feature: Magic Initiate: Bard

DISSONANT WHISPERS

Level 1 Enchantment Spell
Damage: 3-18
3d6, Psychic

Frighten a creature: it will be easier to hit and cannot move.

On save: Target only takes half damage.

Range: 18m (60ft) Save: WIS Save

Condition: Frightened

Duration: 2 turns
The affected creature cannot move. Frightened creatures also have Disadvantage on Ability Checks and Attach Rolls.
Disguise Self

Disguise Self

A level 1 Illusion spell in Baldur’s Gate 3 available to most classes. It allows the spellcaster to temporarily change their appearance and benefit from racial specific dialogue options.

Spell description: Magically change all aspects of your appearance.

Properties

  • Range: Self
  • Duration: Until long rest
  • Ritual spell
  • Cost: Action + Spell Slot
  • Recharge: Per action

Spell upcasting

Granting the spell at higher levels provides no extra benefits.

How to obtain

  • Bard, Sorcerer, Wizard at Class level 1
  • Trickery Domain (Cleric), Draconic Bloodline: Gold/Fire (Sorcerer), at Class level 1
  • Arcane Trickster (Rogue), Eldritch Knight (Fighter), Gloom Stalker (Ranger), at Class level 3
  • Granted by features: Magic Initiate: Bard, Magic Initiate: Sorcerer, Magic Initiate, Wizard, Ritual Caster: Free Spells

Source item: Mask of the Shapeshifter

Disguise self spell variants

IconRace and Gender
Dancing Lights

Dancing Lights

Dancing Lights is an Evocation Cantrip that is available to most classes in Baldur’s Gate. It is also immediately available as a Cantrip from the Wizard Spell list for High Elves, High Half Elves, Drows, and Drow Half Elves.

Spell description: Create wisps of light that illuminate a 9m radius.

Properties

  • Range: 18m (60ft)
  • Area: 9m radius
  • Duration: 10 turns
  • Concentration
  • Ritual: 0
  • Save:
  • Cost: Action
  • Recharge: Per action

How to obtain

  • Bard, Sorcerer, and Wizard at Class level 1
  • Eldritch Knight (Fighter) and Arcane Trickster (Rogue) at Class level 3
  • Druid (via Wild Shape: Deep Rothe) at Class level 5
  • High Elf, High Half-Elf, Drow, Drow Half-Elf at Character Level 1
  • Granted by features: Magic Initiate: Bard, Magic Initiate: Sorcerer, Magic Initiate: Wizard
  • Source item: Komira’s Locket

DANCING LIGHTS

Evocation Cantrip

Illuminate a 9m radius.

Range: 18m (60ft)
Create or Destroy Water

Create or Destroy Water

Create or Destroy Water is a level 1 Transmutation spell that allows caster to conjure or destroy a body of water, including other water-like surfaces. It is available to Clerics, Druids, and other sub-classes.

Spell description: Choose to call forth rain or destroy a water-based surface.

Properties

  • Range: 9m (30ft)
  • Area: 4m (13ft) radius
  • Conditions applied: -
  • Cost: Action + Spell Slot
  • Recharge: Per action

Spell upcasting

When the spell is cast at a higher spell level, the area that you can create or destroy water in increased by 2m (7ft) for each spell slot above the first.

How to obtain Create or Destroy Water

  • Cleric, Druid at Class level 1
  • Conjuration School (Wizard) at Class level 2, as a Minor Conjuration
  • Storm Sorcery (Sorcerer) at Class level 6, as a Storm Spell
  • Granted by features: Magic Initiate: Cleric, Magic Initiate: Druid

Source item: Rain Dancer, Wavemother's Robe (once per Short rest)

CREATE OR DESTROY WATER

Level 1 Transmutation Spell

Choose to call forth rain or destroy a water-based surface.

Range: 9m (30ft)

Create or Destroy Water spell variants

CREATE WATER

Level 1 Transmutation Spell

Call forth rain. It extinguishes exposed flames and forms a Water surface.

Range: 9m (30ft) AOE: 4m (13ft) Radius

SURFACE: WATER

AoE: 4m (13ft) Radius
Type: Surface
Douses unprotected flames. Can be electrified or frozen.

Condition: Wet

Duration: 3 turns
– Immune to Burning and Wild Magic: Burning
– Resistant to Fire damage
– Vulnerable to Lightning and Cold Damage

DESTROY WATER

Level 1 Transmutation Spell

Cause water-based surfaces (such as Water, Steam Cloud, Ice, Blood, and Simple Toxin) to vanish.

Range: 9m (30ft) AOE: 4m (13ft) Radius

Spell notes

  • The Create Water spell variant applies Wet condition, which provides double damage to Cold and Lightning spells. Lightning spells cast on water surfaces cause Shocked condition.
  • Casting a Fire spell over Electrified water causes Electrified Steam, which resets Shocked and Wet conditions.
  • Casting a Cold spell over water or mist creates an Ice surface, which creates Difficult Terrain and may cause Prone.
Colour Spray

Colour Spray

Colour Spray is a level 1 Illusion spell in Baldur’s Gate 3 available to Sorcerers, Wizards, and other sub-classes. It allows the spellcaster to temporarily blind enemies with coloured light, making their attacks miss and shortening their range.

Spell description: Creates a dazzling array of flashing, colored lights that Blinds creatures up to a combined 33 hit points.

Spell properties

  • Range: Self
  • Area: 5m (17ft)
  • Conditions applied: Blind creatures up to a combined 33HP.
  • Cost: Action + Spell Slot
  • Recharge: Per action

Spell upcasting

Casting at a higher level increases the combined HP by 11 for each spell slot above the 1st.

How to obtain Colour Spray

  • Sorcerer, Wizard at Class level 1
  • Arcane Trickster (Rogue), Eldritch Knight (Fighter) at Class level 3
  • Granted by features: Magic Initiate: Sorcerer, Magic Initiate: wizard

Source item: Ring of Colour Spray (found in the Harpy Nest behind the Druid Temple)

COLOUR SPRAY

Level 1 Illusion Spell

Shoot a bright flame from your finger that explodes upon contact, torching everything from your vicinity.

Range: 5m Duration: 1 turn

Condition: Colour Spray (Has Disadvantage on Attack Rolls. Range of attacks and spells is reduced to 3m. Attack Rolls against Blinded creatures have Advantage).