by baabuska | Apr 24, 2026 | Spells
Shoot fire from your outstretched fingers and ignite anything flammable.
Properties
- Damage: 3d6 Fire
- Damage type: Fire
- Range: Self
- Area: 5m (17ft) cone
- Duration:
- Concentration: 0
- Ritual: 0
- Save: DEX save
- Attack type: -
- Conditions applied: -
- Cost: Action + Spell Slot
- Recharge: Per action
At higher levels
Deals an additional 1d6 Fire per level.
How to obtain
Available to: Sorcerer, Wizard
Source item: -
by baabuska | Apr 24, 2026 | Spells
Strike with your weapon, afflicting your foe with a resonance that hurts them for 1d8ThunderThunder when they move.
Properties
- Damage: 1d8 Thunder
- Damage type: Thunder
- Range: Weapon range
- Area: -
- Duration: 1 turn
- Concentration: 0
- Ritual: 0
- Save: -
- Attack type: Attack roll
- Conditions applied: Resonance
- Cost: Action
- Recharge: Per action
At higher levels
At character level 5, damage increases to 3-24 (1d8 Thunder + 2d8 Thunder when the target moves). At character level 11, damage increases to 5-40 (2d8 Thunder + 3d8 Thunder when the target moves).
How to obtain
Available to: Sorcerer, Warlock, Wizard
Source item:
by baabuska | Apr 24, 2026 | Spells
Bone Chill is a Necromancy Cantrip available to Sorcerers, Warlocks, Wizards, and other sub-classes. It deals Necrotic damage to the target when cast.
Spell description: Prevent the target from healing until your next turn. An undead target receives Disadvantage on Attack Rolls. An undead target receives Disadvantage on Attack Rolls.
Properties
- Damage: 1d8 Necrotic
- Damage type: Necrotic
- Range: 18m (60ft)
- Attack type: Attack roll
- Conditions applied: Target cannot heal for 1 turn.
- Cost: Action
- Recharge: Per action
Spell upcasting
At character level 5, damage increases to 2d8 Necrotic. At character level 10, damage increases to 3d8 Necrotic.
How to obtain
- Sorcererm Warlock, Wizard, and Death Domain Clerics at Class level 1
- Circle of the Spores (Druid) at Class level 2
- Eldritch Knight (Fighter) and Arcane Trickster (Rogue) at Class level 3
- College of Lore (Bard) at Class level 6 via Magical Secrets
- All Bards at Class level 10 via Magical Secrets
- High Elf and High Half-Elf at Character level 1
- Granted by features: Magic Initiate: Sorcerer, Magic Initiate: Warlock, Magic Initiate: Wizard, Spell Sniper
Spell details
Damage:
1-8
1d8, Necrotic
Prevent the target from healing until your next turn. An undead target receives Disadvantage on Attack Rolls.
Attack Roll
Range: 18m (60ft)
by baabuska | Apr 24, 2026 | Spells
Bless up to 3 creatures. They gain a +1d4 bonus to Attack Rolls and Saving Throws.
Properties
- Damage: -
- Damage type:
- Range: 9m
- Area: -
- Duration: 10 turns
- Concentration: 1
- Ritual: 0
- Save: -
- Attack type: -
- Conditions applied: -
- Cost: Action + Spell Slot
- Recharge: Per action
At higher levels
Can affect an extra creature for each spell slot level above the 1st.
How to obtain
Available to: Cleric, Paladin
Source item: Staff of Arcane Blessing
by baabuska | Apr 24, 2026 | Spells
Level 1 Enchantment spell available to Bard, Cleric, Warlock.
Spell description: Target up to 3 creatures. They receive a 1d4 penalty to Attack Rolls and Saving Throws.
Spell properties
- Range: 9m
- Duration: 10 turns
Concentration
- Save: CHA save
- Conditions applied: Bane. Duration: 10 turns.
- Cost: Action + Spell Slot
- Recharge: Per action
Spell upcasting
Affects an extra target for each Spell Slot level above the 1st.
How to obtain [Spell Name]
- Bard and Cleric at Class level 1
- Oath of Vengeance Paladin, as an Oath Spell, at Class level 3
- Granted by features: Magic Initiate: Bard and Magic Initiate: Cleric
- Granted to Warlocks who choose Eldritch Invocation: Thief of Five Fates at level 2+. Can only be cast once per Long rest using a Warlock Spell Slot when obtained this way.