Burning Hands

Burning Hands

Burning Hands is a level 1 Evocation spell in Baldur’s Gate 3, available to Sorcerers, Wizards, and other sub-classes. It allows the spellcaster to shoot a flaming cone of fire from their hands.

Spell description: Shoot fire from your outstretched fingers and ignite anything flammable.

Spell properties

  • Damage: 3d6 Fire
  • Damage type: Fire
  • Range: Self
  • Area: 5m (17ft) cone
  • Ritual: 0
  • Save: DEX save
  • Cost: Action + Spell Slot
  • Recharge: Per action

Spell upcasting

Deals an additional 1d6 Fire per level.

How to obtain Burning Hands

  • Sorcerer, Wizard at Class level 1.
  • The Fiend (Warlock), Light Domain (Cleric), Draconic Bloodline: Red/White (Sorcerer) at Class level 1
  • Arcane Trickster (Rogue), Eldritch Knight (Fighter) at Class level 3
  • Granted by features: Magic Initiate: Sorcerer, Magic Initiate: Wizard
  • Mephistopheles Tieflings at Character level 3

BURNING HANDS

Level 1 Evocation Spell
Damage: 3-18
3d6, Fire

Shoot a bright flame from your finger that explodes upon contact, torching everything from your vicinity.

On save: Target still takes half damage.

Range: 5m (17ft) cone Save: DEX save
Booming Blade

Booming Blade

Booming Blade is a melee Evocation Cantrip that was added to Baldur’s Gate with Patch 8. It allows the spellcaster to make a melee weapon attack that deals extra Thunder damage if the target moves during the next turn. A great way to use Booming Blade is to force the target to move after using the spell.

Spell description: Strike with your weapon, afflicting your foe with a resonance that hurts them for 1d8⁠Thunder⁠ when they move.

Spell properties

  • Damage: 1d8 Thunder + Normal weapon damage
  • Damage type: Thunder
  • Range: Weapon range
  • Duration: 1 turn
  • Attack type: Attack roll
  • Conditions applied: Booming Blade
  • Cost: Action
  • Recharge: Per action

Spell upcasting

  • At character level 5, damage increases to 3-24 (1d8 Thunder + 2d8 Thunder when the target moves).
  • At character level 11, damage increases to 5-40 (2d8 Thunder + 3d8 Thunder when the target moves).

How to obtain Booming Blade

  • Sorcerer, Warlock, Wizard at Class level 1
  • Arcane Trickster (Rogue) and Eldritch Knight (Fighter) at Class level 3
  • High Elf and High Half Elf at Character level 1
  • Granted by features: Magic Initiate: Sorcerer, Magic Initiate: Warlock, Magic Initiate: Wizard

Notes

  • Unlike other Cantrips in Baldur’s Gate 3, Booming Blade receives its final upgrade at Character level 11 instead of 10.
  • The spell can be cast while you are Silenced.

Booming Blade

Evocation Cantrip
Damage: 1-8
1d8 Thunder

Strike with your weapon, afflicting your foe with a resonance that hurts them for 1d8 Thunder damage when they move.

Range: Melee Duration: 1 turn

Condition: BOOMING BLADE

  • (Affected entity will take 1d8 Thunder damage when it moves. Duration: 1 turn).
Bone Chill

Bone Chill

Bone Chill is a Necromancy Cantrip available to Sorcerers, Warlocks, Wizards, and other sub-classes. It deals Necrotic damage to the target when cast.

Spell description: Prevent the target from healing until your next turn. An undead target receives Disadvantage on Attack Rolls. An undead target receives Disadvantage on Attack Rolls.

Properties

  • Damage: 1d8 Necrotic
  • Damage type: Necrotic
  • Range: 18m (60ft)
  • Attack type: Attack roll
  • Conditions applied: Target cannot heal for 1 turn.
  • Cost: Action
  • Recharge: Per action

Spell upcasting

At character level 5, damage increases to 2d8 Necrotic. At character level 10, damage increases to 3d8 Necrotic.

How to obtain

  • Sorcererm Warlock, Wizard, and Death Domain Clerics at Class level 1
  • Circle of the Spores (Druid) at Class level 2
  • Eldritch Knight (Fighter) and Arcane Trickster (Rogue) at Class level 3
  • College of Lore (Bard) at Class level 6 via Magical Secrets
  • All Bards at Class level 10 via Magical Secrets
  • High Elf and High Half-Elf at Character level 1
  • Granted by features: Magic Initiate: Sorcerer, Magic Initiate: Warlock, Magic Initiate: Wizard, Spell Sniper

Spell details

Bone Chill

Necromancy Cantrip
Damage: 1-8
1d8, Necrotic

Prevent the target from healing until your next turn. An undead target receives Disadvantage on Attack Rolls.

Bless

Bless

A level 1 Enchantment spell available to Clerics, Paladins, and other sub-classes in Baldur’s Gate 3. The spell allows the caster to bolster themselves and their allies’ attacks and saving throws.

Spell description: Bless up to 3 creatures. They gain a +1d4 bonus to Attack Rolls and Saving Throws.

Spell properties

  • Range: 9m
  • Duration: 10 turns
  • Concentration spell
  • Conditions applied: Gain 1d4 bonus to Attack Rolls and Saving Throws.
  • Cost: Action + Spell Slot
  • Recharge: Per action

Spell upcasting

Can affect an extra creature for each spell slot level above the 1st.

How to obtain Bless

  • Cleric at Class level 1
  • Paladin at Class level 2
  • College of Lore (Bard) at Class level 6, via Magical Secrets
  • Bard at Class level 10, via Magical Secrets
  • Granted by features: Magic Initiate: Cleric

Source item: Staff of Arcane Blessing (once per Long rest)

BLESS

Level 1 Enchantment Spell

Bless up to 3 creatures. They gain a +1d4 bonus to Attack Rolls and Saving Throws.

Range: 9m (30ft)
Bane

Bane

Level 1 Enchantment spell available to Bard, Cleric, Warlock.

Spell description: Target up to 3 creatures. They receive a 1d4 penalty to Attack Rolls and Saving Throws.

Spell properties

  • Range: 9m
  • Duration: 10 turns
  • Concentration
  • Save: CHA save
  • Conditions applied: Bane. Duration: 10 turns.
  • Cost: Action + Spell Slot
  • Recharge: Per action

Spell upcasting

Affects an extra target for each Spell Slot level above the 1st.

How to obtain [Spell Name]

  • Bard and Cleric at Class level 1
  • Oath of Vengeance Paladin, as an Oath Spell, at Class level 3
  • Granted by features: Magic Initiate: Bard and Magic Initiate: Cleric
  • Granted to Warlocks who choose Eldritch Invocation: Thief of Five Fates at level 2+. Can only be cast once per Long rest using a Warlock Spell Slot when obtained this way.

Bane

Enchantment spell

Up to 3 creatures receive a D4_Physical -1d4 penalty to Attack rollAttack Rolls and Saving Throws.

Range: 30ft Save: DEX save