by baabuska | Apr 24, 2026 | Spells
Booming Blade is a melee Evocation Cantrip that was added to Baldur’s Gate with Patch 8. It allows the spellcaster to make a melee weapon attack that deals extra Thunder damage if the target moves during the next turn. A great way to use Booming Blade is to force the target to move after using the spell.
Spell description: Strike with your weapon, afflicting your foe with a resonance that hurts them for 1d8Thunder when they move.
Spell properties
- Damage: 1d8 Thunder + Normal weapon damage
- Damage type: Thunder
- Range: Weapon range
- Duration: 1 turn
- Attack type: Attack roll
- Conditions applied: Booming Blade
- Cost: Action
- Recharge: Per action
Spell upcasting
- At character level 5, damage increases to 3-24 (1d8 Thunder + 2d8 Thunder when the target moves).
- At character level 11, damage increases to 5-40 (2d8 Thunder + 3d8 Thunder when the target moves).
How to obtain Booming Blade
- Sorcerer, Warlock, Wizard at Class level 1
- Arcane Trickster (Rogue) and Eldritch Knight (Fighter) at Class level 3
- High Elf and High Half Elf at Character level 1
- Granted by features: Magic Initiate: Sorcerer, Magic Initiate: Warlock, Magic Initiate: Wizard
Notes
- Unlike other Cantrips in Baldur’s Gate 3, Booming Blade receives its final upgrade at Character level 11 instead of 10.
- The spell can be cast while you are Silenced.
Damage:
1-8
1d8 Thunder
Strike with your weapon, afflicting your foe with a resonance that hurts them for 1d8 Thunder damage when they move.
Condition:
BOOMING BLADE
- (Affected entity will take 1d8 Thunder damage when it moves. Duration: 1 turn).
by baabuska | Apr 24, 2026 | Spells
Bone Chill is a Necromancy Cantrip available to Sorcerers, Warlocks, Wizards, and other sub-classes. It deals Necrotic damage to the target when cast.
Spell description: Prevent the target from healing until your next turn. An undead target receives Disadvantage on Attack Rolls. An undead target receives Disadvantage on Attack Rolls.
Properties
- Damage: 1d8 Necrotic
- Damage type: Necrotic
- Range: 18m (60ft)
- Attack type: Attack roll
- Conditions applied: Target cannot heal for 1 turn.
- Cost: Action
- Recharge: Per action
Spell upcasting
At character level 5, damage increases to 2d8 Necrotic. At character level 10, damage increases to 3d8 Necrotic.
How to obtain
- Sorcererm Warlock, Wizard, and Death Domain Clerics at Class level 1
- Circle of the Spores (Druid) at Class level 2
- Eldritch Knight (Fighter) and Arcane Trickster (Rogue) at Class level 3
- College of Lore (Bard) at Class level 6 via Magical Secrets
- All Bards at Class level 10 via Magical Secrets
- High Elf and High Half-Elf at Character level 1
- Granted by features: Magic Initiate: Sorcerer, Magic Initiate: Warlock, Magic Initiate: Wizard, Spell Sniper
Spell details
Damage:
1-8
1d8, Necrotic
Prevent the target from healing until your next turn. An undead target receives Disadvantage on Attack Rolls.
by baabuska | Apr 24, 2026 | Spells
A level 1 Enchantment spell available to Clerics, Paladins, and other sub-classes in Baldur’s Gate 3. The spell allows the caster to bolster themselves and their allies’ attacks and saving throws.
Spell description: Bless up to 3 creatures. They gain a +1d4 bonus to Attack Rolls and Saving Throws.
Spell properties
- Range: 9m
- Duration: 10 turns
Concentration spell
- Conditions applied: Gain 1d4 bonus to Attack Rolls and Saving Throws.
- Cost: Action + Spell Slot
- Recharge: Per action
Spell upcasting
Can affect an extra creature for each spell slot level above the 1st.
How to obtain Bless
- Cleric at Class level 1
- Paladin at Class level 2
- College of Lore (Bard) at Class level 6, via Magical Secrets
- Bard at Class level 10, via Magical Secrets
- Granted by features: Magic Initiate: Cleric
Source item: Staff of Arcane Blessing (once per Long rest)
Bless up to 3 creatures. They gain a +1d4 bonus to Attack Rolls and Saving Throws.
by baabuska | Apr 24, 2026 | Spells
Level 1 Enchantment spell available to Bard, Cleric, Warlock.
Spell description: Target up to 3 creatures. They receive a 1d4 penalty to Attack Rolls and Saving Throws.
Spell properties
- Range: 9m
- Duration: 10 turns
Concentration
- Save: CHA save
- Conditions applied: Bane. Duration: 10 turns.
- Cost: Action + Spell Slot
- Recharge: Per action
Spell upcasting
Affects an extra target for each Spell Slot level above the 1st.
How to obtain [Spell Name]
- Bard and Cleric at Class level 1
- Oath of Vengeance Paladin, as an Oath Spell, at Class level 3
- Granted by features: Magic Initiate: Bard and Magic Initiate: Cleric
- Granted to Warlocks who choose Eldritch Invocation: Thief of Five Fates at level 2+. Can only be cast once per Long rest using a Warlock Spell Slot when obtained this way.
by baabuska | Apr 24, 2026 | Spells
Arms of Hadar is a level 1 Conjuration Spell available to Warlocks in Baldur’s Gate 3. It allows the spellcaster to summon dark tendrils that deal necrotic damage to creatures in the area and prevents them from taking Reactions.
Spell description: Call forth tendrils of dark energy that prevent targets from taking reactions.
Spell properties
- Damage: 2d6 Necrotic
- Damage type: Necrotic
- Range: Self
- Area: 3 m (10 ft) Radius
- Duration: 1 turn
- Save: STR save
- Conditions applied: On save: Target takes half damage but can use reactions.
- Cost: Action + Spell Slot
- Recharge: Per action
Spell upcasting
Damage increases by 1d6 Necrotic for each slot above the first.
How to obtain
- Warlock at Class level 1
- Granted by features: Magic Initiate: Warlock
- Source item: Hollow's Staff (once per Long rest)
Damage:
2-12
2d6, Necrotic
Shoot a bright flame from your finger that explodes upon contact, torching everything from your vicinity.
On save: Targets still take half damage but are able to use reactions.
Condition: ARMS OF HADAR (Can’t take Reactions. Duration: 1 turn).