Bursting Sinew

Bursting Sinew

Bursting Sinew is a Necromancy Cantrip in Baldur’s Gate 3. When cast on a corpse, it detonates its sinews into a small AoE of damage.

Spell description: Explode a corpse, causing it to impale those around it.

Properties

  • Damage: 1d10 Piercing
  • Damage type: Piercing
  • Range: 18m (60ft)
  • Area: 3m radius
  • Save: DEX save
  • Attack type: Ranged
  • Conditions applied: 1 fresh corpse
  • Cost: Action
  • Recharge: Per action

Spell upcasting

At Character level 5, the damage increases to 2d10 Piercing. At character level 10, the damage increases to 3d10 Piercing.

How to obtain

  • Cleric, Sorcerer, and Wizard at Class level 1
  • Eldritch Knight (Fighter) and Arcane Trickster (Rogue) at Class level 3
  • High Elf and High Half-Elf at Character level 1
  • Granted by features: Magic Initiate: Cleric, Magic Initiate: Sorcerer, Magic Initiate: Wizard

BURSTING SINEW

Necromancy Cantrip
Damage: 1-10
1d10, Piercing

Explode a corpse, causing it to impale those around it.

Range: 9m (30ft) Save: DEX save
Acid Splash

Acid Splash

Hurl a bubble of acid that hurts to each creature it hits.

Spell properties

  • Damage: 1d6 Acid
  • Damage type: Acid
  • Range: 18m (60ft)
  • Area: 2m radius
  • Save: DEX save
  • Attack type: Ranged
  • Cost: Action

Spell at higher levels

At character level 5, damage increases to 2d6 acid. At character level 10, damage increases to 3d6 acid.

How to obtain Acid Splash

  • Sorcerer, Wizard at Class level 1 (granted by features: Magic Initiate: Sorcerer and Magic Initiate: Wizard)
  • Eldritch Knight and Arcane Trickster at Class level 3
  • High Elfs and High Half-Elfs at Character level 1

Acid Splash

Conjuration Cantrip
Damage: 1-6
1d6, Acid

Hurl a bubble of acid that damages each creature it hits.

Range: 18m (30ft) Save: DEX save AOE: 2m (7ft)
Orin

Orin

Orin the Red is the Chosen of Bhaal and one of the leaders of the enigmatic Cult of the Absolute and serves as one of the main antagonists in Baldur’s Gate 3.

A daughter of Bhaalspawns and a devout practitioner in the arts of murder and pain, Orin has painted the streets red in her father’s name for many years. Yet to be caught thanks to her shapeshifting abilities, she now prepares to make out of Baldur’s Gate the biggest bloody offering to her father yet.

Come Father, set my flesh upon thy holy purpose lala blabla quote very scary.
Lae'zel
Lae'zel Opening line when she meets Astarion first.

Related quests:

50px-Quest_Map_Icon.png Get Orin’s Netherstone

50px-Quest_Map_Icon.png Impress the Murder Tribunal

50px-Quest_Map_Icon.png Rescue Orin’s Victim

Orin’s background

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Orin’s personality & appearance

QiQ offers two main services, web hosting and hybrid mail. Hybrid mail involves printing and posting letters for customers from a network of around 30 worldwide locations. Letters get to the intended recipient quicker and cheaper than traditional airmail. Orin is cruel and sadistic, but artistic and creative in her own twisted way. Her demeanour is immature and almost childish; Orin easily loses her composure when things do not go her way, enacts small rebellions against the authority figures in her life, and enjoys toying with her victims. She derives sadistic pleasure from taunting her victims with the gory details of her deeds.

Orin’s involvement in the story

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  • Orin is a level 12 ⁠Changeling boss and one of the main antagonists in the game.
  • First mentioned in Act One, she is introduced in Act Two, and properly encountered and fought in Act Three.
  • Fighting her is required in order to obtain her Netherstone and proceed with the story.
  • In combat, she uses her deadly powers given by Bhaal himself to deal large amounts of damage quickly while being supported by her cultists.
  • Her encounter can go differently depending on the choices made by the party and whether or not the player character is the  Dark Urge.
  • A truce with her and her Bhaalists can be brokered if the party agree to slay Gortash first.
  • She can trick the party with her disguises and will kidnap someone important to the player character.

Orin’s combat

Orin serves as one of the main antagonists of Act Three of the game alongside Enver Gortash. Her defeat is required before facing the final threat of the game: The Netherbrain The Netherbrain. Orin serves as one of the main antagonists of Act Three of the game alongside Enver Gortash. Her defeat is required before facing the final threat of the game: The Netherbrain The Netherbrain.

Orin serves as one of the main antagonists of Act Three of the game alongside Enver Gortash. Her defeat is required before facing the final threat of the game: The Netherbrain The Netherbrain. Orin serves as one of the main antagonists of Act Three of the game alongside Enver Gortash. Her defeat is required before facing the final threat of the game: The Netherbrain The Netherbrain. Orin serves as one of the main antagonists of Act Three of the game alongside Enver Gortash. Her defeat is required before facing the final threat of the game: The Netherbrain The Netherbrain.

Notable features

Ambusher

Successful DEX saves nullify damage; failed DEX saves reduce it by half.

Crimson weapon

Successful DEX saves nullify damage; failed DEX saves reduce it by half.

Darkvision

Successful DEX saves nullify damage; failed DEX saves reduce it by half.

Fast hands

Successful DEX saves nullify damage; failed DEX saves reduce it by half.

Exploit weakness

Successful DEX saves nullify damage; failed DEX saves reduce it by half.

Evasion

Successful DEX saves nullify damage; failed DEX saves reduce it by half.

Reliable talent

Successful DEX saves nullify damage; failed DEX saves reduce it by half.

Immutable form

Successful DEX saves nullify damage; failed DEX saves reduce it by half.

Pray upon the weak

Successful DEX saves nullify damage; failed DEX saves reduce it by half.

Attacks and abilities

Darkvision

Can see in the dark up to a certain distance.

New Trait

Description here.

Orin has humanoid as well as Slayer-form attacks and abilities. She also has special abilities that are only used in honour mode. Orin only fights in her Humanoid Form if she is locked in a duel with The Dark Urge The Dark Urge after they have obtained the Slayer form.

Humanoid form abilities

Shroud self

Level 1 Transmutation Spell

Wrap yourself in shadows to become Invisible Invisible.

Range: 30ft Save: DEX save
Range: self

Unsettling visage

Exude pure terror, instilling Fear in your foes.

Range: 30ft Save: DEX save
Range: 9m (30ft) Recharge: per turn

Slayer form abilities

Orin can use all Slayer attacks and abilities. Despite its description, Sanguine Animation Sanguine Animation consumes corpses rather than blood surfaces in order to create Bloodmarrow Skeletons. Knocking enemies off the platform leaves less corpses for Orin to consume.

Sanguine animation

Nearby Blood surfaces transform into Bloodmarrow Skeletons under your control.

Range: 30ft Save: DEX save
Range: Self

Sanguine Lash

Damage: 8-64
8d8, Slashing

Sweep a warped appendage in front of you that Bleeds Bleeds targets and knock them back 6ft.

On save: Creature is not pulled but still takes damage.

Range: 30ft Save: DEX save
Recharge: per turn DEX SAVE

Orin can be fought at the Bhaal Temple in the Undercity Ruins. For the fight, she takes the form of the Slayer (see Slayer for a list of its attacks) and begins the fight with either 7 stacks of Unstoppable Unstoppable on Balanced difficulty or 12 stacks on Tactician difficulty. These stacks are refreshed by Boon of Bhaal at the end of every round, so long as at least 1 Reaper of Bhaal is still chanting.

Loot and rewards

Altar Key

Netherstone-Pommelled Bloodthirst

Crimson Mischief

Mutilated Carapace

Ring of Murderous Opportunity

Studded Leather Armour

Astarion

Astarion

Astarion Ancunín is an Origin Character and recruitable Companion who can be romanced by characters of any gender. He is a high elven Rogue with the Charlatan background. Astarion can be first found west of the Nautiloid Wreck during Act One.

A vampire spawn previously under the control of 38px-Fey_Ancestry_Icon 1 Cazador Szarr until being abducted by the nautiloid, Astarion is set on exacting revenge upon Cazador and becoming free, no matter the consequences.

Astarion’s background

Astarion prowled the night as a vampire spawn for two centuries in Baldur’s Gate, enslaved by a sadistic vampire lord named Cazador Szarr until he was abducted by mind flayers on the Nautiloid. Although living on borrowed time due to being tadpoled, he now can walk in sunlight, wade through water, enter homes uninvited, and resist his master’s compulsions.

Astarion has a chance at a new life where he can make his own choices, and possibly gain the freedom and safety he previously dared not even hope for.

Astarion, when you meed him in the woods blabla

Where to find Astarion

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Related quests:

50px-Quest_Map_Icon.png Investigate Cazador’s Palace

50px-Quest_Map_Icon.png The Pale Elf

50px-Quest_Map_Icon.png Some other quest name

Astarion description

Physical appearance

Astarion is a high elven vampire spawn who appears to be in his late 30s despite being centuries old. He is approximately 5’11” tall with a medium build and sharp facial features. He has pale skin and red eyes, as well as smile lines and a faint mark on his left cheek. Jaw-length silver hair curls around his long pointed ears. He has a bite-mark scar on the right side of his neck from when his old master 38px-Fey_Ancestry_Icon 1 Cazador Szarr turned him into a vampire, as well as a myriad of scars carved by 38px-Fey_Ancestry_Icon 1 Cazador covering most of his back.

Astarion is very interested in his overall appearance. Favoring extravagant attire, he wears an elaborate doublet, leather chaps and embroidered leather shoes when recruited. He takes meticulous care to maintain and repair the clothing that he owns. He is very mindful of his hygiene, especially his hair, nails, skin, and clothing. Default animations in camp regularly show Astarion tending to his appearance.

Astarion’s personality

Astarion’s personality is heavily influenced by his background and his time spent as a vampire spawn slave. He is charming, eloquent, cunning, witty, and practical. But, having felt abandoned by the world and its heroes for centuries, Astarion can also be bitter, self-centered, manipulative, distrustful, prejudiced, and vengeful. Driven by fear, Astarion believes the world is divided in a predator-or-prey binary, and as such follows a “dog-eat-dog” philosophy, where his goal is to be on top to avoid subjugation. His main priorities initially are his own autonomy, safety, and revenge on Cazador, though he also prioritizes the party’s safety as-a-whole as a means to these ends.

He is largely apathetic toward the feelings of others and typically has little interest in helping for no reward, as he feels if he did not get help (literally for centuries), no one else should. He also holds a grudge against the Gur people and, perceiving them as weak, prejudice against small races such as gnomes. Despite his confident bravado and arrogant persona, subsequent conversations with Astarion reveal actions and plans that are arguably fear-motivated and reflect low self-worth.

Astarion seemingly revels in the physical and is among the first of companions to offer sexual relations with the player character of their own accord, but this is likely due to seeking favor with the player character, if for no other reason than to have their protection from 38px-Fey_Ancestry_Icon 1 Cazador and other powerful enemies. He believes charm, seduction and sexual prowess are effective and proven paths to not only these goals but also one the of few ways he knows to form relationships with others.

Astarion’s involvement in the story

Act 1:

Astarion begins the story in Act One on the ravaged beach by the crashed nautiloid, where he beckons the player character over to assist him in fighting an Intellect Devourer nearby in the bushes. However it quickly becomes apparent it is just a Boar.

Depending on the player character’s perception, Astarion either pulls a knife on the player or tackles them to the ground with his knife at their throat while they are distracted, believing the player character was in league with the mind flayers on the ship, as he saw them walking freely and speaking with the mind flayers while he was tadpoled and trapped in a pod. Astarion demands answers about what happened on the ship from the player character, who can explain the reality of the situation to him. 

  • Example of bullet points related to Astarion
  • Example of bullet points related to Astarion
  • Example of bullet points related to Astarion
  • Example of bullet points related to Astarion

Act 2:

Astarion begins the story in Act One on the ravaged beach by the crashed nautiloid, where he beckons the player character over to assist him in fighting an Intellect Devourer nearby in the bushes. However it quickly becomes apparent it is just a Boar.

Depending on the player character’s perception, Astarion either pulls a knife on the player or tackles them to the ground with his knife at their throat while they are distracted, believing the player character was in league with the mind flayers on the ship, as he saw them walking freely and speaking with the mind flayers while he was tadpoled and trapped in a pod. Astarion demands answers about what happened on the ship from the player character, who can explain the reality of the situation to him. 

  • Example of bullet points related to Astarion
  • Example of bullet points related to Astarion
  • Example of bullet points related to Astarion
  • Example of bullet points related to Astarion

Act 3:

In Rivington, Astarion and the party may encounter Ulma and the other members of the local Gur tribe. Ulma recognizes Astarion and reveals him as one of the vampire spawn who stole their children away in the night under Cazador’s orders. She offers Astarion a chance for redemption: save their children from Cazador’s clutches and bring them home. Agreeing starts the quest 50px-Quest_Map_Icon.pngInvestigate Cazador’s Palace. Refusing has Ulma and the other members of the Gur tribe become hostile.

Astarion story endings:

  • Zombie Astarion: If given to the Gur in Act One, killed by the player character without recruiting him, or not freed during the fight with Cazador, Astarion is transformed into a zombie with red skin, exposed bones, and all of his otherwise defining physical traits gone.
  • Life as a spawn vigilante: If spawn Astarion is romanced, the player character can join him in his adventures and explore Faerûn together. At the reunion party, he happily encourages the player character to mingle with their old friends and check in on their wellbeing. He reaffirms to the player character that he loves them and will always be there for them.
  • Life as a vampire lord: If allowed to complete the ritual, Astarion takes over Szarr Palace as his own and becomes an ascended vampire lord, rising in status and power in Baldur’s Gate. When spoken to at the Reunion Party, Astarion brags about his rising status as the city’s “puppet-master” and generally looks down upon the player character. He can be challenged on his new behavior and compared to Cazador, but Astarion brushes off these comments.
  • Life as a vampire spawn leader: If Astarion is romanced and the vampire spawn in the dungeon were released to the Underdark, he and the player character can instead choose to go find the spawn and help them adjust to their new lives. Both of them act as leaders alongside Astarion’s “siblings.”

Quest rewards:

Rhapsody as loot from Cazador

Szarr Family Ring

Woe