Arms of Hadar

Arms of Hadar

Call forth tendrils of dark energy that prevent targets from taking reactions.

Properties

  • Damage: 2d6 Necrotic
  • Damage type: Necrotic
  • Range: 3m
  • Area: -
  • Duration: 1 turn
  • Concentration: 0
  • Ritual: 0
  • Save: STR save
  • Attack type: -
  • Conditions applied: On save: Target takes half damage but can use reactions.
  • Cost: Action + Spell Slot
  • Recharge: Per action

At higher levels

Damage increases by 1d6 for each slot above the first.

How to obtain

Available to: Warlock

Source item: -

Armour of Agathys

Armour of Agathys

A spectral frost covers you. Gain 5 temporary hit ponts and deal 5 Cold Damge to any creature that hits you with a melee attacks.

Properties

  • Damage: 5 temporary HP and 5 Cold damage
  • Damage type: Cold
  • Range: Self
  • Area: -
  • Duration: Until long rest
  • Concentration: 0
  • Ritual: 0
  • Save: -
  • Attack type: -
  • Conditions applied: Can only have temporary HP from one source.
  • Cost: Action + Spell Slot
  • Recharge: Per action

At higher levels

Temporary hit points and reflection damage increased by 5 per spell level.

How to obtain

Available to: Warlock

Source item: -

Animal Friendship

Animal Friendship

Charm a beast and convince it not to attack you.

Properties

  • Damage: -
  • Damage type:
  • Range: 18m (60ft)
  • Area: -
  • Duration: 10 turns
  • Concentration: 0
  • Ritual: 0
  • Save: WIS save
  • Attack type: -
  • Conditions applied: The creature must have an Intelligence of 3 or less.
  • Cost: Action + Spell Slot
  • Recharge: Per action

At higher levels

-

How to obtain

Available to: Bard, Druid, Ranger

Source item: -

Charm Person

Charm Person

Magically Charm a humanoid to gain Advantage on Ability Checks in dialogue and prevent it from attacking. Enemies have Advantage on Saving Throws against being Charmed. When the spell ends, the target might accuse you of Charming them.

Properties

  • Damage: -
  • Damage type:
  • Range: 18m (60ft)
  • Area: -
  • Duration: 10 turns
  • Concentration: 0
  • Ritual: 0
  • Save: WIS save
  • Attack type: -
  • Conditions applied: Charmed
  • Cost: Action + Spell Slot
  • Recharge: Per action

At higher levels

Affects an extra target for each spell slot level above the 1st.

How to obtain

Available to: Bard, Druid, Sorcerer, Warlock, Wizard

Source item: Shar's Temptation

Chromatic Orb

Chromatic Orb

Hurl a sphere of energy. It deals 3d8 Thunder damage, or deals 2d8 Acid, Cold; Fire, Lightning, or Poison damage and creates a surface.

Properties

  • Damage: 3d8 Thunder or 2d8 Element
  • Damage type: Acid, Cold, Fire, Lightning, Poison, Thunder
  • Range: 18m (60ft)
  • Area: Varies
  • Duration: Varies
  • Concentration: 0
  • Ritual: 0
  • Save: Varies
  • Attack type: Ranged
  • Conditions applied: -
  • Cost: Action + Spell Slot
  • Recharge: Per action

At higher levels

Deals an extra 1d8 damage of the chosen type for each spell slot above the 1st.

How to obtain

Available to: Sorcerer

Source item: -

Chromatic Orb variants

When you cast Chromatic Orb, you must choose between the 6 available Orb variants, each with its unique element and effect.

Chromatic Orb: Acid

Level 1 Transmutation Spell
Damage: 2-16
2d8, Acid

Hurl a sphere of energy that deals 2d8 Acid damage and creates an Acid surface.

Range: 30ft Save: DEX save
Attack Roll Creates area: ACID

Chromatic Orb: Acid

Level 1 Transmutation Spell
Damage: 2-16
2d8, Acid

Hurl a sphere of energy that deals 2d8 Acid damage and creates an Acid surface.

Range: 30ft Save: DEX save
Attack Roll Creates area: ACID