by baabuska | Apr 24, 2026 | Spells
Cure Wounds is a level 1 Evocation spell in Baldur’s Gate 3 available to Bards, Clerics, Druids, and other sub-classes. It allows the caster to call forth divine magic to heal allies.
Spell description: A creature you touch regains 1d8 (healing) + Spellcasting Modifier hit points. This spell has no effect on undead or constructs.
Spell properties
- Damage: 1d8 Healing + WIS/CHA
- Damage type: Healing
- Range: 1.5m (5ft)
- Attack type: Melee
- Conditions applied: No effect on undead and constructs
- Cost: Action + Spell Slot
- Recharge: Per action
Spell upcasting
Heals an additional 1d8 HP for each spell slot level above 1st.
How to obtain Cure Wounds
Available to: Bard, Cleric, Druid
Source item: —
Damage:
1-8
1d8, Healing + WIS/CHA
Heal a creature you can touch.
by baabuska | Apr 24, 2026 | Spells
Compelled Duel is a level 1 Paladin Enchantment Spell that gives a divine command to compel an enemy to attack only you.
Spell description: Force an enemy to attack only you, giving it Disadvantage against other targets.
Properties
- Range: 9m (30ft)
- Duration: 3 turns
Concentration
- Save: WIS save
- Conditions applied: Compelled duel
- Cost: Action + Spell Slot
- Recharge: Per action
Spell upcasting
Casting at higher levels provides no extra benefit.
How to obtain Compelled Duel
- Paladin at Class level 2
- Oath of the Crown (Paladin) at Class level 3 as an Oath spell
Source item: —
Compel an enemy to attack only you. You cannot attack other creatures.
Condition: Compelled Duel (Duration: 3 turns. Has Disadvantage on Attack Rolls against anyone but the spellcaster).
by baabuska | Apr 24, 2026 | Spells
A level 1 Enchantment spell that allows the caster to order a target to flee, move closer, freeze, drop their weapon, or grovel.
Spell description: Command a creature to flee, move closer, freeze, drop to the ground, or drop their weapon. The effect of the command is based on the variant selected.
Spell properties
- Range: 18m (60ft)
- Duration: 1 turn
- Save: WIS save
- Attack type: Ranged
- Conditions applied: —
- Cost: Action + Spell Slot
- Recharge: Per action
Spell upcasting
Affects an extra target for each spell slot level above the 1st.
How to obtain Command
- Cleric, The Fiend (Warlock), Knowledge Domain (Cleric, Domain Spell) at Class level 1
- Paladin at Class level 2
- Oath of the Crown (Oath Spell) at Class level 3
- College of Lore (Bard) at Class level 6 via Magical Secrets
- All bards at Class level 10 via Magical Secrets
- Granted by features: Magic Initiate: Cleric
Source items: Gauntlet of the Tyrant, Netherstone-Studded Gauntlet, Salty Scimitar
Command a creature to flee, move closer, freeze, drop to the ground, or drop their weapon. The effect of the command is based on the variant selected.
Command spell variations
Command a creature to move toward you on its turn and do nothing else.
Condition: Command: Approach
- Duration: 1 turn
- Has to move toward the spellcaster using the shortest route possible
- Cannot take Actions, Bonus Actions, or Reactions
Command a creature to drop its weapon.
Condition: Command: Drop
- Duration: 1 turn
- An enemy has made you drop your weapon to the ground, similar to Disarmed
Command a creature to flee from you on its turn and do nothing else.
Condition: Command: Flee
- Duration: 1 turn
- Has to move as far away from the spellcaster by the fastest available means
- Cannot take Actions, Bonus Actions, or Reactions
Command a creature to fall
Prone immediately and do nothing else.
Condition: Command: Grovel
- Duration: 1 turn
- Can’t move or take Actions, Bonus Actions, or Reactions. Has Disadvantage on Strength and Dexterity Saving throws
- Attacks against a grovelling creature have Advantage if they are made within 3m (10ft) of the creature
by baabuska | Apr 24, 2026 | Spells
Gain Resistance to Bludgeoning, Piercing, and Slashing damage from weapon attacks.
Spell description: Take only half damage from Bludgeoning, Piercing, and Slashing attacks.
Properties
- Range: Self
- Duration: 2 turns
- Save: —
- Attack type: —
- Conditions applied: —
- Cost: Action
Spell upcasting
Upcasting Blade Ward provides no additional benefits.
How to obtain
- Bard, Cleric, Sorcerer, Warlock, Wizard at Class level 1
- Eldritch Knight (Fighter) and Arcane Trickster (Rogue) at Class level 3
- High Elf and High Half-Elf at Character level 1.
- Granted by Features: Magic Initiate: Bard, Magic Initiate: Cleric, Magic Initiate: Sorcerer, Magic Initiate: Warlock, Magic Initiate: Wizard
Source item: —
Related spells: Expeditious Retreat, Find Familiar, Faerie Fire
by baabuska | Apr 24, 2026 | Spells
Burning Hands is a level 1 Evocation spell in Baldur’s Gate 3, available to Sorcerers, Wizards, and other sub-classes. It allows the spellcaster to shoot a flaming cone of fire from their hands.
Spell description: Shoot fire from your outstretched fingers and ignite anything flammable.
Spell properties
- Damage: 3d6 Fire
- Damage type: Fire
- Range: Self
- Area: 5m (17ft) cone
- Ritual: 0
- Save: DEX save
- Cost: Action + Spell Slot
- Recharge: Per action
Spell upcasting
Deals an additional 1d6 Fire per level.
How to obtain Burning Hands
- Sorcerer, Wizard at Class level 1.
- The Fiend (Warlock), Light Domain (Cleric), Draconic Bloodline: Red/White (Sorcerer) at Class level 1
- Arcane Trickster (Rogue), Eldritch Knight (Fighter) at Class level 3
- Granted by features: Magic Initiate: Sorcerer, Magic Initiate: Wizard
- Mephistopheles Tieflings at Character level 3
Damage:
3-18
3d6, Fire
Shoot a bright flame from your finger that explodes upon contact, torching everything from your vicinity.
On save: Target still takes half damage.