by baabuska | Apr 24, 2026 | Spells
A level 1 Enchantment spell in Baldur’s Gate 3 available to Bards. It allows the spellcaster to fill a target with terror and deal Psychic damage to them.
Spell description: Whisper a discordant melody to a creature. It takes 3d6 Psychic damage and becomes Frightened.
Properties
- Damage: 3d6 Psychic
- Damage type: Psychic
- Range: 18m (60ft)
- Save: WIS save
- Attack type: Ranged
- Conditions applied: Frightened
- Cost: Action + Spell Slot
- Recharge: Per action
Spell upcasting
Deal an additional 1d6 Psychic damage per level.
How to obtain Dissonant Whispers
- Bard at Class level 1
- The Great Old One (Warlock) at Class level 1
- Granted by feature: Magic Initiate: Bard
Damage:
3-18
3d6, Psychic
Frighten a creature: it will be easier to hit and cannot move.
On save: Target only takes half damage.
Duration: 2 turns
The affected creature cannot move. Frightened creatures also have Disadvantage on Ability Checks and Attach Rolls.
by baabuska | Apr 24, 2026 | Spells
A level 1 Illusion spell in Baldur’s Gate 3 available to most classes. It allows the spellcaster to temporarily change their appearance and benefit from racial specific dialogue options.
Spell description: Magically change all aspects of your appearance.
Properties
- Range: Self
- Duration: Until long rest
Ritual spell
- Cost: Action + Spell Slot
- Recharge: Per action
Spell upcasting
Granting the spell at higher levels provides no extra benefits.
How to obtain
- Bard, Sorcerer, Wizard at Class level 1
- Trickery Domain (Cleric), Draconic Bloodline: Gold/Fire (Sorcerer), at Class level 1
- Arcane Trickster (Rogue), Eldritch Knight (Fighter), Gloom Stalker (Ranger), at Class level 3
- Granted by features: Magic Initiate: Bard, Magic Initiate: Sorcerer, Magic Initiate, Wizard, Ritual Caster: Free Spells
Source item: Mask of the Shapeshifter
Disguise self spell variants
by baabuska | Apr 24, 2026 | Spells
Dancing Lights is an Evocation Cantrip that is available to most classes in Baldur’s Gate. It is also immediately available as a Cantrip from the Wizard Spell list for High Elves, High Half Elves, Drows, and Drow Half Elves.
Spell description: Create wisps of light that illuminate a 9m radius.
Properties
- Range: 18m (60ft)
- Area: 9m radius
- Duration: 10 turns
Concentration
- Ritual: 0
- Save: —
- Cost: Action
- Recharge: Per action
How to obtain
- Bard, Sorcerer, and Wizard at Class level 1
- Eldritch Knight (Fighter) and Arcane Trickster (Rogue) at Class level 3
- Druid (via Wild Shape: Deep Rothe) at Class level 5
- High Elf, High Half-Elf, Drow, Drow Half-Elf at Character Level 1
- Granted by features: Magic Initiate: Bard, Magic Initiate: Sorcerer, Magic Initiate: Wizard
- Source item: Komira’s Locket
by baabuska | Apr 24, 2026 | Spells
Create or Destroy Water is a level 1 Transmutation spell that allows caster to conjure or destroy a body of water, including other water-like surfaces. It is available to Clerics, Druids, and other sub-classes.
Spell description: Choose to call forth rain or destroy a water-based surface.
Properties
- Range: 9m (30ft)
- Area: 4m (13ft) radius
- Conditions applied: -
- Cost: Action + Spell Slot
- Recharge: Per action
Spell upcasting
When the spell is cast at a higher spell level, the area that you can create or destroy water in increased by 2m (7ft) for each spell slot above the first.
How to obtain Create or Destroy Water
- Cleric, Druid at Class level 1
- Conjuration School (Wizard) at Class level 2, as a Minor Conjuration
- Storm Sorcery (Sorcerer) at Class level 6, as a Storm Spell
- Granted by features: Magic Initiate: Cleric, Magic Initiate: Druid
Source item: Rain Dancer, Wavemother's Robe (once per Short rest)
Choose to call forth rain or destroy a water-based surface.
Create or Destroy Water spell variants
Call forth rain. It extinguishes exposed flames and forms a Water surface.
AoE: 4m (13ft) Radius
Type: Surface
Douses unprotected flames. Can be electrified or frozen.
Duration: 3 turns
– Immune to

Burning and

Wild Magic: Burning
– Resistant to

Fire damage
– Vulnerable to

Lightning and

Cold Damage
Cause water-based surfaces (such as Water, Steam Cloud, Ice, Blood, and Simple Toxin) to vanish.
Spell notes
- The Create Water spell variant applies Wet condition, which provides double damage to Cold and Lightning spells. Lightning spells cast on water surfaces cause Shocked condition.
- Casting a Fire spell over Electrified water causes Electrified Steam, which resets Shocked and Wet conditions.
- Casting a Cold spell over water or mist creates an Ice surface, which creates Difficult Terrain and may cause Prone.
by baabuska | Apr 24, 2026 | Spells
Colour Spray is a level 1 Illusion spell in Baldur’s Gate 3 available to Sorcerers, Wizards, and other sub-classes. It allows the spellcaster to temporarily blind enemies with coloured light, making their attacks miss and shortening their range.
Spell description: Creates a dazzling array of flashing, colored lights that Blinds creatures up to a combined 33 hit points.
Spell properties
- Range: Self
- Area: 5m (17ft)
- Conditions applied: Blind creatures up to a combined 33HP.
- Cost: Action + Spell Slot
- Recharge: Per action
Spell upcasting
Casting at a higher level increases the combined HP by 11 for each spell slot above the 1st.
How to obtain Colour Spray
- Sorcerer, Wizard at Class level 1
- Arcane Trickster (Rogue), Eldritch Knight (Fighter) at Class level 3
- Granted by features: Magic Initiate: Sorcerer, Magic Initiate: wizard
Source item: Ring of Colour Spray (found in the Harpy Nest behind the Druid Temple)
Shoot a bright flame from your finger that explodes upon contact, torching everything from your vicinity.
Condition: Colour Spray (Has Disadvantage on Attack Rolls. Range of attacks and spells is reduced to 3m. Attack Rolls against Blinded creatures have Advantage).