Burning Hands

Burning Hands

Shoot fire from your outstretched fingers and ignite anything flammable.

Properties

  • Damage: 3d6 Fire
  • Damage type: Fire
  • Range: Self
  • Area: 5m (17ft) cone
  • Duration:
  • Concentration: 0
  • Ritual: 0
  • Save: DEX save
  • Attack type: -
  • Conditions applied: -
  • Cost: Action + Spell Slot
  • Recharge: Per action

At higher levels

Deals an additional 1d6 Fire per level.

How to obtain

Available to: Sorcerer, Wizard

Source item: -

Booming Blade

Booming Blade

Strike with your weapon, afflicting your foe with a resonance that hurts them for 1d8⁠Thunder⁠Thunder when they move.

Properties

  • Damage: 1d8 Thunder
  • Damage type: Thunder
  • Range: Weapon range
  • Area: -
  • Duration: 1 turn
  • Concentration: 0
  • Ritual: 0
  • Save: -
  • Attack type: Attack roll
  • Conditions applied: Resonance
  • Cost: Action
  • Recharge: Per action

At higher levels

At character level 5, damage increases to 3-24 (1d8 Thunder + 2d8 Thunder when the target moves). At character level 11, damage increases to 5-40 (2d8 Thunder + 3d8 Thunder when the target moves).

How to obtain

Available to: Sorcerer, Warlock, Wizard

Source item:

Bone Chill

Bone Chill

Bone Chill is a Necromancy Cantrip available to Sorcerers, Warlocks, Wizards, and other sub-classes. It deals Necrotic damage to the target when cast.

Spell description: Prevent the target from healing until your next turn. An undead target receives Disadvantage on Attack Rolls. An undead target receives Disadvantage on Attack Rolls.

Properties

  • Damage: 1d8 Necrotic
  • Damage type: Necrotic
  • Range: 18m (60ft)
  • Attack type: Attack roll
  • Conditions applied: Target cannot heal for 1 turn.
  • Cost: Action
  • Recharge: Per action

Spell upcasting

At character level 5, damage increases to 2d8 Necrotic. At character level 10, damage increases to 3d8 Necrotic.

How to obtain

  • Sorcererm Warlock, Wizard, and Death Domain Clerics at Class level 1
  • Circle of the Spores (Druid) at Class level 2
  • Eldritch Knight (Fighter) and Arcane Trickster (Rogue) at Class level 3
  • College of Lore (Bard) at Class level 6 via Magical Secrets
  • All Bards at Class level 10 via Magical Secrets
  • High Elf and High Half-Elf at Character level 1
  • Granted by features: Magic Initiate: Sorcerer, Magic Initiate: Warlock, Magic Initiate: Wizard, Spell Sniper

Spell details

Bone Chill

Necromancy Cantrip
Damage: 1-8
1d8, Necrotic

Prevent the target from healing until your next turn. An undead target receives Disadvantage on Attack Rolls.

Attack Roll Range: 18m (60ft)
Bless

Bless

Bless up to 3 creatures. They gain a +1d4 bonus to Attack Rolls and Saving Throws.

Properties

  • Damage: -
  • Damage type:
  • Range: 9m
  • Area: -
  • Duration: 10 turns
  • Concentration: 1
  • Ritual: 0
  • Save: -
  • Attack type: -
  • Conditions applied: -
  • Cost: Action + Spell Slot
  • Recharge: Per action

At higher levels

Can affect an extra creature for each spell slot level above the 1st.

How to obtain

Available to: Cleric, Paladin

Source item: Staff of Arcane Blessing

Bane

Bane

Level 1 Enchantment spell available to Bard, Cleric, Warlock.

Spell description: Target up to 3 creatures. They receive a 1d4 penalty to Attack Rolls and Saving Throws.

Spell properties

  • Range: 9m
  • Duration: 10 turns
  • Concentration
  • Save: CHA save
  • Conditions applied: Bane. Duration: 10 turns.
  • Cost: Action + Spell Slot
  • Recharge: Per action

Spell upcasting

Affects an extra target for each Spell Slot level above the 1st.

How to obtain [Spell Name]

  • Bard and Cleric at Class level 1
  • Oath of Vengeance Paladin, as an Oath Spell, at Class level 3
  • Granted by features: Magic Initiate: Bard and Magic Initiate: Cleric
  • Granted to Warlocks who choose Eldritch Invocation: Thief of Five Fates at level 2+. Can only be cast once per Long rest using a Warlock Spell Slot when obtained this way.

Bane

Enchantment spell

Up to 3 creatures receive a D4_Physical -1d4 penalty to Attack rollAttack Rolls and Saving Throws.

Range: 30ft Save: DEX save
AoE: 2m (7ft) radius