by baabuska | Apr 24, 2026 | Spells
Armour of Agathys is a Level 1 Abjuration Spell in Baldur’s Gate 3 available to Warlocks, Sorcerers of the White Draconic Bloodline Ancestry, and a few other sub-classes at higher levels. It allows the spellcaster to create an armor of frost that provides additional HP and damages attackers.
Spell description: A spectral frost covers you. Gain 5 temporary hit ponts and deal 5 Cold Damge to any creature that hits you with a melee attacks.
Spell properties
- Damage: 5 temporary HP and 5 Cold damage
- Damage type: Cold
- Range: Self
- Duration: Until long rest
- Conditions applied: Can only have temporary HP from one source.
- Cost: Action + Spell Slot
- Recharge: Per action
Spell upcasting
Temporary hit points and reflection damage increased by 5 per spell level.
How to obtain Armour of Agathys
- Warlock at Class level 1
- Draconic Bloodline: White (Sorcerer) at Class level 1
- College of Lore (Bard) at Class level 6 via Magical Secrets
- Bard at Class level 10 via Magical Secrets
- Granted by features: Magic Initiate: Warlock
Source item: Icebite Robe (once per Long rest)
Gain 5 temporary hit points and deal 5 Cold damage to any creature that hits you with a melee attack.
by baabuska | Apr 24, 2026 | Spells
A level 1 Enchantment spell in Baldur’s Gate 3 available to Bard, Druid, Rangers, and other sub-classes. It allows the spellcaster to charm a beast and convince it that they mean no hartm.
Description: Charm a beast and convince it not to attack you.
Spell properties
- Range: 18m (60ft)
- Duration: 10 turns
- Save: WIS save
- Conditions:
- The creature must have an Intelligence of 3 or less.
- Condition ends early if you or an ally hurt the target.
- In higher difficulty modes, the target may become hostile when the spell ends.
- Cost: Action + Spell Slot
- Recharge: Per action
Spell upcasting
Casting Animal Friendship at a higher level provides no additional benefits.
How to obtain Animal Friendship
- Bard, Druid, and Nature Domain (Cleric) at Class level 1
- Ranger at Class level 2
- Granted by features: Magic Initiate: Bard, Magic Initiate: Druid
- Source items: Beastmaster’s Chain
Convince a beast not to attack you.
Condition:
CHARMED (The beast cannot attack the spellcaster. The spellcaster has advantage on Charisma Checks in dialogue.)
by baabuska | Apr 24, 2026 | Spells
Charm Person is a level 1 Enchantment Spell available to most classes and sub-classes in Baldur’s Gate 3. It allows the spellcaster to temporarily charm a humanoid and gain Advantage on Charisma Checks.
Spell description: Magically Charm a humanoid to gain Advantage on Ability Checks in dialogue and prevent it from attacking. Enemies have Advantage on Saving Throws against being Charmed. When the spell ends, the target might accuse you of Charming them.
Spell properties
- Range: 18m (60ft)
- Duration: 10 turns
- Save: WIS save
- Conditions applied: Charmed (Can’t attack the spellcaster. Spellcaster has advantage on all checks in dialogues). In higher difficulty modes, the target may accuse you of enchanting them.
- Cost: Action + Spell Slot
- Recharge: Per action
Spell upcasting
Affects an extra target for each spell slot level above the 1st.
How to obtain Charm person
- Bard, Druid, Sorcerer, Warlock, Wizard at Class level 1
- Trickery Domain (Cleric) at Class level 1
- Arcane Trickster (Rogue) and Eldritch Knight (Fighter) at Class level 3
- Granted by Features: Magic Initiate: Bard, Magic Initiate: Druid, Magic Initiate: Sorcerer, Magic Initiate: Warlock, Magic Initiate: Wizard
- Source item: Shar’s Temptation
Charm a humanoid to prevent it from attacking you.
You gain Advantage on Charisma Checks in dialogue.
Enemies have Advantage on Saving Throws against being Charmed.
by baabuska | Apr 24, 2026 | Spells
Chromatic Orb is a level 1 Evocation spell available to Sorcerer, Wizards, and other sub-classes later on in the game. It allows the caster to hurl a sphere of energy of the chosen damage type in an area of effect.
Spell description: Hurl a sphere of energy. It deals 3d8 Thunder damage, or deals 2d8 Acid, Cold; Fire, Lightning, or Poison damage and creates a surface.
Spell properties
- Damage: 3d8 Thunder or 2d8 Element
- Damage type: Thunder, Acid, Cold, Fire, Lightning, or Poison (see variations below)
- Range: 18m (60ft)
- Area: Varies
- Duration: Varies
- Save: Varies
- Attack type: Ranged
- Cost: Action + Spell Slot
- Recharge: Per action
Spell upcasting
Deals an extra 1d8 damage of the chosen type for each spell slot above the 1st.
How to obtain Chromatic Orb
- Sorcerer, Wizard at Class level 1
- Arcane Trickster (Rogue) and Eldritch Knight (Fighter) at Class level 3
- College of Lore (Bard) at Class level 6 via Magical Secrets
- Bard at Class level 10 via Magical Secrets
- Granted by features: Magic Initiate: Sorcerer, Magic Initiate: Wizard
- Can also be learned by Warlocks who choose the Eldritch Invocation, Book of Ancient Secrets. Can be cast once per Long Rest without expending Spell Slots.
Chromatic Orb spell variants
Chromatic Orb: Acid
The Acid variant of Chromatic Orb creates an Acid Area.
Damage:
2-16
2d8, Acid
Hurl a sphere of energy that deals 2d8 Acid damage and creates an Acid surface.
Chromatic Orb: Cold
The Cold variant of Chromatic Orb creates an Ice area.
Damage:
2-16
2d8, Cold
Hurl a sphere of energy that deals 2d8 Cold damage and creates an Ice surface.
Chromatic Orb: Fire
The Fire variant of Chromatic Orb creates a burning area with multiple conditions applied.
Damage:
2-16
2d8, Fire
Hurl a sphere of energy that deals 2d8 Fire damage aind creates a Fire surface.
Chromatic Orb: Lightning
The Lightning variant of Chromatic orb creates an area of Electrified water that damages units.
Damage:
2-16
2d8, Lightning
Hurl a sphere of energy that deals 2d8 Lightning damage and creates an Electricified Water surface.
Duration: 2 turns
AoE: 2 m (7 ft) Radius
Type: Surface
Deals 1d4 Lightning damage per turn.
Takes 1d4 Lightning damage at the start of each turn.
Chromatic Orb: Poison
The Poison variant of Chromatic Orb creates an area with simple toxins that poison units.
Damage:
2-16
2d8, Poison
Hurl a sphere of energy that damages the target and creates a bubbling surface to Poison creatures.
Duration: 2 turns
AoE: 2 m (7 ft) Radius
Type: Surface
Applies Poisoned.
CON Save (Spell save DC)
Affected entity takes 1d4 Poison damage at the end of its next turn.
Chromatic Orb: Thunder
The Thunder version of Chromatic Orb doesn’t create an area of effect but deals more damage than other variants.
Damage:
3-24
3d8, Thunder
Hurl a sphere of energy that deals 3d8 Thunder damage.
by baabuska | Apr 24, 2026 | Spells
Bursting Sinew is a Necromancy Cantrip in Baldur’s Gate 3. When cast on a corpse, it detonates its sinews into a small AoE of damage.
Spell description: Explode a corpse, causing it to impale those around it.
Properties
- Damage: 1d10 Piercing
- Damage type: Piercing
- Range: 18m (60ft)
- Area: 3m radius
- Save: DEX save
- Attack type: Ranged
- Conditions applied: 1 fresh corpse
- Cost: Action
- Recharge: Per action
Spell upcasting
At Character level 5, the damage increases to 2d10 Piercing. At character level 10, the damage increases to 3d10 Piercing.
How to obtain
- Cleric, Sorcerer, and Wizard at Class level 1
- Eldritch Knight (Fighter) and Arcane Trickster (Rogue) at Class level 3
- High Elf and High Half-Elf at Character level 1
- Granted by features: Magic Initiate: Cleric, Magic Initiate: Sorcerer, Magic Initiate: Wizard
Damage:
1-10
1d10, Piercing
Explode a corpse, causing it to impale those around it.