by baabuska | Apr 24, 2026 | Spells
A level 1 Enchantment spell available to Clerics, Paladins, and other sub-classes in Baldur’s Gate 3. The spell allows the caster to bolster themselves and their allies’ attacks and saving throws.
Spell description: Bless up to 3 creatures. They gain a +1d4 bonus to Attack Rolls and Saving Throws.
Spell properties
- Range: 9m
- Duration: 10 turns
Concentration spell
- Conditions applied: Gain 1d4 bonus to Attack Rolls and Saving Throws.
- Cost: Action + Spell Slot
- Recharge: Per action
Spell upcasting
Can affect an extra creature for each spell slot level above the 1st.
How to obtain Bless
- Cleric at Class level 1
- Paladin at Class level 2
- College of Lore (Bard) at Class level 6, via Magical Secrets
- Bard at Class level 10, via Magical Secrets
- Granted by features: Magic Initiate: Cleric
Source item: Staff of Arcane Blessing (once per Long rest)
Bless up to 3 creatures. They gain a +1d4 bonus to Attack Rolls and Saving Throws.
by baabuska | Apr 24, 2026 | Spells
Level 1 Enchantment spell available to Bard, Cleric, Warlock.
Spell description: Target up to 3 creatures. They receive a 1d4 penalty to Attack Rolls and Saving Throws.
Spell properties
- Range: 9m
- Duration: 10 turns
Concentration
- Save: CHA save
- Conditions applied: Bane. Duration: 10 turns.
- Cost: Action + Spell Slot
- Recharge: Per action
Spell upcasting
Affects an extra target for each Spell Slot level above the 1st.
How to obtain [Spell Name]
- Bard and Cleric at Class level 1
- Oath of Vengeance Paladin, as an Oath Spell, at Class level 3
- Granted by features: Magic Initiate: Bard and Magic Initiate: Cleric
- Granted to Warlocks who choose Eldritch Invocation: Thief of Five Fates at level 2+. Can only be cast once per Long rest using a Warlock Spell Slot when obtained this way.
by baabuska | Apr 24, 2026 | Spells
Arms of Hadar is a level 1 Conjuration Spell available to Warlocks in Baldur’s Gate 3. It allows the spellcaster to summon dark tendrils that deal necrotic damage to creatures in the area and prevents them from taking Reactions.
Spell description: Call forth tendrils of dark energy that prevent targets from taking reactions.
Spell properties
- Damage: 2d6 Necrotic
- Damage type: Necrotic
- Range: Self
- Area: 3 m (10 ft) Radius
- Duration: 1 turn
- Save: STR save
- Conditions applied: On save: Target takes half damage but can use reactions.
- Cost: Action + Spell Slot
- Recharge: Per action
Spell upcasting
Damage increases by 1d6 Necrotic for each slot above the first.
How to obtain
- Warlock at Class level 1
- Granted by features: Magic Initiate: Warlock
- Source item: Hollow's Staff (once per Long rest)
Damage:
2-12
2d6, Necrotic
Shoot a bright flame from your finger that explodes upon contact, torching everything from your vicinity.
On save: Targets still take half damage but are able to use reactions.
Condition: ARMS OF HADAR (Can’t take Reactions. Duration: 1 turn).
by baabuska | Apr 24, 2026 | Spells
Armour of Agathys is a Level 1 Abjuration Spell in Baldur’s Gate 3 available to Warlocks, Sorcerers of the White Draconic Bloodline Ancestry, and a few other sub-classes at higher levels. It allows the spellcaster to create an armor of frost that provides additional HP and damages attackers.
Spell description: A spectral frost covers you. Gain 5 temporary hit ponts and deal 5 Cold Damge to any creature that hits you with a melee attacks.
Spell properties
- Damage: 5 temporary HP and 5 Cold damage
- Damage type: Cold
- Range: Self
- Duration: Until long rest
- Conditions applied: Can only have temporary HP from one source.
- Cost: Action + Spell Slot
- Recharge: Per action
Spell upcasting
Temporary hit points and reflection damage increased by 5 per spell level.
How to obtain Armour of Agathys
- Warlock at Class level 1
- Draconic Bloodline: White (Sorcerer) at Class level 1
- College of Lore (Bard) at Class level 6 via Magical Secrets
- Bard at Class level 10 via Magical Secrets
- Granted by features: Magic Initiate: Warlock
Source item: Icebite Robe (once per Long rest)
Gain 5 temporary hit points and deal 5 Cold damage to any creature that hits you with a melee attack.
by baabuska | Apr 24, 2026 | Spells
A level 1 Enchantment spell in Baldur’s Gate 3 available to Bard, Druid, Rangers, and other sub-classes. It allows the spellcaster to charm a beast and convince it that they mean no hartm.
Description: Charm a beast and convince it not to attack you.
Spell properties
- Range: 18m (60ft)
- Duration: 10 turns
- Save: WIS save
- Conditions:
- The creature must have an Intelligence of 3 or less.
- Condition ends early if you or an ally hurt the target.
- In higher difficulty modes, the target may become hostile when the spell ends.
- Cost: Action + Spell Slot
- Recharge: Per action
Spell upcasting
Casting Animal Friendship at a higher level provides no additional benefits.
How to obtain Animal Friendship
- Bard, Druid, and Nature Domain (Cleric) at Class level 1
- Ranger at Class level 2
- Granted by features: Magic Initiate: Bard, Magic Initiate: Druid
- Source items: Beastmaster’s Chain
Convince a beast not to attack you.
Condition:
CHARMED (The beast cannot attack the spellcaster. The spellcaster has advantage on Charisma Checks in dialogue.)