by baabuska | Apr 24, 2026 | Spells
A level 1 Enchantment spell that allows the caster to order a target to flee, move closer, freeze, drop their weapon, or grovel.
Spell description: Command a creature to flee, move closer, freeze, drop to the ground, or drop their weapon. The effect of the command is based on the variant selected.
Spell properties
- Range: 18m (60ft)
- Duration: 1 turn
- Save: WIS save
- Attack type: Ranged
- Conditions applied: —
- Cost: Action + Spell Slot
- Recharge: Per action
Spell upcasting
Affects an extra target for each spell slot level above the 1st.
How to obtain Command
- Cleric, The Fiend (Warlock), Knowledge Domain (Cleric, Domain Spell) at Class level 1
- Paladin at Class level 2
- Oath of the Crown (Oath Spell) at Class level 3
- College of Lore (Bard) at Class level 6 via Magical Secrets
- All bards at Class level 10 via Magical Secrets
- Granted by features: Magic Initiate: Cleric
Source items: Gauntlet of the Tyrant, Netherstone-Studded Gauntlet, Salty Scimitar
Command a creature to flee, move closer, freeze, drop to the ground, or drop their weapon. The effect of the command is based on the variant selected.
Command spell variations
Command a creature to move toward you on its turn and do nothing else.
Condition: Command: Approach
- Duration: 1 turn
- Has to move toward the spellcaster using the shortest route possible
- Cannot take Actions, Bonus Actions, or Reactions
Command a creature to drop its weapon.
Condition: Command: Drop
- Duration: 1 turn
- An enemy has made you drop your weapon to the ground, similar to Disarmed
Command a creature to flee from you on its turn and do nothing else.
Condition: Command: Flee
- Duration: 1 turn
- Has to move as far away from the spellcaster by the fastest available means
- Cannot take Actions, Bonus Actions, or Reactions
Command a creature to fall
Prone immediately and do nothing else.
Condition: Command: Grovel
- Duration: 1 turn
- Can’t move or take Actions, Bonus Actions, or Reactions. Has Disadvantage on Strength and Dexterity Saving throws
- Attacks against a grovelling creature have Advantage if they are made within 3m (10ft) of the creature
by baabuska | Apr 24, 2026 | Spells
Gain Resistance to Bludgeoning, Piercing, and Slashing damage from weapon attacks.
Spell description: Take only half damage from Bludgeoning, Piercing, and Slashing attacks.
Properties
- Range: Self
- Duration: 2 turns
- Save: —
- Attack type: —
- Conditions applied: —
- Cost: Action
Spell upcasting
Upcasting Blade Ward provides no additional benefits.
How to obtain
- Bard, Cleric, Sorcerer, Warlock, Wizard at Class level 1
- Eldritch Knight (Fighter) and Arcane Trickster (Rogue) at Class level 3
- High Elf and High Half-Elf at Character level 1.
- Granted by Features: Magic Initiate: Bard, Magic Initiate: Cleric, Magic Initiate: Sorcerer, Magic Initiate: Warlock, Magic Initiate: Wizard
Source item: —
Related spells: Expeditious Retreat, Find Familiar, Faerie Fire
by baabuska | Apr 24, 2026 | Spells
Burning Hands is a level 1 Evocation spell in Baldur’s Gate 3, available to Sorcerers, Wizards, and other sub-classes. It allows the spellcaster to shoot a flaming cone of fire from their hands.
Spell description: Shoot fire from your outstretched fingers and ignite anything flammable.
Spell properties
- Damage: 3d6 Fire
- Damage type: Fire
- Range: Self
- Area: 5m (17ft) cone
- Ritual: 0
- Save: DEX save
- Cost: Action + Spell Slot
- Recharge: Per action
Spell upcasting
Deals an additional 1d6 Fire per level.
How to obtain Burning Hands
- Sorcerer, Wizard at Class level 1.
- The Fiend (Warlock), Light Domain (Cleric), Draconic Bloodline: Red/White (Sorcerer) at Class level 1
- Arcane Trickster (Rogue), Eldritch Knight (Fighter) at Class level 3
- Granted by features: Magic Initiate: Sorcerer, Magic Initiate: Wizard
- Mephistopheles Tieflings at Character level 3
Damage:
3-18
3d6, Fire
Shoot a bright flame from your finger that explodes upon contact, torching everything from your vicinity.
On save: Target still takes half damage.
by baabuska | Apr 24, 2026 | Spells
Booming Blade is a melee Evocation Cantrip that was added to Baldur’s Gate with Patch 8. It allows the spellcaster to make a melee weapon attack that deals extra Thunder damage if the target moves during the next turn. A great way to use Booming Blade is to force the target to move after using the spell.
Spell description: Strike with your weapon, afflicting your foe with a resonance that hurts them for 1d8Thunder when they move.
Spell properties
- Damage: 1d8 Thunder + Normal weapon damage
- Damage type: Thunder
- Range: Weapon range
- Duration: 1 turn
- Attack type: Attack roll
- Conditions applied: Booming Blade
- Cost: Action
- Recharge: Per action
Spell upcasting
- At character level 5, damage increases to 3-24 (1d8 Thunder + 2d8 Thunder when the target moves).
- At character level 11, damage increases to 5-40 (2d8 Thunder + 3d8 Thunder when the target moves).
How to obtain Booming Blade
- Sorcerer, Warlock, Wizard at Class level 1
- Arcane Trickster (Rogue) and Eldritch Knight (Fighter) at Class level 3
- High Elf and High Half Elf at Character level 1
- Granted by features: Magic Initiate: Sorcerer, Magic Initiate: Warlock, Magic Initiate: Wizard
Notes
- Unlike other Cantrips in Baldur’s Gate 3, Booming Blade receives its final upgrade at Character level 11 instead of 10.
- The spell can be cast while you are Silenced.
Damage:
1-8
1d8 Thunder
Strike with your weapon, afflicting your foe with a resonance that hurts them for 1d8 Thunder damage when they move.
Condition:
BOOMING BLADE
- (Affected entity will take 1d8 Thunder damage when it moves. Duration: 1 turn).
by baabuska | Apr 24, 2026 | Spells
Bone Chill is a Necromancy Cantrip available to Sorcerers, Warlocks, Wizards, and other sub-classes. It deals Necrotic damage to the target when cast.
Spell description: Prevent the target from healing until your next turn. An undead target receives Disadvantage on Attack Rolls. An undead target receives Disadvantage on Attack Rolls.
Properties
- Damage: 1d8 Necrotic
- Damage type: Necrotic
- Range: 18m (60ft)
- Attack type: Attack roll
- Conditions applied: Target cannot heal for 1 turn.
- Cost: Action
- Recharge: Per action
Spell upcasting
At character level 5, damage increases to 2d8 Necrotic. At character level 10, damage increases to 3d8 Necrotic.
How to obtain
- Sorcererm Warlock, Wizard, and Death Domain Clerics at Class level 1
- Circle of the Spores (Druid) at Class level 2
- Eldritch Knight (Fighter) and Arcane Trickster (Rogue) at Class level 3
- College of Lore (Bard) at Class level 6 via Magical Secrets
- All Bards at Class level 10 via Magical Secrets
- High Elf and High Half-Elf at Character level 1
- Granted by features: Magic Initiate: Sorcerer, Magic Initiate: Warlock, Magic Initiate: Wizard, Spell Sniper
Spell details
Damage:
1-8
1d8, Necrotic
Prevent the target from healing until your next turn. An undead target receives Disadvantage on Attack Rolls.