Colour Spray

Colour Spray

Creates a dazzling array of flashing, colored lights that Blinds creatures up to a combined 33 hit points.

Properties

  • Damage: -
  • Damage type:
  • Range: Self
  • Area: 5m (17ft)
  • Duration:
  • Concentration: 0
  • Ritual: 0
  • Save: -
  • Attack type: -
  • Conditions applied: Blind creatures up to a combined 33HP.
  • Cost: Action + Spell Slot
  • Recharge: Per action

At higher levels

Casting at a higher level increases the combined HP by 11 for each spell slot above the 1st.

How to obtain

Available to: Sorcerer, Wizard

Source item: Ring of Colour Spray

Cure Wounds

Cure Wounds

A creature you touch regains 1d8 (healing) + Spellcasting Modifier hit points. This spell has no effect on undead or constructs.

Properties

  • Damage: 1d8 Healing
  • Damage type: Healing
  • Range: 1.5m (5ft)
  • Area: -
  • Duration:
  • Concentration: 0
  • Ritual: 0
  • Save: -
  • Attack type: Melee
  • Conditions applied: No effect on undead and constructs
  • Cost: Action + Spell Slot
  • Recharge: Per action

At higher levels

Heals an additional 1d8 HP for each spell slot level above 1st.

How to obtain

Available to: Bard, Cleric, Druid

Source item: -

Compelled Duel

Compelled Duel

Use a divine command to compel an enemy to attack only you.

Properties

  • Damage: -
  • Damage type:
  • Range: 9m (30ft)
  • Area: -
  • Duration: 3 turns
  • Concentration: 1
  • Ritual: 0
  • Save: WIS save
  • Attack type:
  • Conditions applied: Compelled duel
  • Cost: Action + Spell Slot
  • Recharge: Per action

At higher levels

No extra benefits.

How to obtain

Available to: Paladin

Source item: -

Command

Command

A level 1 Enchantment spell that allows the caster to order a target to flee, move closer, freeze, drop their weapon, or grovel.

Spell description: Command a creature to flee, move closer, freeze, drop to the ground, or drop their weapon. The effect of the command is based on the variant selected.

Spell properties

  • Range: 18m (60ft)
  • Duration: 1 turn
  • Save: WIS save
  • Attack type: Ranged
  • Conditions applied:
  • Cost: Action + Spell Slot
  • Recharge: Per action

Spell upcasting

Affects an extra target for each spell slot level above the 1st.

How to obtain Command

  • Cleric, The Fiend (Warlock), Knowledge Domain (Cleric, Domain Spell) at Class level 1
  • Paladin at Class level 2
  • Oath of the Crown (Oath Spell) at Class level 3
  • College of Lore (Bard) at Class level 6 via Magical Secrets
  • All bards at Class level 10 via Magical Secrets
  • Granted by features: Magic Initiate: Cleric

Source items: Gauntlet of the Tyrant, Netherstone-Studded Gauntlet, Salty Scimitar

Command

Enchantment Spell

Command a creature to flee, move closer, freeze, drop to the ground, or drop their weapon. The effect of the command is based on the variant selected.

Range: 18m (60ft) Duration: 1 turn

Command spell variations

Command: Approach

Enchantment Spell

Command a creature to move toward you on its turn and do nothing else.

Range: 18m (60ft) Duration: 1 turn

Condition: Command: Approach

  • Duration: 1 turn
  • Has to move toward the spellcaster using the shortest route possible
  • Cannot take Actions, Bonus Actions, or Reactions

Command: Drop

Enchantment Spell

Command a creature to drop its weapon.

Range: 18m (60ft) Duration: 1 turn

Condition: Command: Drop

  • Duration: 1 turn
  • An enemy has made you drop your weapon to the ground, similar to Disarmed

Command: Flee

Enchantment Spell

Command a creature to flee from you on its turn and do nothing else.

Range: 18m (60ft) Duration: 1 turn

Condition: Command: Flee

  • Duration: 1 turn
  • Has to move as far away from the spellcaster by the fastest available means
  • Cannot take Actions, Bonus Actions, or Reactions

Command: Grovel

Enchantment Spell

Command a creature to fall Prone immediately and do nothing else.

Range: 18m (60ft) Duration: 1 turn

Condition: Command: Grovel

  • Duration: 1 turn
  • Can’t move or take Actions, Bonus Actions, or Reactions. Has Disadvantage on Strength and Dexterity Saving throws
  • Attacks against a grovelling creature have Advantage if they are made within 3m (10ft) of the creature
Blade Ward

Blade Ward

Gain Resistance to Bludgeoning, Piercing, and Slashing damage from weapon attacks.

Spell description: Take only half damage from Bludgeoning, Piercing, and Slashing attacks.

Properties

  • Range: Self
  • Duration: 2 turns
  • Save:
  • Attack type:
  • Conditions applied:
  • Cost: Action

Spell upcasting

Upcasting Blade Ward provides no additional benefits.

How to obtain

  • Bard, Cleric, Sorcerer, Warlock, Wizard at Class level 1
  • Eldritch Knight (Fighter) and Arcane Trickster (Rogue) at Class level 3
  • High Elf and High Half-Elf at Character level 1.
  • Granted by Features: Magic Initiate: Bard, Magic Initiate: Cleric, Magic Initiate: Sorcerer, Magic Initiate: Warlock, Magic Initiate: Wizard

Source item:

Related spells: Expeditious Retreat, Find Familiar, Faerie Fire